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The Great Evening Banquet cover
BGG · needs curation

The Great Evening Banquet

Saashi & Saashi · 2025

BGG #5520
1–430 min7.3
In The Great Evening Banquet, you're in charge of seating guests at the state house at tables with VIPs, ideally not foisting anyone on the VIPs they'd prefer not to see, while simultaneously creating harmonious tables, both for the meal itself and the commemorative photos afterward. To set up, each player has a set of six VIP tables, each of which seats four guests; guests come in five colors and four types, with five of each token — one of them raising a glass in a toast. At the start of each round, fill the available carriages with 2-4 tokens, then each player chooses a carriage in turn and places all the guests at one or more tables. When a table is full, score it based on type (all of one or one of each is best), color (ideally not three), and raised glasses (the more, the better). Finally, did you meet the VIP's conditions at that table, such as no guests of a certain type or at least two of a color? If so, you score the full value for that table; otherwise, your points are halved. When you reach 10 points, you must swap a guest from the Grand Salon with one at your tables, whether that table has been scored or not. After all tables have been filled, take the commemorative photos, scoring points based on how well you've seated guests in the rows and columns of tables. The Great Evening Banquet includes expert rules in which the tables are close together and a guest can be seated at two simultaneously. Solo rules are included as well, with the number of carriages falling and rising each round.
Guilds of Cadwallon cover
BGG · needs curation

Guilds of Cadwallon

Cool Mini Or Not · 2013

BGG #5527
2–430 min6.5
Commerce and Conflict in the City of Thieves In the Free City of Cadwallon, a constant shadowy struggle for power simmers just below the surface of the seemingly peaceful city. Mighty guilds constantly vie for power, influence, and control. Using your influence and instincts, can you turn the neverending struggle for power between the guilds to your advantage? Take control of the famous City of Thieves set in the Confrontation universe! Guilds of Cadwallon is a fast, tactical board game in which 2-8 players try to accumulate as many Guild Points as possible by using their agents to control city districts, with a randomized 3x3 square of cards (4x4 or 5x5 depending on the number of players) representing the city over several rounds.
Mage Knight Dungeons cover
BGG · needs curation

Mage Knight Dungeons

Fanpro · 2002

BGG #5529
2–460 min6.7
Mage Knight Dungeons is a fast paced, fun game of Heroic combat. Your heroes slog through deep, dark dungeons and battle terrifying mage spawn monsters in a race against other heroes to find hidden treasures filled with magic items and gold. These prizes are what a hero needs to carve himself a legend: the more gold, the greater the legend. If you are ready to turn your warrior into a hero, read on. In Mage Knight Dungeons, you take turns moving your Hero through the dungeon to win treasure, defeat monsters and other Heroes, and fight to make it out alive. On your opponent’s turn, you play the monsters who are trying to eliminate his Hero. Along the way your Hero must face the traps that protect the treasure chests, battle monsters and search for the fastest and safest way out of the dungeon.
Strat-O-Matic Pro Football cover
BGG · needs curation

Strat-O-Matic Pro Football

Strat-O-Matic Game Company · 1968

BGG #5530
1–2120 min7.3
One of the several statistically-based sports simulations produced by the Strat-O-Matic Game Company. The game consists of player cards and team defensive cards that accurately reproduce play outcomes and player, team, and league statistics of the National Football League for the season on which the cards are based. Play progresses with the gamer on offense calling his play (run or pass, where the play is directed, the ball carrier or primary receiver, etc.) and the gamer on defense setting a defensive configuration (blitzes, double coverage of receivers, stacking the line, etc.). In the cards and dice version, three dice are then rolled, with one die determining whether the play result comes from the offensive or defensive cards and the other two determining the result from the speciifed card. Play takes place on a game board that resembles a football field, and the gamers keep track of the ball position, the down, and the time remaining in the quarter being played. Penalties and injuries are part of the game. Gamers play from the perspective of a head coach and/or general manager. The game also comes in a computer version that automatically determines play outcomes and compiles and reports player, team and league statistics. The computer version grapically portrays the plays using X's and O's to depict player movement. The computer version also features a sophisticated computer coach that faciltates solitaire play. Each year the Strat-O-Matic Game Company issues a new set of player and team cards (or computer disk) based upon the most recent NFL season. The company also issues from time to time sets of players and teams from past seasons.
Hoplite: Warfare in the Greco-Persian Age 5th-4th Century BC cover
BGG · needs curation

Hoplite: Warfare in the Greco-Persian Age 5th-4th Century BC

GMT Games · 2014

BGG #5531
1–460–480 min7.8
Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery, light cavalry, and mobility. Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes. Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat. And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea. The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare. Game scale: 100 yards per hex Battles: Cunaxa - Persians vs. Rebels, 401 BCE Delium - Athenians vs. Boeotians, 424 BCE Ephesus - Ionians and Allies vs Persians, 498 BCE Leuctra - Boeotian League vs Sparta and Allies, 371 BCE Mantinea - Arcadian and Boeotian Leagues vs Sparta and Lacedaemonian Allies, 362 BCE Marathon - Persia vs. Athens and Plataea, 490 BCE Mycale - Greeks vs Persians, 479 BCE Plataea - Greeks vs Persians, 479 BCE Nemea - Spartans and Allies vs Thebans and Allies, 394 BCE Coronea - Spartans and Allies vs Thebans and Allies, 394 BCE Tanagra- Athenians vs Spartans, 457 BCE