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Mystery Rummy: Murders in the Rue Morgue cover
BGG · needs curation

Mystery Rummy: Murders in the Rue Morgue

Eagle-Gryphon Games · 1999

BGG #4574
2–420–40 min6.7
The second Mystery Rummy game. In this one players investigate the murder from the Edgar Allan Poe story. The basic mechanics (evidence card melds, gavel cards, etc.) are similar to the first Mystery Rummy game, but this one adds a hidden "kitty" in which players secretly place cards throughout the hand. The first player to go out (before the draw deck is exhausted) wins the kitty in addition to their regular melds. Can be played as a partnership game with 4 players.
Counterfeiters cover
BGG · needs curation

Counterfeiters

Quined Games · 2018

BGG #4575
2–435 min6.8
In Counterfeiters, players take on the title role, printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police, but his protection comes at a cost. The game ends when the police complete their investigations into the counterfeiting industry, and the player with the most real (i.e., non-counterfeit) money wins! The game is situated in Miami, Florida and lets players compete to be the best counterfeiter. Players assume the role of anthropomorphic figures and while being protected by the godfather, they try not to pay him too much for the offered protection. Meanwhile, the police is investigating the counterfeiting industry, quickly making lower quality counterfeited money useless. Players each have three animal pawns and place them in turn order, immediately executing the associated action. Players can buy component cards on the black market, improving their opportunities for both printing fake money and processing it. Of course, players will exchange their fake money for real money and try to keep it away from the godfather by putting it away in an offshore account... —description from the publisher
Homeland: The Game cover
BGG · needs curation

Homeland: The Game

Battlefront Miniatures Ltd · 2015

BGG #4577
3–690 min6.5
Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem. Stay Alert: New threats are constant. Every card played matters. Any action could be the difference between stability and catastrophe. Be Vigilant: Use every tool at your disposal to stop impending terrorist threats. Deploy soldiers, insert agents and recruit key assets to neutralize imminent dangers and keep the nation safe. Trust No One: Not everyone is what they seem. Watch your rival's actions carefully to try to decipher if they are working against you! Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos?