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Quietville cover
BGG · needs curation

Quietville

AMIGO · 2006

BGG #6268
3–530 min6.2
Quietville needs a new mayor. Before the people vote, though, each candidate must govern a small part of this great city to prove his ability. Unfortunately, that's not an easy task. Quietville sits beside a frequently erupting volcano, happens to be the city of choice for alien invasions, and is a favorite playground of a mutant radioactive dinosaur – and these are only a few of the disasters Quietville must face! Whoever can build and protect the most prosperous city area, by avoiding or limiting the damage of these terrible disasters, will be elected new mayor of Quietville! Quietville, a new edition of Bull in a China Shop/Der Elefant im Porzellanladen, includes Michael Schacht's "Divine Intervention" cards that give players the opportunity to perform different actions during the game. ••• Elephants and china don't go together especially well, and playing the card game Der Elefant im Porzellanladen will only strengthen that prejudice. The players collect china cards, and the collection grows through additional purchases. But players must take elephant cards in order to make more purchases, and elephants can lead to embarrassing consequences for their china collection, and therefore their score. The goal of the game is to score as many points as possible by collecting china cards. A short description of the game: Five elephant cards and five china cards (in three flavors: red, blue and green) are laid out. On a turn you either (1) pay money and buy china, (2) take an elephant (which might destroy your china) and earn money, or (3) pass, which you can do only once a game. The game has four scoring rounds, during which you choose one out of four scoring options; each option can be chosen only once. After four rounds, the high score wins.
Caesar: Conquest of Gaul cover
BGG · needs curation

Caesar: Conquest of Gaul

GMT Games · 1998

BGG #6273
2–4240 min7.3
In 58 BC, Gaius Julius Caesar was appointed by the Roman Senate as proconsul for Gaul, for which he was given four legions. The ambitious Caesar, a military ingenue, had little idea of how lucky he was going to be -- as he was in usually everything he did -- because, within a short space of a few years, after coming to the rescue of the Gauls against incursions from Germanic tribes to the east, Caesar himself decided to bring the rest of the barbarian tribes under the domain of Republican Rome...and, at the same time, increase his visibility among the Roman people. From a military point of view it was an immense achievement, one that fueled Roman imperialist feelings like no other war. For the Gauls it meant subjugation. For the gamer, it means six battles of Pure Excitement. Bibracte 58BC Caesar is called on by the Aeudui to repel the Helvetii. Caesar corners the Helvetii near the Aeudui oppidum, Bibracte, and forces them to attack him. The Helvetii fall back, regroup and, as Caesar's legions march toward them, attack again. At this moment, contingents of the Boii and Tulingi tribes hit Caesar's right flank. The Rhine 58BC Having defeated the Helvetii, Caesar is now asked by the Gauls to do the same against the aggressive Germans. The German tribes are led by a very capable and wily chief, Ariovistus -- he outmaneuvers Caesar to cut his supply line, to which Caesar reacts by outbluffing the Germans so that their lines are now cut. The Sabis 57BC Having decided to pacify Gaul, Caesar realizes he will have to start in the north, with the Belgae, the most dangerous tribe. He marches against them, reaching the banks of the Sabis (today, the Sambre) River. Without warning the Nervii and their allies, the Viromandui and Atrebates, emerge from the woods in full barbarian fury. Bay of Biscay 56BC The sea-oriented Amorican tribes of NW Gaul proved most difficult. They could not be defeated on land, so had to be attacked at sea. For that purpose, Caesar had his men build an entire fleet of biremes from scratch in less than two months. The Roman fleet, under Admiral Decimus Junius Brutus faced a difficult foe. Britannia 55BC Late Summer, and Caesar decides to cross the Channel. A fleet of 80 warships and transports reach the shores of Britannia near modern Dover. But their cavalry has been dispersed by a storm, and the Romans have a difficult time beaching their galleys. The Romans are beset by large numbers of Britons. Lutetia 52BC There are rumblings of a Gallic uprising, and Caesar sends his right-hand-man Titus Labienus, with four legions, against the local tribes around what is now Paris (Lutetia). After some up and down river maneuvering by both armies, the Gauls attack Labienus in a classic set-piece battle that serves as a learning scenario. Game Features: Eight of Rome's most vaunted legions, including Caesar's favorite, the Xth, and its maximum-rated 1st cohort...each with its own artillery, auxiliares and hired cavalry. Ten tribes of sword-armed, axe-throwing barbarian infantry, fueled by special rules for Barbarian Impetuosity and Ferocity. For the first time in the GBoH system, war galleys, sail ships and transports...all in a preview of the Naval Warfare system for the series. A much simplified command system (as opposed to the hierarchical system in Julius Caesar: The Civil Wars), reflecting the smaller Roman armies as well as the leadership theories of the tribes. All three major land battles of the war, a full-scale invasion scenario as well as a smaller battle perfect for getting a feel for the game. Special rules for Hit and Run tactics, as well as revised artillery use mechanics. The *feared German cavalry...a combination of light horse and light infantry so effective that even the disciplined Romans sought to avoid confrontation. A system that is perfect for solitaire play. TIME SCALE: 20 minutes per turn MAP SCALE: 75 yards per hex UNIT SCALE: 100-150 men per size point NUMBER OF PLAYERS: One to four (source: GMT website) Expansion Modules: Caratacus: two battles from the Claudian invasion of Britannia Gergovia: Caesar's defeat in 52 BCE Battles of the Warrior Queen: Covers the major engagements during the rebellion of the Iceni tribe and Boudicca’s allies against the legions of Emperor Nero. Led by Queen Boudicca, the rebellion would be the greatest British threat to nearly four centuries of Roman domination of Britain (c. A.D 70).
Formule Dé cover
BGG · needs curation

Formule Dé

Descartes Editeur · 1991

BGG #6278
2–10120 min7.3
Formule Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group. The base game came with: a d20 dice Ten plastic cars (2 blue, 2 red, 2 white, 2 green, 2 yellow, one in each colour with a black heck spoiler) one circuits 1&2 (Monaco, Hockenheim or Silverstone) Rulebook Racing sheets Ten gear markers (2 blue, 2 red, 2 white, 2 green, 2 yellow) This was the first release of a game of the family Formule Dé/Formula Dé/Formula D. Formule Dé was released 1991 by Ludodélire. In 1997, the second release Formula De came from Descartes Editeur. And the newest release from asmodee came in 2008. Ludodélire published 13 courses for Formule Dé, 1 World Championchip expansion and a mini Variant (called Formula D). Expanded by: (Ludodélire Expansions) Formule Dé Circuit № 1: Grand Prix de MONACO (included in french edition) Formule Dé Circuit № 2: FRANCE – Circuit de Nevers Magny-Cours Formule Dé Circuit № 3: GRAN PREMIO D'ITALIA – Autodromo Nazionale Monza Formule Dé Circuit № 4: GROSSER PREIS VON DEUTSCHLAND – Hockenheim Ring (included in german edition) Formule Dé Circuit № 5: GRAND PRIX DE BELGIQUE – Circuit de Spa – Francorchamps Formule Dé Circuit № 6: GRANDE PREMIO DE PORTUGAL – Circuito do Estoril (included in portuguese edition) Formule Dé Circuit № 7: BRITISH GRAND PRIX – Silverstone Circuit (included in british edition) Formule Dé Circuit № 8: GRAN PREMIO DE ESPAÑA – Circuit de Catalunya Formule Dé Circuit № 9: GRAND PRIX DU CANADA – Circuit Gilles Villeneuve Formule Dé Circuit № 10: GRANDE PREMIO DE BRASIL – Circuito do Interlagos Formule Dé Circuit № 11: JAPAN GRAND PRIX – Suzuka Circuit Formule Dé Circuit № 12: SOUTH of AFRICA GRAND PRIX – Kyalami Circuit Formule Dé Circuit № 13: SAN MARINO – Autodromo Enzo & Dino Ferrari Formule Dé: World Championship Re-implemented by: Formula Dé Formula D