179,663 games available

Choose your next story.

Explore the catalog. Curated games have tailored logs, verified achievements, and campaigns.

Unlock!: Exotic Adventures – Scheherazade's Last Tale cover
BGG · needs curation

Unlock!: Exotic Adventures – Scheherazade's Last Tale

Space Cowboys · 2019

BGG #5111
1–660 min6.5
Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan, but she's out of ideas. The scribe she asked to help her come up with a story has gone missing, and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess' life may end in the hands of the executioner, so act fast! Scheherazade's Last Tale is an Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they've escaped, and the game has been won!
Nightfall: The Coldest War cover
BGG · needs curation

Nightfall: The Coldest War

Alderac Entertainment Group · 2012

BGG #5114
2–545 min7.2
Game description from the publisher: Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness. Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete, all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new, fully illustrated Wound cards. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!
Dungeoneer: Vault of the Fiends cover
BGG · needs curation

Dungeoneer: Vault of the Fiends

Atlas Games · 2003

BGG #5117
2–430 min6.3
Dungeoneer: Vault of the Fiends is a non-collectable dungeon-crawl card game for 2-4 players. It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set. Players play the part of one of six heroes. Each hero has variable melee, magic and speed scores, as well as a unique ability. Your second role in the game is as the malevolent “Dungeonlord”, trying to exterminate the other heroes. You win the game when as a hero you complete 3 Quests such as destroying an evil laboratory or rescuing a princess. An alternate win goal is as the Dungeonlord if all the other heroes are defeated except yours. Vault of the Fiends features a variety of new heroes. Elf Assassin, Human Beastmaster, Drakan Sentinal, Ork Shaman, Dwarf Runecaster, and Gnome Illusionist. Each turn you may: Play monsters, traps and other bad events on opponents Build a dungeon Move around the dungeon with your hero (collect Glory and Peril resources) Play abilities and treasures for yourself Complete a Quest Discard an unwanted card Fill your hand to 5 cards This game is similar to Wiz-War where you race in a dungeon to complete your objectives. This dungeon is created by the laying down of Map cards. You collect Glory and Peril as you move through the dungeon. Glory buys cards that help your hero such as abilities and treasures, but your opponent spends your Peril against you to play monsters, traps and other unpleasant stuff. Combat is similar to Talisman. Roll a six-sided die and add the score you are combating with, either Melee or Magic, to beat your opponent’s roll. The way the cards interact will be familiar to CCG players, in that you have “Permanents” and “Instants” that you can use strategically, or in combinations, but this game is not really a strategy game. Most of the fun comes from the theme, and surprising combination of events that occur. Dungeoneer is likely to appeal to those who enjoy a classic dungeon crawl and RPG like action. Vault of the Fiends features a few new mechanics that should serve to enhance the game play which players of Tomb of the Lich Lord will be familiar with. Some monsters, and attack cards are “pumpable” that means you may spend extra Glory or Peril to boost the effectiveness of the card. Also conditions on the map change such as effects being deactivated when a certain Quest is completed or throwing a switch in a room to extend a bridge across the Fiery Chasm. One of the more unexpected new mechanics are “artifact” Quests, such as the Armor Golem’s Glove which makes your hero more powerful or the Sunken Treasure which makes your hero faster. These do not confer a level, but are rotated 180 degrees so you can read the bonus they provide. Part of the Dungeoneer Series.
Nova Era cover
BGG · needs curation

Nova Era

CMON Global Limited · 2025

BGG #5123
2–460–90 min6.8
In Nova Era, players guide their civilization from humble tribal beginnings to vast scientific empires, navigating the twists and turns through eras of history. Harness the power of technology, expand territories, and enlist famous (and sometimes infamous) personalities from across history. Civilizations face constant threats from rival nations, natural disasters, social unrest, and the ever-looming possibility of a dark age. The objective of Nova Era is to build the greatest civilization. This is done by strategically choosing the most beneficial technologies, territories, and personalities from the tableau, evolving them as the players go through the annals of time. Players score by having a variety and/or majority of different technology types, as well as fulfilling various card objectives. Gameplay revolves around drafting and spending dice, with different dice types providing different resources, bonuses, and penalties for players. Overextending your own dice leads to civil unrest, and dice unused by players fill up the progress bars of natural disasters and the Dark Age, affecting all players across the table. Once all dice actions are taken, an era ends and a new one begins. At the end of three eras, the game ends and the most prosperous civilization wins! —description from the publisher
Artus cover
BGG · needs curation

Artus

alea · 2011

BGG #5126
2–460 min6.3
In Artus, the round table of legend is a turntable in the center of the game board with a space marked with a crown for the king, numbers on the edge from +10 to -15 counter-clockwise from the king, and a few spaces worth 0. Each player has six cards in hand – two knight cards, two royalty cards, and two scoring cards – and plays two cards each turn. By doing this, players are able to place figures of their color or neutral figures around the table, score certain areas or figures under certain circumstances, and place rings on neutral figures or to move them. The neutral figure bearing three rings is the current king, and the table is always oriented to place this figure in the crown location. A new king can come into power though, which will find everyone sitting in a new location. The player with the most points after eleven rounds wins the game. Artus has two sets of rules: basic rules for families and casual gamers and "professional rules" for more experienced gamers.
Viva Catrina cover
BGG · needs curation

Viva Catrina

The Flying Games · 2025

BGG #5127
2–630 min7.1
Immerse yourself in the festive and colorful atmosphere of Mexico's Día de los Muertos, where traditions, joyful spirits, and fantastical creatures come together to honor the departed under the watchful eye of La Catrina. Viva Catrina offers a strategic tile-laying experience in which each tile you place shapes the growth of your village. Each turn, you'll carefully choose from the available tiles, create paths to connect butterflies and visitors, build pedestals to attract chimeras, and launch balloon flights to maximize your points. Efficiently constructing a connected network is key: a poorly placed tile could block your paths or make your objectives unreachable. Racing for chimeras and balloon tiles adds a light, but constant tension. The game flows smoothly, and the real satisfaction comes from watching your village expand and come to life throughout the game. —description from the publisher