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Half-Pint Heroes cover
BGG · needs curation

Half-Pint Heroes

Corax Games · 2017

BGG #4959
2–730–60 min6.6
In the Half-Pint Pub, tempers are running hot. You can almost feel the tension in the air. Most patrons have already chosen sides, with very few even trying to stay out of the conflict. So far they're still just throwing insults instead of bar stools, but any moment things could break down into a full-out brawl... Half-Pint Heroes is an easy-to-learn, but hard to master card game for 2-7 players. Players will play sets of cards from their hands each round to beat the sets of their opponents. You'll also need to be able to correctly assess the strength of your hand in order to predict how many sets you'll win each round. Once the predictions are revealed, players will also be able to bet against each other reaching their goal. You'll need to stay alert and keep an eye your opponent's plays to avoid letting a brawl break out. If that happens, only one player will walk away a winner... The game is played over 10 rounds. Points are scored for each winning card set, for correctly predicting your number of winning sets, and for correctly betting against other player's predictions. Additionally, bonus points are scored at the end of the game for the longest streak of correct predictions.
Rory's Story Cubes: Voyages cover
BGG · needs curation

Rory's Story Cubes: Voyages

The Creativity Hub · 2011

BGG #4963
1–1220 min6.5
Roll the cubes, begin with "Far, far away...", start with the first symbol to grab your attention, and tell a story that links together all nine face-up images. There is no wrong answer, as the goal is to let the images spark your imagination. Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes, while also being a standalone item. Made to the same high quality as the original set, the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play. As with Rory's Story Cubes, you can play Voyages as a game for one or more players, as a party game for three or more, or as an improv game in which each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor. Integrates with Rory's Story Cubes Rory's Story Cubes: Actions
Hart an der Grenze cover
BGG · needs curation

Hart an der Grenze

KOSMOS · 2005

BGG #4965
3–640 min6.5
In Hart an der Grenze (Close to the Border), players are people trying to cross a border with luggage full of legal and also illegal goods. Each one declares what he is carrying, but of course he only declares what the law allows (even if it means telling a lie). Each turn one of the players takes the role of sheriff. The sheriff must choose who to spot check. In case the sheriff picks someone whose luggage does not have exactly what was declared, the person must open the luggage and show his goods. The not-declared goods are lost and a fine is paid. However, before opening the luggage, the person may always suggest that the sheriff take some of his dollars so as to be kind and let him pass. If they come to an agreement, good for them! During the whole game, players may also stock goods for the end, when the border is closed and the price is doubled. But only a limited amount of each good can be sold at this time. And the bigger traders in each kind of good will have the advantage of selling first. To sum up, Hart an der Grenze is a game with bluffing, negotiation, strategy and a lot of good laughs. Re-implemented by: Robin Hood