Crows
Crows are smart, but they have a weakness for shiny objects. You have a shiny object. The problem is, so do your friends. There are too many shiny objects and too few crows! Players take turns placing tiles and then positioning their shiny objects to attract the most crows. Crows flock to the shiny objects based on simple rules. It’s going to take some wits if you’re going to attract the most birds! When all tiles have been placed, the player who has attracted the most crows wins. This was one of Valley Games' 2010 Essen releases. Crows is #7 in the Valley Games Modern Line
This game is awaiting curation
You can already record a play with the universal log. Official modes, difficulty, achievements, and campaigns will be added after rulebook research and curator review.
About the game
This BoardGameGeek catalog entry is ready for a universal play log and awaits Tales We Play curation.
BoardGameGeek
Your mastery
0%
Chapter 1 · 0 story points
0 / 0
achievements
0
plays
0
wins
0%
win rate
Set your next challenge
Community challenge sets are coming next.
Your plays
| Date | Mode | Result | Score | Details | Actions |
|---|
No plays in this history yet.