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Carthage: The First Punic War – The Ancient World, Vol. II cover
BGG · needs curation

Carthage: The First Punic War – The Ancient World, Vol. II

GMT Games · 2005

BGG #5838
1–21800 min7.4
The Ancient World system moves to the Punic Wars, the greatest event in the ancient world and a true turning point in history. Carthage concentrates on Punic events that take place in Carthage/Africa as well as Sicily, with the main scenario being the massive First Punic War. Building on the popular mechanics and systems of Rise of the Roman Republic (Vol I), Carthage includes the full, advances naval system, with galley battles, fleet building expanding ports, and everything featured in the unusual, truly naval war that was the First Punic War. In addition, the detailed political systems for both powers, the soul of the game and a set of mechanics that truly puts the players in the heart of ongoing events, are expanded and clarified. With the addition of rules for the Reduction and Repair of city defenses, militia, and the ability of garrisons to Sally, sieges are now more than just sideshows. Carthage still uses The Ancient World's unique combat system, with its unusual Unpredictable Results, elephants, cavalry pursuit, and the dangers of fighting too many battles. Carthage's main scenario is, of course, the First Punic War, a twenty year affair that will take some time to play, but keep you entranced for years. The game also includes quick, one evening scenarios, including the playtester two-turn favorite Hiero; Hero or Gyro?, the twisty opening year of the First Punic War. We also have short scenarios for the first invasion of Carthage by Agathocles of Syracuse (311 BC) and the infamous Mercenary War that erupted in Carthage right after the First Punic War (241 BC). Carthage contains one full-sized map - the slightly redone Italy map (we've expanded rivers to a three-tiered system and corrected some tangential map errata) - plus a half-map for Carthage and Africa. The 1000+ full-color counters include every Roman magistrate of the era plus lots of Libyans, Numidians, Egyptians, Iberians, Celts ... if they were there, they're in this game. Also, part of the game package is a expanded group of play-aid charts, prompted by playtester insistence, to help keep track of the many details that campaigning can require. Carthage is the Punic War's game that ancients and gaming aficionados have been waiting for since the beginning of the wargame hobby. Detailed and demanding, it provides players with a highly playable leel of insight, decision-making, and just pure Fun. Game Features TIME SCALE 1 year per turn MAP SCALE 13 miles per hex UNIT SCALE Strength point = either 500 men; 300 cavalry; 10 elephants COMPONENTS 1,120 full-color counters (4 countersheets of 280 counters) One 22" x 33" Game Map [Italy, Sicilia, Sardinia, Corsica] One 22" x 17" game map [part of North Africa around Carthage] One "The Ancient World Series" Rules Booklet (v2) One "Carthage" Rules Booklet Two Charts and Tables Folders (Player Aid 1 & 2 - front/back) One Augury Event Chart One Advanced Naval Rules Charts & Tables One Roman Political Charts & Tables One Carthaginian Political Charts & Tables One Carthaginian Political & Manpower Display One Roman/Syracuse-Mercenary Army Display (front/back) One Carthaginian Army Display One Roman/Syracuse-Mercenary Occupation City Display (front/back) One Carthaginian Occupation City Display One 10-sided die Designer: Richard Berg Developer: Alan Ray Art Director: Rodger B. MacGowan Map Art: Mark Simonitch Counters: Rodger B. MacGowan and Mark Simonitch (from GMT website and BGG users)
Just One: New Version cover
BGG · needs curation

Just One: New Version

Repos Production · 2025

BGG #5839
3–720 min7.9
Just One is a co-operative party game in which you all play together to get the best score! Your goal each round is to get one player — the active player — to guess a mystery word based on the clues given by teammates. In more detail, everyone who is not the active player sees the mystery word, then each player independently writes a clue on their personal easel. Once everyone has finished, you reveal the clues to one another. All identical clues are removed from play, so try to be original! After eliminating duplicate clues, reveal the remaining clues to the active player. If they correctly guess the mystery word, your team scores a point. If they decline to guess, you don't score the current card. If they guess wrong, you don't score the current card and you lose one of the points you had already scored. Thus, be original, but not so original that you don't help the active player guess correctly! Can you achieve a perfect score by guessing all the mystery words? Just One: New Version features the same gameplay as Just One, but features 550 new terms on its 110 cards and erasable crayons instead of dry-erase markers.
Pony Express cover
BGG · needs curation

Pony Express

Funforge · 2009

BGG #5840
3–545 min6.5
You've got your horse, your trusty gun and a brand new hat on your head - but above all you've got a pack of letters that need to reach Sacramento before all the other riders in the Pony Express! Nothing will stop you on your quest for speed and victory, neither the Indians lying in wait, nor the pretty saloon girls who want to charm the gold from your pockets. You're the best, the wildest, the quickest and the luckiest rider in the land... At least you think you are - but all the other riders feel the same, so watch your back and get moving! Be the first to grab gold from the mines, duel opponents in savage gunfights or beat them at the poker table, and use your brains, bluffing skills and equipment to clear the way to Sacramento and deliver your precious letters. Whether you ride like the wind or eat dust on the trail, this game will be wild! As explained on B. Faidutti's website: A racing game with poker dice in which the dice are used both to generate poker hands in order to move forward and in duels, as bullets. The poker hands rolled denote the number of spaces one could move on the track from St. Joseph to Sacramento (with, of course, some opportunities for bluffing). The game is a mix of luck, bluffing, and dexterity.
Bloc by Bloc: The Insurrection Game cover
BGG · needs curation

Bloc by Bloc: The Insurrection Game

Out of Order Games · 2016

BGG #5844
2–4120–180 min7.2
Bloc by Bloc: The Insurrection Game is a semi-cooperative tabletop game inspired by 21st century protest movements, riots and popular uprisings. Each player controls a faction of revolutionaries—Workers, Students, Neighbors, or Prisoners—fighting against the State in the streets of a city that change with each game. Build barricades, clash with riot cops, occupy districts, loot shopping centers, and liberate the city before time runs out and the military arrives! Bloc by Bloc features hidden agendas, deep strategy, area control, asymmetrical player abilities, and a special method for randomly generating billions of unique city layouts. Bloc by Bloc 2nd edition features brand new art, streamlined gameplay, improved components and new objectives for the insurrection! The game lasts up to 10 rounds. Each round is 1 night and each night has 2 phases. During the Nighttime phase, each player takes a turn: 3-5 actions followed by a police response that is controlled by the Police Ops deck and the level of Police Morale. Each player starts with 2 blocs in the city and can add more throughout the game. On a player's turn, they roll dice and take one action (such as looting, occupying, attacking, or barricading) for each die rolled with 1+ of their blocs. Players may use loot cards to enhance their actions. After all factions have taken their turns, the Sunrise phase begins, which is when police go on the attack and factions have a chance to liberate districts. The police and the State are the common enemies of all factions. Factions must build occupations in all of their own districts for the social insurrection to be successful. However, each faction also has its own secret agenda with a set of specific tasks that faction must complete in order to win the game. The majority of factions will have Social Agendas and they must cooperate to win the game together. But some factions may have Vanguardist or Nihilist Agendas that secretly pit them against the social insurrection. These factions can only win the game alone!
Zen Garden cover
BGG · needs curation

Zen Garden

Queen Games · 2020

BGG #5846
2–430–40 min7.0
An Emperor's life is stressful and full of tough decisions. He absolutely needs a place of solace where he can relax and recover. A beautiful garden filled with paths, statues, and flora is just what he needs. In Zen Garden, the players assume the role of architects working to build the most beautiful garden for the Emperor. To do this, they need to pay careful attention to the Emperor's preferences, while trying to stay one step ahead of the competition. A turn in Zen Garden is simple: The first player selects one tile from the selection board, pays its cost, then adds it to their garden adjacent to a previously placed tile. Each player does this, then the board is refilled and a new starting player begins the next turn. Zen Garden comes with five preference boards that determine which features of the garden score in that game. The boards selected (and their number) will greatly change the objectives players will strive for in that game. —description from the publisher
Arigatō cover
BGG · needs curation

Arigatō

Ludonaute · 2025

BGG #5848
1–545 min6.9
All the villages in the land are bustling with excitement as in just twelve days, it will be the Shogun's birthday! Gather your best artisans, craft magnificent offerings, and deliver them on time to earn his favor. Arigatō is a strategic and competitive card game in which you play as the leader of your village and try to combine the best artisan cards to claim victory. Each of twelve rounds consists of three phases, all of which are played simultaneously: Dawn: Secretly choose the role of each of your five artisans in hand: one resident, two travelers, and two crafters. Day: Reveal your artisan cards and collect the objects provided by the producer artisans. Trigger the effects of your resident artisans, if applicable. Manage your objects and try to gather those required by your residents to prepare offerings for the Shogun. Dusk: Check whether you've fulfilled the Shogun's whims for the day, and earn additional favors. After twelve rounds, the player who has accumulated the most favors — which are earned through offerings, effects, and objectives — wins. —description from the publisher