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Tycoon cover
BGG · needs curation

Tycoon

Jumbo · 1998

BGG #4996
2–490 min6.8
In Tycoon, players are businessmen traveling around the world, doing what businessmen do: making money. In this case, business is defined as opening hotels and factories in major cities, like Sydney, Cairo, and New York. Players are seeking to build hotels in as many cities as possible while also building the first or second most hotels in given cites to earn money, which is also your score. Additional money can be earned by building factories in each city, but these are limited in number. During the course of the game players will take turns buying and/or using plane tickets to move about the board's nine cities. A number of tickets are displayed in rows, divided into two types: The more expensive scheduled flights which allow you to move directly to the printed city, or move your token a number of city spaces orthogonally on the board. Cheaper charter flights allow movement directly between the two city spaces printed on the ticket. You may buy tickets at any time during your turn, and you are not required to move but must do so before taking any regular actions; you may also use any many tickets in a turn as you wish. The regular actions include building hotels and factories. Hotels are built on a u-shaped track. When a hotel is built on a red space the building that is oldest/furthest back on the track is removed. Players with the first and second most hotels on the track will be the only ones to score, with ties broken by the player with the earliest bulding on the track. There are only two factory spaces per city, and they will score points equal to the second place of the hotel scoring. In lieu of any actions or flying, or if you simply have no money, you may also take out loans; this removes your token from the board and forces you to use the more costly scheduled flights to return to the board. At the start of the game players are given all of their factories. Each round players are given a set number of hotels in addition to any they have left over from the previous round. When any player has built all of the hotels in front of them a scoring occurs. After three scorings the game ends and the player with the most money is the winner.
3 Witches cover
BGG · needs curation

3 Witches

Allplay · 2025

BGG #5001
320 min7.1
3 Witches is a must-follow, trick-taking game with no trump suit. At the start of each round, players bid on how many tricks they can win (out of five). The highest bidder becomes the Lead Witch, and their opponents play together on a team as Lesser Witches. The Lead Witch plays two cards (one face down), while the two Lesser Witches combine one card each. Two ingredients of the same rank or suit get added together, leading to tricky situations! If the Lead Witch wins exactly the number of tricks that they bid, they receive two fate tokens at the end of the round; if not, each Lesser Witch receives one fate token. The first player to collect five fate tokens wins. —description from the publisher
Warhammer: The Game of Fantasy Battles (8th Edition) cover
BGG · needs curation

Warhammer: The Game of Fantasy Battles (8th Edition)

Games Workshop Ltd. · 2010

BGG #5002
2180–360 min7.4
This is the eight edition of very popular Warhammer Fantasy Battles wargame, the rules break with most of the classic rules in others editions allowing pre-measuring and changing the charge mechanic now dice-based. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Imperial Humans, Dwarves, High Elves, Undead Vampires, Orcs, Beastman, Ratmen called skaven and lots of races. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel miniatures. The Warhammer rulebook is a massive 532-page full colour hardback book. Within its covers the book is divided into four mighty sections. The Rules tell you how to field your army on the tabletop; the Warhammer World delves deep into the background; the Miniatures Showcase is page after page of gloriously painted models; and Warhammer Battles explores the depth and breadth of the hobby.
Batavia cover
BGG · needs curation

Batavia

Queen Games · 2008

BGG #5003
3–545–60 min6.4
Batavia takes the players into the golden age of the East India companies - England's, Holland's, Sweden's, France's, and Denmark's. And Batavia - now known as Jakarta - wasn't just the main branch of the Dutch East India Company on Java, but the name of their flagship as well. The players, representing merchants, visit the trading posts of the five East India companies all over Asia. Every company's station offers a different good, which will be made available to the merchant who visits the trading post. To get a passage there, you'll need the ship card of the corresponding company. Every turn, these cards will be auctioned off, according to a special method, where there are only winners: the highest bidder gets all the offered cards but divides the money he paid equally among the others. The one who is able to travel to the trading posts with the most lucrative goods will be able to procure the best wares for himself and get the most gold for them at game's end. Re-implements: Moderne Zeiten
Labyrinth: Chronicles cover
BGG · needs curation

Labyrinth: Chronicles

Awaken Realms · 2026

BGG #5011
2–420–60 min8.0
Once upon a time, there was a Labyrinth, a magical place full of wonders and mysteries. Adventurers who returned told unbelievable stories of its ever-changing walls and shifting corridors, a mind-boggling challenge indeed that only the bravest could tackle. But it was worth it, they say, as the dark nooks of the Labyrinth hide real treasures. The Labyrinth waits for you. Are you brave enough to enter? Labyrinth: Chronicles brings a new Co-op Campaign mode to one of the best-selling board games ever. Enter the mysterious Labyrinth, now with a stunning 3D board and graphic design from Awaken Realms, to gather the resources required to help a nearby faefolk village. But beware! Inside dwell grasping goblins who want to snatch valuables before you! As you progress, you will rebuild the damaged village, meet new friends, unlock new skills, and many more! —description from the publisher
Atlantis Rising cover
BGG · needs curation

Atlantis Rising

Z-Man Games · 2012

BGG #5014
2–630–90 min6.5
In Atlantis Rising you are one of the citizens of the stricken island Atlantis. However, hope is not lost, a mystical portal of 10 components can be built and save the island and all its inhabitants, but fail to build it in time and the island will sink forever under the waves, lost to legend. Atlantis Rising is a fully co-operative game in which the players must race to create a cosmic gate before all of the island tiles have been destroyed. The gate's components are variable and determine the difficulty level of the game - Easy, Normal, Hard, or Cosmic. The players must also contend with the continually escalating threat of their Athenian enemies, who may destroy one or more island tiles each turn if insufficient Atlanteans are allocated to the island's protection. Each turn players can choose to place their Atlanteans in any of eight different areas - with placements closer to the sea being more rewarding, but subject to a higher risk of flooding (and the subsequent loss of the associated action). After placement of meeple but before gaining resources 'misfortune' cards are drawn per player indicating which areas of the island sink, any meeple stood there have a long swim back to shore and do nothing for their turn. Players have limited 'mystical energy' which they can use to predict or prevent certain misfortunes and cards are available from the libraries that offer powerful one time use effects. From the back of the box: Will you send your Atlanteans to mine the untapped veins of precious resources at the very tip of the island, hoping to reap great rewards before the oncoming waves smash into the shores? Or will you remain in the relative safety of the island’s center, where resources have grown scarce? Perhaps you will tap into the power of the mystic energy source - the lifeforce of Atlantis and key to its advanced technology. You may even seek refuge in the vast libraries of the Lost City, hoping to find some tome which will lead to salvation for the doomed isle. Beware though - even as the island sinks into the sea, the Athenians continue to assault Atlantis, hoping to plunder its riches before it disappears beneath the waves.