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Gang of Four cover
BGG · needs curation

Gang of Four

Days of Wonder · 1990

BGG #2979
3–440 min6.6
Gang of Four™ is an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive. History The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism. The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past. Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness. What's in the box? Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, scorepad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com Gameplay All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn one must play the same number of cards but a higher ranked set than the previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in his or her hand. The other players are penalized points on an escalating scale according to the number of cards in their hands. The game is over when one player has scored one hundred and the player with the lowest score wins. Inspired by Big Two
El Capitán cover
BGG · needs curation

El Capitán

Quined White Goblin Games · 2007

BGG #2984
2–575 min6.8
El Capitán, a game that is based upon Tycoon but with many improvements and upgrades. The game is now playable with 2-5 players (instead of 2-4); it has 11 new groundbreaking rules, and on top of it all, expansions and a whole new exciting look! All together we have now the following changes/improvements for the basic game: new grouping of the cities on the game board new payout table for distribution 3 new Distribution Cards new rules for the forts start money is 20 florins instead of 15 place up 4 multi travel cards instead of 2 new rule for the loan cards (not allowed in the first round) new start player after a payday (a special start player figure is added) building up to 12 (instead of only 9) warehouses in a city limitation of warehouses in series (limited to 3 now) a rule for the first warehouse in a city Also included is the first expansion "Portuguese Powers" with some extra city boards and strategy!! There are now special rules for 2 or 3 players (extra renovation fields) and a special rule for 2 players (payday and additional warehouses). The game was published in October 2007 by QWG Games in the Benelux, by Pro Ludo in Germany, by Ystari Games in France, and by Z-Man Games in USA, Canada, Australia, New Zealand, UK, and Ireland.