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Ninja: Legend of the Scorpion Clan cover
BGG · needs curation

Ninja: Legend of the Scorpion Clan

Alderac Entertainment Group · 2011

BGG #6311
2–445 min6.5
A Strategy Game of Hidden Movement The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss... This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and superior numbers to thwart the sinister Scorpion. In this exciting new game set in the world of Legend of the Five Rings, you must use your limited resources, powers of deduction, and a touch of guile to outthink and outmanoeuvre your opponent. Daring, planning, and a little luck will determine whether you triumph or meet your end on 3 feet of steel. [Publisher blurb]
Wings of War: Fire from the Sky cover
BGG · needs curation

Wings of War: Fire from the Sky

Edge Entertainment · 2009

BGG #6321
2–630 min7.2
The WW2 series of Wings of War is an easy, fun to play, fast and furious system which previous fans of the game will be able to start playing minutes after opening the box! New game mechanics support a simulation which must encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple as it is in the WW1 series. The innovations to maneuver cards and to the fire deck system provide all the needed historical accuracy with no headaches to the players! “Fire from the Sky” is the second set in the new series of Wings of War games, which will allow you to re-create dogfights, bombing missions, escorts, and endless other aerial combat situations set in World War Two. New fighters are introduced into the system, among which the Curtiss P-40 Tomahawk featured in several allied color schemes including the famed Flying Tigers. Airacobra, Yak 1, Reggiane Re.2001 Falco II, Hien and several other fighters from every WWII front are also included. The newest add to the system are Anti-Aircraft guns in ground nests and three different dive bombers: Stuka for the Axis, Val for Japan and Dauntless for United States and France. Up to 6 planes can fly with the contents of this set, for scenarios with 1 to 6 players. Part of the Wings of War series Expanded By: Wings of War: Flying Legend Squadron Pack Wings of War: Eagles of the Reich Squadron Pack
Bretagne cover
BGG · needs curation

Bretagne

Placentia Games · 2015

BGG #6328
2–490–120 min6.7
Bretagne is a worker placement game in which players must build lighthouses on the coast of Bretagne in the 19th century. On each turn, players take actions, such as using resources to build; trading resources, cards or money; or hiring workers or engineers. Players can choose to score points immediately when they build or decide not to do it and to participate in the final evaluation of the lighthouse. If they score immediately, they have guaranteed themselves some points; if they wait, they could reach higher scores or send workers to harbors to earn extra bonuses for the remaining rounds.
Baptism By Fire: The Battle of Kasserine cover
BGG · needs curation

Baptism By Fire: The Battle of Kasserine

Multi-Man Publishing · 2017

BGG #6332
1–2240–720 min8.0
Baptism By Fire: The Battle of Kasserine, February 1943 chronicles the first real ground operations by the US Army in the ETO in WW2. Every wargamer knows this battle was a severe Allied setback. What is not obvious, however, is that Allied troops on the ground gave a good account of themselves against the remnants of Rommel's vaunted Afrika Korps, despite the ineffective and confused leadership that existed at Corps level. In the end, while GIs and Tommies fought their guts out to make up for the mistakes of their leadership, the advantages achieved by initial Axis successes were allowed to blow away in the wind by an equally detached and confused Axis High Command. In its case, how to best exploit the results of their initial attack depended on an argument raging within the Italian Commando Supremo and the persuasive abilities of Albert Kesselring and Erwin Rommel. After much discussion and the loss of several crucial days, the Axis decided on the less ambitious plan, which was itself no longer even possible. Baptism By Fire is the second game in the Series: Battalion Combat Series (MMP), which took players by storm with its block buster initial release Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge. The game is designed as a more accessible entry to the system for those who want something smaller and faster than the earlier monster game. Here the wide open desert, limited number of Formations, and short scenario length provide players with a rapid and fun introduction to the series, the chance to develop their play skills to become a more effective BCS player overall, and to take a good look at this poorly understood battle. Once again, the masterful order of battle research by Carl Fung showcases the forces involved with more fine detail than ever before. As a result, the common misconceptions of hapless GIs and Afrika Korps supermen is put to rest. To give players a better feel for the pulse of the battle, the Germans run rampant for a few turns but then must idle back for several more while their commanders figure out what the overall objective will be. The player selects this objective randomly in the middle of the game, and it determines his Victory Conditions. This precludes the Axis player from overusing his limited combat power beforehand (since he might be going down the wrong road, literally) and keeps the Allies off balance as they must protect against both possibilities. With a campaign game of only 10 turns, multiple plays are readily possible and various strategies for both sides can be explored. Scenarios: Kasserine Campaign, 2 maps, 10 Turns Operation Spring Wind, 1 map, 4 Turns Mid-Campaign Start, 2 maps, 5 Turns Between a Rock and a Hard Place, 1 map, 5 Turns End Campaign Start, 2 maps, 3 Turns High Water Mark, 1 map, 3 Turns Components: BCS rulebook (version 1.1, in full color) Two BCS Charts and Tables BCS Crib Notes Booklet BBF Game Specific rulebook Two 22” x34” Full Color Game Maps 560 Counters (one sheet of units and one BCS marker sheet) 6 scenarios total, 3 one-map scenarios Box and Dice Game Scale: Turn: 1 day Hex: 1 mile Units: Battalion (w/a few Companies) (description from MMP website and user)
The Big Taboo cover
BGG · needs curation

The Big Taboo

Hasbro · 2006

BGG #6334
—30–60 min6.3
"Get ready to play The Big Taboo... The Big Taboo is one mix between from the traditional Taboo, Taboo Body Talk and Taboo Quick Draw. The play mixes oral tests, mime and drawing. The general principle remains very near to the basic play of the Taboo game. Just like the Taboo you know and love, but with 4 unspeakable ways to play! Race against the timer to get as many guess words as possible. Will you have to draw them, use as few words as possible to describe them, play Classic Taboo or twist Bendy Bob to help your team guess them? You even have a chance at a brain-bending memory round!" Following in the footsteps of Cranium, The Big Taboo is attempting a new lease at life through adding extra mechanics and expanding the basic concept of the original game with variants.