179,663 games available

Choose your next story.

Explore the catalog. Curated games have tailored logs, verified achievements, and campaigns.

Ligny 1815: Last Eagles cover
BGG · needs curation

Ligny 1815: Last Eagles

Banana Games · 2017

BGG #6030
1–460–600 min8.1
Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017) At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign. This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo. Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight. —description from the publisher
Shephy cover
BGG · needs curation

Shephy

Adventure Planning Service (冒険企画局 · 2013

BGG #6031
115 min6.7
In the solitaire game Shephy, you start with one sheep in your field, and you must manage the event cards presented to you in order to have one thousand sheep in the field before you go through the deck of event cards three times. The sheep deck consists of values 1, 3, 10, 30, 100, 300 and 1,000; at the start of the game, you place a 1 sheep card in your field, then shuffle the 22 event cards and lay out five cards to form your hand. On a turn, you choose one card, carry out its effect, then refill your hand to five cards. Event cards might duplicate existing sheep cards, add new ones, swap one value of sheep for another, remove sheep, etc. Play through the deck until you have no cards in hand, then shuffle the event cards. If you go through the deck three times without having at least one 1,000 sheep card in the field or if at any point in the game you have no sheep in the field, then you lose.
Bling Bling Gemstone cover
BGG · needs curation

Bling Bling Gemstone

Gemblo Company · 2012

BGG #6034
2–610–20 min6.5
Bling Bling Gemstone features the same game play as Justin Oh's Toc Toc Woodman, but now players have more to aim for when they're swinging the axe. To set up the game, players create a pillar of discs, with each disc having four colored plastic "gem" pieces slid into notches on its side. On a player's turn, the player takes two swings at the disc tower with a plastic pickaxe. If any gems or discs fall from the tower, the player must keep them. Red gems are worth 3 points, pink gems 2, and transparent gems 1, while the center disc is worth -10 points. When no gems remain in the tower, the game ends and the player with the most points wins!
Gustav Adolf the Great: With God and Victorious Arms cover
BGG · needs curation

Gustav Adolf the Great: With God and Victorious Arms

GMT Games · 2006

BGG #6043
2300 min7.8
Part of Ben Hull's award-winning Musket & Pike Battles series. The fourth installment in this series is a tactical battle game featuring five battles from the career of one of the Great Captains of History, King Gustav II Adolf the Great of Sweden. In his brief career, he catapulted Sweden to the forefront of European power politics. This volume sets it focus on the rise and climax of Gustav Adolf's military system. The series began with the English Civil War in This Accursed Civil War, then covered the Swedish army after Gustav Adolf in Sweden Fights On, then looked at the rise of the French in the Thirty Years War in Under the Lily Banners. In this volume the Swedish face the tough Polish cavalry, lance equipped winged Husars and Cossacks. The Swedish-style brigades also take on the unbeaten Tilly at the head of the allied Catholic League and Imperial armies. Finally, Wallenstein, with a resurgent Imperial army, mastered the art of drawing out the Swedes to attack on ground of his choosing. In each battle included in Gustav Adolf the Great: With God and Victorious Arms, armies are divided into several wings. Each has a commander and an order that limits the types of actions that units of that wing may perform. Victory goes to the player who can coordinate the actions of his wings in the heat of battle. Units are infantry battalions or brigades, cavalry regiments and artillery batteries. Rules include Cavalry Charges, Cavalry Pistols for skirmishing or for close combat, and artillery grazing fire. Play is highly interactive and most battles can be played through in one sitting. The battles included in Gustav Adolf the Great: With God and Victorious Arms are: Dirschau 1627 - The Prussian campaign that started in 1626, Gustav Adolf had finally brought the Poles to the field and defeated them in battle at Gniew a month before, skillfully using terrain to offset the powerful Polish Hussars. Again the King faced the Polish General Koniecpolski and sought to the same again. Breitenfeld 1631 - The most famous battle of the Thirty Years War Alte Veste 1632 - The late summer saw the Swedish besieged by Wallenstein at Nürnberg. Lützen 1632 - Southeast of Leipzig the Swedes caught up to the Imperial main body. Wallenstein's army had detached two corps and was serious danger. He fortified a position at Lützen. King Gustav Adolf's final battle. Honigfelde / Trzciano 1629 - "I've never had a hotter bath!" exclaimed Gustav II Adolf upon his return. Very nearly captured while trying to extricate his army from a Polish and Imperial trap, this great cavalry battle showed the Poles were to be treated with respect. Rheingraf Otto Ludwig's German cavalry attacked the advancing Poles and was drawn into a pincer. Gustav Adolf rushed forward to save the impetuous Rheingraf. Koniecpolski showed his cunning. The Imperial contingent joined the fray and sent the Swedes falling back. The Imperial commander, von Arnim, would take the field with Gustav Adolf at Breitenfeld two years later. Components: 3 Full-color countersheets Two 22"x34" back-printed maps Rulebook Scenario/Playbook 2 11x17" Player Aid Cards