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Mutant Chronicles: Siege of the Citadel cover
BGG · needs curation

Mutant Chronicles: Siege of the Citadel

Casper · 1993

BGG #3768
2–5120 min7.0
Precursor of the Mutant Chronicles miniatures Game and a kissing cousin of Heroquest stands Mutant Chronicles: The Siege of the Citadel Setting: In Mutant Chronicles, players control one of five corporations: Imperial, Cybertronic, Mishima, Capitol, or Bauhaus. Each player begins with two of their own unique Doomtroopers imbued their Corporation's special ability. They make decisions and plan strategies to prevent the Dark Legion and its leader, the vile Nepharite, Alakhai, from conquering the solar system. Each successful mission brings a new one with the modular Citadel and events that can help or hinder you in battle. Each promotion gives credits to access more powerful weaponry! Grab a Punisher Shortsword and Plasma Carbine to make your mark in the Mutant Chronicles! Gameplay: The game begins by choosing which of the 5 players will be the Dark Legion Player for the current mission. A player fulfills this role by setting their Doomtroopers aside for the current mission and controlling the enemies. The Dark Legion player can earn promotion points for their inactive Doomtroopers by wounding the other player's Doomtroopers. Thus, taking a turn as the baddies is not totally thankless. 10 different scenarios are included with the game. The Corporation players take their Player tray and 2 Doomtrooper miniatures, two Doomtrooper cards and a Secondary Mission card if specified by mission (these allow extra points if the requirements of the card can be met). The Dark Legion Player sets up the current mission's Citadel layout with the modular boards and gathers his mission specified Force Cards. The Force cards are deployed in rooms face-down and are revealed when a Doomtrooper enters and the corresponding Dark Legion miniatures are placed on board. All miniatures may move 3 squares per move action and most figures get 2 actions per turn. A figure can do one of the following: Move then Attack, Attack then Move, Attack twice or Move twice. Corporation Players go first. Order is determined by flipping over a face-down Corporation token. The revealed player (Doomtrooper or Legion) takes their turn and the next Corporation token is flipped. Play is semi-cooperative for the Corporation players as they compete for points, but want the overall mission to succeed. The weapon card the Doomtrooper has equipped determines whether he can attack long range, close combat or both. There are various miscellaneous equipment that can be equipped in addition to the weapon (healing kits, laser targeting, Grenade launcher etc...). Attacks are carried out by rolling dice and comparing the number of hits to the armor value of the target. If the number of hits exceeds the armor value of the creature it is eliminated. In addition Doomtroopers can use a Doomtrooper card to affect the game in some way. These cards list two effects but only one can be used per card and are then discarded. The possible effects range from modification of combat or movement to messing with your opponents (jamming their gun for example). The Dark Legion(DL) Player at the start of his turn draws the top event card, reads it out loud and follows the instructions. The DL player then receives the reinforcements listed on the card and places them on the board. The DL player then looks to see if any Force cards are still face-down. If there are, the player reveals one and places the revealed units in the same room the card was in. The DL player then takes his actions with all of his creatures. Play continues in this way until mission is successful or the time runs out and it fails. Game End: Successful Doomtroopers receive promotion points for the creatures killed in battle and credits specified for the mission. If they gain rank Doomtroopers improve the combat dice they use and gain extra actions. With their credits Doomtroopers can purchase improved weaponry and gadgets (Gehenna Puker, Nimrod Autocannon). The Dark Legion player's inactive Doomtroopers gain 1 promotion point per point of damage inflicted upon the opposing players' Doomtroopers by creatures. A rare poster-magazine called "Sinkadus" 41# & 42# that was produced by Target Games AB only in Sweden, added an expansion to Siege of the Citadel. It added to the base game Brotherhood Characters (Inquisitor Nicodemus and Mortificator Sebastian Crenshaw), new equipment, spells, and two new baddies: the Pretorian Stalkers. All the minis were given their own stats and paper models for representation.
The Game Makers cover
BGG · needs curation

The Game Makers

Bézier Games · 2026

BGG #3774
1–660–90 min7.5
Your office job has been grinding you down. Then one mysterious Monday, you receive a letter from your family lawyer informing you that a long-lost relative has bequeathed you a factory. You decide to risk it all, quit your day job, and follow your dream to become the greatest board game manufacturer the world has ever seen! You'll have to hire staff, build an assembly line, invest in additional structures to your factory, gain and fulfill contracts, and market your line of board games to the world. In The Game Makers, players are board game manufacturers racing to build the greatest collection of classic modern board games. Build over 300 real-world games from over 100 real-world publishers. You can build Wingspan, Brass: Birmingham, On Mars, Terraforming Mars, Android: Netrunner, Ark Nova, Twilight Imperium: Fourth Edition, and many more! The Game Makers is a love letter to the board gaming hobby. The central warehouse rondel which dominates the center of the gaming table has players simultaneously choosing which game components to manufacture in a given turn and how to use them. The Game Makers features not only multi-use cards but also other multi-use components. Will you use these components to fulfill a coveted contract or upgrade your factory? ● Add plastic components to your factory to unlock special abilities. ● Gain workers to use your special abilities, or use the workers from your break room to gain board game components. ● Roll your dice to increase your marketing for endgame scoring. ● Use punchboard to expand your assembly line, giving you further discounts on manufacturing games. ● Stockpile the necessary plastic, workers, dice, punchboard, and cards to manufacture one of the greatest games of all time?! Gain the necessary requirements to manufacture a game, and then add it to your display case of legendary games! Will you manufacture your favorite board game? Or will you manufacture the game you hate for more points? Score points from the games that you built and how well you marketed them.
Kobayakawa cover
BGG · needs curation

Kobayakawa

Oink Games · 2013

BGG #3784
3–615 min6.3
Kobayakawa is a game of bluffing and deduction. In this stylish new game from Jun Sasaki, components are kept at a minimum - there are only 15 cards, 32 tokens and the start player marker. The rules are simple: At the start each player is given 4 tokens. In addition 8 tokens are placed in the middle of the table. Spare tokens are set aside. The deck is shuffled and each player is dealt one card face down, an additional card is dealt face up next to the deck (this card is called the Kobayakawa). Each player takes a turn and either: - Draws a card to their hand and discards one of their 2 hand cards face up in front of them. Or - Turns over the top card of the deck to replace the current Kobayakawa. After all players have taken their turns, each must decide if they want to stay in and 'fight' by betting a token. All players that decided to fight reveal their card. The player that has the lowest value card adds the value of the current Kobayakawa to their own card. The player with the highest number (their own card; or their own card + the Kobayakawa) wins the round and they take all the tokens that players bet, plus a bonus token from the middle, they take the start player token for the next round. On the 7th round (when only 2 tokens remain in the middle) the stakes and the bonus are doubled to 2 tokens. After this 7th round the game ends and the player with the most tokens wins the game. Example Round: Kobayakawa: 8 Player A: 9 Player B: Pass Player C: 15 Player D: 12 Player C has the highest card value (15), but Player A is declared the winner as the results of the lowest card (9) and the Kobayakawa (8) is 17.