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Valley of the Kings: Last Rites cover
BGG · needs curation

Valley of the Kings: Last Rites

Alderac Entertainment Group · 2016

BGG #3363
1–445 min7.4
When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, amulets, and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings. You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins. Valley of the Kings: Last Rites, the third standalone VotK title, introduces the various citizens and roles of people in the ancient Egyptian kingdom.
The Red Dragon Inn 4 cover
BGG · needs curation

The Red Dragon Inn 4

Hobby World · 2013

BGG #3366
2–460 min7.3
In The Red Dragon Inn 4, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back in our homeland, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. Now you've taken to the high seas aboard The Crimson Drake, a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs! Captain Whitehawk: Captain Whitehawk is the stalwart master of the Crimson Drake. She's a natural leader with years of experience and a wit as sharp as her saber. She’ll take the crew to hell and back for adventure and loot, and make damn sure they have a roaring good time while they're at it. First Mate Remy: An elf from faraway lands, Remy is an honor-bound swashbuckler who keeps the crew in line; he’ll be the first to step in and break up a fight. The seasoned sailors know to back down before they get on his bad side. Bryn the Boatswain: Bryn is tough as nails and knows how to keep a ship afloat. When she's not making repairs or loading provisions, she enjoys sparring with the crew… all of them… at the same time... Tara the Navigator: Tara was born blind, but with the gift of second sight. With her knack for seeing the future, she is an invaluable, if unlikely, navigator for the Crimson Drake. After predicting countless storms and monster attacks she has earned the trust of Captain Whitehawk and her crew. The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn, players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure, the party runs the risk of being interrupted by random encounters. In game terms, at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal, but at the end of each player's turn, that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter, reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players, as well as the Drink Deck, but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game.
Frosted Blooms cover
BGG · needs curation

Frosted Blooms

Synapses Games · 2026

BGG #3379
1–420–40 min7.6
Welcome to Frosted Blooms In the soft dawn of a Dutch spring, the last breath of winter lingers in the air, leaving a delicate frost upon the awakening fields. But beneath this shimmering chill, bold tulips begin to bloom vibrant, colorful, and full of promise. You are one of the master gardeners, competing to create the most admired tulip garden of the season. Every choice you make, each landscape, windmill raised, and each thoughtfully arranged flowers will bring you closer to perfection. Plan with care, cultivate with style, and let your tulip tapestry shine as the pride of the lowlands! In Frosted Blooms, players compete to create the most harmonious and valuable tulip garden over the course of 10 rounds. Each turn, you'll: Select a Landscape Tile from the market, Add it to your garden, Play a Landscape Card from your hand to score based on patterns. And, if you enclose empty spaces, fill them with Workers, Barns, or Windmills for big end-game bonuses. By creating specific groups in your garden, and adding certain features, you can fulfill objectives that score additional points at the end of the game. At the end of 10 rounds, the player with the most points win the game! —description from the publisher
Lands of Evershade cover
BGG · needs curation

Lands of Evershade

Awaken Realms · 2026

BGG #3380
1–590–270 min8.9
Lands of Evershade is a hybrid RPG/board game experience that lets players enjoy grand, richly narrated open-world adventures without a dungeon master, while keeping the game approachable and easy to learn. Start by building your perfect character using an immersive player's handbook. Choose from unique races and origins, dark secrets, and exciting classes with interesting advancements and specializations that ensure no two characters are the same. All decisions made during character creation — as well as later in the game — change how the world reacts to you, both in story and combat. Were you a nobleman or a common thief in your past? What's your secret or personal quest you hide from other players? New stories, interactions, and combat opportunities unlock at every step. You can explore the game's multiple standalone story modules and scenarios in the order of your choice to create your own campaign that will lead you to different areas and significant events in the vast universe of Lands of Evershade. When necessary, engage in fast-paced tactical combat in which enemies react to your actions. Enjoy dozens of high-quality models that bring life to your party members and enemies. Lands of Evershade is more than a game; it's a universe built over many years, a world of secrets buried in the shadow of the goddess Luada that will grow and expand with new content for years to come. —description from the publisher
Atlantis cover
BGG · needs curation

Atlantis

AMIGO · 2009

BGG #3382
2–445 min6.5
More than 2,000 years ago Plato told the myth of the splendid city of Atlantis, which was sunk in the sea. In this family game the players, by skillful placing of cards and the building of bridges, try to leave the city of Atlantis in order to reach the solid ground with as much treasures as possible. The city of Atlantis and the solid ground are interconnected by land tiles. The players receive cards with several drawings, land tiles with those drawings, all pawns of a color as well as a bridge. In your turn you can discard a card with any drawing and go with one of your pawns to the next tile with the same card drawing. At the end of your turn, you can take the tile left behind and put it in your hand as victory points. The player puts a water tile into the gap created and draws a card from the deck the pile. So every turn there are more water tiles and it's harder to overcome the gaps, players can go forward using their bridges or paying victory points with your collected tiles. When all players have saved his three pawns safe ground there are a recount. Who reaches safe ground with most victory points wins. Expanded by: Atlantis - Variante Schiffe Atlantis - Ikarus Expansion