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Mus cover
BGG · needs curation

Mus

(Public Domain) · 1745

BGG #3624
410 min8.0
This is a Spanish card game born in Basque Country. The first reference about this game goes back to 1745, when Don Manuel de Larramendi, philologist and Jesuit basque, quoted it in the trilingual dictionary (Basque-Spanish-Latin). It is played by two opposing pairs of players with the Spanish deck, which is a deck of 40 cards without eights or nines and no jokers. Usually all 4 "3" cards count as kings and all four "2" cards count as aces. It has a variety of different rules in the different regions of Spain. In every round of the game Mus (discard) is either agreed or stopped. Then, four bets are made on the same hand of cards: * Grande (Biggest): playing for the highest combination of cards; handiak (big ones) in Basque. * Pequeña or Chica (Smallest): playing for the lowest combination of cards. * Pares (Pairs): playing for the best matching card combination; pareak in Basque. * Juego (Game): playing for cards total values of 31 or more. Sometimes replaced by a Punto (Point) special round; jokua in Basque. At last, accepted bets and passes are counted until one of the pairs of players reaches the previously agreed amount (different standards in different regions of Spain, but most commonly 30). The pair of players winning most out of three games wins a vaca (which means cow in spanish), and the pair winning most out of three vacas win the match. One other special feature of Mus is that it is a mostly verbal game, with little card-involving action, limited to deal and discard (if any). After cards are dealt and Mus (discard) is stopped, all rounds are played verbally, bets are called, passed, accepted or rejected but cards are not shown, dealt or touched in any further way, and the player only is obliged to show them in the end of the round if needed in order to resolve any accepted bet. This makes it a poor card game to watch other people play, and learning to play it through only watching is rather difficult in comparison with other card games.
Sherlock: Last Call cover
BGG · needs curation

Sherlock: Last Call

GDM Games · 2018

BGG #3644
1–840–60 min6.7
In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded. During your turn, each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table, so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case, you lose points at the end of the game, but be careful! Some clues are vital to resolve the case. You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image: At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened, working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points. In Q: Last Call, a man has suffered a heart attack during a flight. "Commander: Commander of flight TJ1309 asking for priority to land. CT: South Indian Lake control tower. Request received. What’s the emergency? Commander: One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off. His companion suffered an anxiety crisis. CT: Roger, TC1309, we’ll initiate the standard CPR protocol. We’ll send a resuscitation team, a forensic doctor and an investigation team. We’ll enable passengers’ transfer and custody. Commander: Affirmative, CT. Requesting vectors as soon as possible. CT: CT to flight TJ1309, you are lucky. Runway is clear right now. Authorized to South Indian Lake, six thousand feet transponder two-one-five-seven. Commander: Flight TJ1309 to South Indian Lake. Six thousand feet transponder two-one-five-seven. Thanks you." —description from the publisher