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World at War: Eisenbach Gap cover
BGG · needs curation

World at War: Eisenbach Gap

Lock 'n Load Publishing, LLC. · 2007

BGG #4082
290 min7.4
It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series. A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.
Thunderstone: Starter Set cover
BGG · needs curation

Thunderstone: Starter Set

Alderac Entertainment Group · 2013

BGG #4084
2–545 min6.9
In the Thunderstone line of deck-building games, you build a party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or in the wilderness. As the game progresses, you gain powerful weaponry and level into new and mighty hero classes. Your goal is to claim the best cards and survive to take the Thunderstone. Thunderstone: Starter Set includes just enough for new players to get started in the world of Thunderstone Advance, while also providing new hero, monster and village cards that experienced players can bring to their game. This introductory set includes an easy set-up designed to get people started on the game in minutes. Integrates with Thunderstone Thunderstone Advance: Towers of Ruin
Three-Dragon Ante cover
BGG · needs curation

Three-Dragon Ante

Hobby Japan · 2005

BGG #4093
2–620 min6.5
Three-Dragon Ante is a fast-paced noncollectable card game based on the games of chance played by characters within the D&D game world. Three-Dragon Ante can be played as a standalone card game, or it can be played as part of a roleplaying campaign-where the abilities of each player´s character give him or her a unique winning edge. Three-Dragon Ante is a force-bid game where the pot goes to the player who built the best dragon flight this round. Each turn you play a card into your "flight", and if equal in strength or weaker than the dragon played by the prior player, that dragon's power activates (draw cards, take cards from opponents, steal from the pot, etc). Game ends once one player goes bankrupt. Integrates with: Three-Dragon Ante: Emperor's Gambit Expanded by: Luck of the Draw (RPGGeek item)
Praetor cover
BGG · needs curation

Praetor

NSKN Games · 2014

BGG #4098
2–575 min6.5
It's the year AD 122, and the Roman Empire is at the peak of its glory. Caesar Hadrian is no longer waging war against the barbarians, but building cities and fortifications to ensure a lengthy domination of the Roman culture and wealth. The southern part of Britain is under Roman domination, and Caesar has already begun the construction of Hadrian's Wall to protect the empire from invasions from the North. Together with the wall, Caesar has ordered the founding of a new city that will remind the locals of the glory of Rome. He has appointed five of his most trusted men to take resources and workers from Rome and to build the city together – but in the end only one of them will be appointed Praetor and rule the Province in the name of Caesar. In Praetor, you will take the role of a Roman engineer, and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones, you will recruit new Workers while your old experienced ones will retire, you will build settlements to keep the population happy, and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall, thus increasing your chances of becoming Praetor. Every turn, you will place your Workers on previously built City Tiles to gain resources, Morale, new Workers, or Favor points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn, you will have to pay your Workers. Otherwise, the mood in the city will deteriorate. Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points, but you will still have to show solidarity and pay them until the end of the game.
The World Cup Game cover
BGG · needs curation

The World Cup Game

Games for the World · 2006

BGG #4099
3–16180 min7.1
The World Cup Game is a football (soccer) game that is like no other soccer game. This is the first of its kind that closely resembles the current genre of German-style boardgames that have become so popular in recent years. It is not a quiz game and it is not a single match style soccer game, but it covers two complete tournaments - the 1930 tournament in Uruguay and the 2002 tournament in Korea and Japan. Two games in one box. The 1930 game takes around an hour to play, while the 2002 game takes around 3 hours to play. The box is weighty, coming in at just under 2kg, so you get a lot for your money. The components are 2 large boards, 74 National flag tiles, 182 Action tiles, 87 Action cards, 36 Plastic footballs, 4 'blob'dice, 3 score sheets, a rulebook and the box! Expanded by: The World Cup Game - Expansion 1 (contains World Cups of 1958, 1962 and 1966, and a sheet of all flags needed for the expansions) The World Cup Game - Expansion 2 (contains World Cups of 1934, 1938 and 2006) The World Cup Game - Expansion 3 (contains World Cups of 1950, 1986 and 1990 and Euro 2008) The World Cup Game - Expansion 4 (contains World Cups of 1974, 1978, 1982 and 1994) The World Cup Game - Expansion 5 (contains World Cups of 1954, 1970 and 1998) The World Cup Game - Expansion 6 (Contains World Cup of 2010 and the new expansion card set) Cardgame version: The World Cup Card Game 2010
Timeline: American History cover
BGG · needs curation

Timeline: American History

asmodee · 2014

BGG #4100
2–815 min6.7
Which happened first: the Salem Witch Trials or the foundation of Harvard College? Was Watergate before Woodstock? Sure, it's easy to know whether the discovery of America came before the Deepwater Horizon oil spill, but how well can you remember everything that happened in between? In Timeline: American History, players have hands of cards and take turns attempting to place the cards correctly into the growing timeline. Easy at first, but rapidly growing more difficult, Timeline: American History tests your knowledge and helps you learn the history of the nation.
Everdell Emerland cover
BGG · needs curation

Everdell Emerland

Tycoon Games · 2026

BGG #4102
1–430–120 min8.5
Deep in the tropical jungle to the west of the Everdell Valley lies the country of Emerland, a vibrant land known for its artistic and musical culture, and for its abundance of natural resources, including valuable gems mined from its many underground caverns. Tiny critters found here — mostly insects — are fastidious and clever Helpers, often assisting the larger critters in their work and in optimizing or bringing beauty to their cities and homes. The jungles are vast and dense, and expeditions into the further realms of the land are undertaken often. There was once a mysterious civilization that dwelt here, long lost to history, but archaeological discoveries are beginning to shed a light on the ancients. In Emerland, you send critter Workers to various locations on the board to gather resources. You use these resources to play cards face-up in front of you, forming your jungle city and helping you to score points. Each turn, you take one of 6 possible actions: Place a Worker (with or without Helpers), Place a Helper, Play a Card, Use an Artisan Card, Excavate with your Archaeologist or Prepare for Season. The game ends when all players have reached the end of Spring and can no longer make any actions. The player with the most points wins. —description from the publisher