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Mousquetaires du Roy cover
BGG · needs curation

Mousquetaires du Roy

asmodee · 2010

BGG #4296
1–575 min6.8
"Mousquetaires du Roy" is based on the novel "The Three Musketeers" by Alexandre Dumas. The Musketeers (a team of 1-4 players) are fighting against Milady to find the Queen's pendants before the end of the game. Meanwhile, they also have to defeat other plots in several places (Le Louvre, La Rochelle...). A turn begins with Milady playing plots/cards, and secretly programming a destination. Then, each musketeer (D'Artagnan, Athos, Porthos, or Aramis) has 3-4 actions to choose amongst: move, draw a card, get equipment, exchange cards/equipment, challenge in one of his four characteristics, fight against one of Richelieu's guards, reinforce La Rochelle... Milady can also reveal herself and send Rochefort to fight the Musketeers. The game includes rules for an AI-controlled Milady and can therefore be played as a pure co-op. "One against all, all against one!" Essen 2010 release.
Warhammer 40,000 (Fifth Edition) cover
BGG · needs curation

Warhammer 40,000 (Fifth Edition)

Games Workshop Ltd. · 2008

BGG #4298
2–1260 min6.7
The Warhammer 40,000 Rulebook is the ultimate and essential guide to playing Warhammer 40,000 - In a savage future age, Mankind must battle for survival in a galaxy riven by destruction and bloodshed. Warhammer 40,000 is set in a time when power-armoured Space Marines and the uncountable numbers of the Imperial Guard must stand against the slavering hordes of alien warriors. This 320-page hardback rulebook contains all the information you need to get started with Warhammer 40,000, including: full rules for fighting tabletop battles, a history of the 41st Millennium, a guide to the races and armies that can be found in the far future, and a hobby section on how to choose, collect and paint a Warhammer 40,000 army of Citadel miniatures and set-up a battlefield to fight over.
Soda Jerk cover
BGG · needs curation

Soda Jerk

Allplay · 2025

BGG #4299
2–415 min6.9
In Soda Jerk, you’ll be dealt a hand of delicious soda ingredient cards, including strawberry, blueberry, banana, kiwi, and orange. On your turn, either: Play a card face down in front of one of the taps (which are also labeled strawberry, blueberry, banana, kiwi, and orange) Flip over a face down card Play continues until a player starts their turn with three cards left in hand, all players flip over cards consecutively, or all cards on the table are face-up. At this point, determine the final value of all taps: reveal any remaining face-down cards and add up all matching flavor cards while subtracting all non-matching cards. A tap can be worth negative points! Finally, tally up your score. Each card left in your hand is worth points equal to the final value at the matching tap. So, if you ended with two strawberry cards and the tap value of strawberry was 8, you get 16 points. Try to get the most points while making your opponents go negative! —description from the publisher
Dominare cover
BGG · needs curation

Dominare

Alderac Entertainment Group · 2012

BGG #4310
2–6120 min6.8
The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest. In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks. In the game, players first draft agents they want. Then, each turn, the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest, with unique abilities. The higher an agent in in your conspiracy, the more powerful that agent is. Players spread their influence in key city blocks and districts, use agent and district abilities to further their plans, and manipulate the board to their benefit. Use your agents well, and influence and power will be yours. Use them poorly, and... well, you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals.... Number 3 in the Tempest Shared World Game Series
Tanto Cuore: Expanding the House cover
BGG · needs curation

Tanto Cuore: Expanding the House

Arclight Games · 2010

BGG #4311
2–445 min7.5
Tanto Cuore: Expanding the House, both a standalone game and the first expansion for Tanto Cuore, brings a garden theme to the world of maid-collecting, with construction cards such as "Garden", "Lily Garden" and "Leaving". This is a Japanese deck-building card game which has a mechanism similar to Dominion. Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough, the player who has the most Victory Points at the end of the game wins! Players acquire Victory Points by employing a variety of maids and "Love" cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points! The game art is in the Japanese anime style and uses the theme of maids commonly seen in anime! All of the cards, dividers and manual fit into an easy to transport box so you can easily take the game with you wherever you want. Tanto Cuore: Expanding the House includes 280 cards, with artwork from 27 artists.