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Monolith Arena cover
BGG · needs curation

Monolith Arena

Portal Games · 2018

BGG #2582
2–430–45 min7.2
Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities! Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex, which is also from designer Michał Oracz. The game includes four factions, with unique abilities and units. Players take turns placing tiles on the hexagonal play field, building offensive and defensive advantages, all of which are activated when the field is filled or when a player uses a "battle" order. A new feature is the three-level "monolith" for each player, where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset, providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game, giving players more choice and control.
Set a Watch: Swords of the Coin cover
BGG · needs curation

Set a Watch: Swords of the Coin

Rock Manor Games · 2021

BGG #2584
1–460–75 min7.6
The Kingdom is in grave danger once again, but our mighty adventurers are nowhere to be found. The King has stepped in and offered to pay any mercenary for taking up arms against the darkness. This quest falls on the shoulders of four mercenaries, each with a unique set of skills, to band together to vanquish this evil from the Kingdom. Set a Watch: Swords of the Coin is both a standalone game for 1-4 players and an expansion that can be combined with the original cooperative game. Featuring all new characters, this bunch of adventurers has to be motivated to work together. Every round you will visit all new locations and pick an adventurer to rest and get paid to take camp actions. You can use this coin to purchase powerful items from the new Merchant board and item deck. These items will assist the rest of the party on watch as they battle a line of all new creatures trying to make their way into camp. It is still a battle to keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness. —description from the publisher
Emberheart cover
BGG · needs curation

Emberheart

Mindclash Games · 2025

BGG #2586
2–460–90 min7.4
The mystical island of Emberheart is home to the last dragons. They were living in harmony with the villagers until poachers from the Distant Lands arrived to capture, raid, and plunder. To keep the island safe, the Dragon Ambassador now seeks the King’s support. As one of the King’s champions, your mission is to join forces with the villagers, rescue and protect the dragons, and stand against the evil poachers. Emberheart is a quick-playing, medium-weight worker placement game . As one of the King’s Champions, your task is to recruit heroes, rescue dragons and expand their preserves, train your own dragon companion, and oppose the roaming poachers. On your turn, you can either take an Aide token (granting you a unique bonus for the round), or send a party of hirelings to one of the locations on the island. The number of hirelings you send matters just as much as where you send them: the more you commit to a location, the earlier you get to choose from its limited rewards, and the less likely your opponents are to outbid you with a larger party. There are various hirelings at your disposal: Grunts are versatile but single-use, while Scouts, Rangers and Wardens are permanent, but limited to specific locations. Your Dragon Companion can also join a party of hirelings as you place them, giving them various bonuses based on how you trained it. The locations’ rewards allow you to recruit Heroes with unique abilities, rescue Dragons from the poachers’ grasp to get them to safety in matching Preserves, and launch counterattacks against the poachers. In the heat of some actions, and during the Poachers’ Raid at the end of each round, you may get burned, and advancing too far on the Flame track will take its toll at the end of the game. Rescuing Dragons, recruiting Heroes, training your Dragon Companion, and keeping your Flame low will earn you Glory at the end of the game. After five rounds, the Champion with the most Glory wins, inheriting the title of Dragon Ambassador. —description from the publisher