179,663 games available

Choose your next story.

Explore the catalog. Curated games have tailored logs, verified achievements, and campaigns.

BattleTech: CityTech cover
BGG · needs curation

BattleTech: CityTech

Descartes Editeur · 1986

BGG #6385
2–690 min6.9
From the back of the box: As war rages across the Inner Sphere, BattleMech from the five houses pillage the cities of the old Star League. You advance into the hostile urban environment, seekeing out the precious resources and technology contained inside. The city also provides cover for your many enemies. Infantry men fire at you from windows, while tanks and armored vehicles snipe at you from alleys ans streets. Buildings become your greatest friend, providing cover and protection, or your worst enemy, as rubble falls on you from above. Chaos and confusion reign in the city during battle. Only the best survive. CityTech takes the powerful 'Mechs of BattleTech into the realm of city-fighting. This fast paced game cointains all the rules and pieces needed to play. Now is your chance to climb aboard your 'Mech and smash City Hall. Integrates with: BattleTech
Epic Armageddon cover
BGG · needs curation

Epic Armageddon

Games Workshop Ltd. · 2003

BGG #6386
2–8120 min7.6
Epic Armageddon is a game of mass combat set in the Nightmare future of the 41st Millennium. These are not simply the battles of man against man. This is the struggle of mankind against a universe full of alien invaders, usurpers and traitors who seek to shatter the fragile Imperium of Man. Epic Battles feature immense armies of infantry, dozens of tanks and giant war engines such as the Titans and super-heavy tanks. Engage in massive conflicts across entire worlds engulfed in war-worlds such as Armageddon. The Rulebook contains all the information you need to begin playing games of Epic. In addition it contains historical background, army lists, scenarios and gaming advice about the world of Armageddon and the forces involved in the fierce war there. These include the Imperial Guard armies of the Steel Legion Mechanized Infantry, Space Marines of the Adaptes Astartes, Titan Legions, Aircraft of the Imperial Navy and the forces of the Ork Warlord Ghazghkull Mag Uruk Thraka. This is the 4th incarnation of Games Workshop Epic battles but it is very different to the others and has brought back much detail that was lost in the 3rd edition Warhammer Epic 40,000. The rulebook is a great accomplishment with full color throughout, excellent stories and a fantastic set of rules that play smoothly and add lots of extra special rules. Expanded by: Epic Swordwind
Wings of Glory: WW2 Starter Set cover
BGG · needs curation

Wings of Glory: WW2 Starter Set

Ares Games · 2012

BGG #6387
2–445 min7.3
Wings of Glory: WW2 Starter Set is a tactical air combat game set in WW2 that uses cards and miniatures. This first set is a complete game that features four airplanes for the WW2 game series: the American P40, the Russian Yak-1, the Japanese Ki-61 and the Italian Re-2001 Falco. Other components include maneuver decks for each airplane and a rule book that includes Basic, Standard and Advanced Rules, Optional Rules, and Scenarios. A full assortment of counters, tokens, rulers, and airplane console boards complete the set, which can be expanded with additional WW2 Airplane Packs to allow for larger battles with different airplanes. Part of the Wings of War series Reimplements: Wings of War: The Dawn of World War II Wings of War: WW2 Deluxe set Wings of War: WW2 Airplane Packs See also: Wings of War: Fire from the Sky
Gettysburg cover
BGG · needs curation

Gettysburg

Treefrog Games · 2010

BGG #6391
2180 min7.2
Martin Wallace's 2-player wargame for Treefrog's second line of games (2009-2010 series, 4th game of the series) dealing with the American Civil War - the players commanding either Confederate or Union forces. With Gettysburg Wallace wanted to produce a balanced rather than a historically accurate game. The game e.g. ignores casualty levels, and Units do not correspond exactly to brigades or divisions - even if the forces' proportion is close to historical accuracy. The player pieces in Gettysburg are similar to those in Treefrog's previous wargame, Waterloo. Each day consists of four periods, and the game is played over three days, and key locations must be held by the end of one period. Each player has eight numbered 'order blocks', ranking from two to five. Players then place such blocks in the game areas, the order block allowing a number of orders to be issued that area. The orders can activate units in the same or adjacent areas. Orders are represented by discs, once the number of order discs in an area matches the value of the order block then no more orders can be issued. The players will then have to remove the block and place a new one. If a player does not have enough order discs for the following period, he will be forced to pass for each disc he is short. Assault combat is similar to Waterloo, the main exceptions are that the attacker and defender use different morale check tables. The defender is more likely to retreat than be eliminated, but there is also the chance of a counter-attack to throw back the assaulting forces. The Confederate player wins by taking two starred areas, or Little Round Top. Only 1500 were produced all signed and numbered.
Car Wars Compendium cover
BGG · needs curation

Car Wars Compendium

Joc Internacional · 1989

BGG #6392
2–845 min7.2
The complete rules in one volume. Now, all your Car Wars rules can be found in one book—The Car Wars Compendium. Included are the rules from Car Wars Deluxe Edition, Boat Wars, Dueltrack, and the Uncle Albert's Catalogs through 2039—as well as clarifications, improvements, and new rules from the pages of Autoduel Quarterly, streamlined for faster play. Design your own cars, cycles, trikes, vans, trucks, 18-wheel tractor-trailer rigs, boats, helicopters and hovercraft! The Car Wars Compendium is organized and indexed for easy reference, and includes 8 extra pages of charts and tables! Three versions of the Car Wars Compendium were published: Car Wars Compendium (first edition, 1989) Blue cover – Essentially combines the rules for cars, trucks and cycles from prior editions into the Third Edition of Car Wars Car Wars Compendium: Second Edition (1990) Blue cover – Revises the first edition with errata and adds race cars from Dueltrack; becoming the Fourth Edition of Car Wars Car Wars Compendium: Second Edition (fifth printing, 1996) Black cover – Adds more detailed errata, and almost all new artwork. Often referred to as CWC2.5 Part of the Car Wars Series.
Steel Wolves: Germany's Submarine Campaign Against British & Allied Shipping – Vol 1 1939-43 cover
BGG · needs curation

Steel Wolves: Germany's Submarine Campaign Against British & Allied Shipping – Vol 1 1939-43

Compass Games · 2010

BGG #6395
13000 min7.7
(from Compass Games website:) Steel Wolves is a solitaire simulation of the German submarine war against British and Allied shipping, the follow-on title to the award winning Silent War. Volume I covers the period from the start of the War in 1939 to the early months of 1943. You serve as BdU, Befehlshaber der U-Boote; the Supreme Commander of Uboats, Kriegsmarine. Your mission is to deploy your forces with maximum effect to destroy British and Allied shipping, while limiting your own submarine losses. Featured scenarios cover actions ranging from famous short single sub patrols, through short campaigns, ending with the full campaign covering 1939 to 1943. The game map breaks the Atlantic, Mediterranean, South Atlantic, and Western Indian Oceans into historical Operations Areas through which subs patrol in search of shipping. Special rules feature historical events such as the invasion of Norway and Torch; b-dienst, ULTRA, and the intelligence war; torpedo improvements, German wolfpack tactics, Super-Skippers, large vs. small U-boat philosophy, appeals to Berlin for resources, and many others. Every German sub deployed between 1939 and 1943 (as well as some what-if classes) is represented with its very own counter, each meticulously and accurately drawn and shown from their side in full-color. Players familiar with Silent War will find Steel Wolves takes the system to new depths, while those trying it for the first time will be able to quickly get into action!
Ghost Blitz: Spooky Doo cover
BGG · needs curation

Ghost Blitz: Spooky Doo

Zoch Verlag · 2016

BGG #6406
2–820 min6.8
Geistesblitz: Spooky Doo is the latest addition to Zoch’s brain twister family of games. It comes in a beautiful metal box and features two new items, the barrel and the fez. While the basic Geistesblitz rules still apply, the fez can be placed over any of the other items. It is a new challenge to know which item is hidden underneath the fez at all times. Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning... The lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Duuuszki: Edycja limitowana, five items sit on the table waiting to be caught. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right? If one object is colored correctly – say, a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say, a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue barrel. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins! The new key feature is now the fez. Fez is used to cover one of the other elements. When the players are obliged the catch the fez they instead say the name of an item under the fez. When the players are obliged the catch the item under the fez, they instead catch the fez to show the item that was covered. Whenever fez is caught the player holding it may cover the same or new item.