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Keltis: Das Würfelspiel cover
BGG · needs curation

Keltis: Das Würfelspiel

KOSMOS · 2012

BGG #6504
2–430 min6.4
Keltis: Das Würfelspiel recreates Reiner Knizia's Keltis gaming system as a dice game, with players once again trying to blaze through regions of negative points to reach sweet, VP-rich territory. Keltis: Das Würfelspiel has five dice (with a different colored symbol on each face), a game board, 40 wishing stone tiles, and 16 wooden playing pieces. On a turn, a player rolls all the dice, rerolls any number of dice once, then chooses on which of the five tracks on the game board he advances one of his four playing pieces. The first spaces on a track are worth negative points to whoever sits on them at game's end, so players must make sure to advance their pieces far enough to score points. Along the way, they also collect wishing stones, either by rolling two wishing stone symbols or by moving a playing piece onto a wishing stone field; a player also earns or loses points based on the number of wishing stones collected. After a certain number of playing pieces reach the far fields on the track, the game ends and the player with the most points wins.
Traitors Aboard cover
BGG · needs curation

Traitors Aboard

SAVANA · 2023

BGG #6514
3–810–30 min6.8
Traitors Aboard is a hidden role party game that combines strategy, bluffing, and social interactions. In Traitors Aboard, you take on the role of a Pirate who will try to fill the crew’s chest or a Mutineer who will do everything to discreetly sabotage the Pirates’ collection and sow chaos aboard the ship. Throughout the game, make sure to discuss, question, and share information (true or false) with the other players to coordinate your efforts or betray them at the right time... Will you be able to identify the members of your team, be cunning, and use the items aboard the ship strategically to win? Now, the fate of the crew lies in your hands...!
Cysmic cover
BGG · needs curation

Cysmic

Star Reach Games · 2026

BGG #6518
1–660–180 min8.8
Cysmic is an epic sci-fi strategy wargame set amidst a crumbling planet. Players assume the role of one of the factions on the planet that is fighting desperately to survive. Throughout the game, players gather resources, capture enemy units, and work to construct their colony ship. Once built, the colony ship must be launched once all of your units are evacuated. The faction to do so first not only escapes with their lives but also ends up destroying the planet with the force of their ship's ignition. There are no points in Cysmic. The winner is the player who completes the objective first. THE STORY: "The Space Exploration Expedition Network (SEEk) selected several leaders in various fields to lead an odyssey to Kepler-62e for terraforming and civilization planning. Some of the members were chosen and funded by the World Council while others self-financed their way to have influence or presence in the new world. Industry experts, religious leaders, entertainers, scholars, businessmen, politicians, and entrepreneurs all took part in the mission. Once there, the project worked beautifully at first. The different groups of people lived and worked together as a familiar society with all of the benefits and growing pains one would expect from a newly formed civilization. It had its share of infighting and corruption, but even those issues never threatened the delicate balance of this new world. It was slowly becoming the utopia many had hoped it would. As the project moved forward, an unexpected instability in the terraforming process started wreaking havoc on the landscape. The news broke quickly that their efforts to terraform and create a better world had destabilized the planet. Their new Eden was doomed. When the colonists realized there was no hope in saving their dream of a new civilization, chaos broke out among the hundreds of thousands of people as they turned to their respective leaders for salvation. Those in leadership roles... either voted in by public opinion, volunteered at will, ascended through capitalism, or ordained by faith... now rise to the occasion as wartime leaders. Massive Terraformers that once bent the landscape to their will have now been taken over by powerful organizations and converted into colony ship construction and launch platforms. These rival factions compete for information and resources across the dying planet as their last hope to escape offworld in the original Colony Ship plans that brought them there to begin with. After society splintered, the information splintered with it. Each faction holds part of the module plans to build the colony ship but must retrieve the others to finish their build. Instead of working together, they now battle for resources and information. Workers and civilians are hastily trained in combat to protect the individual faction bases from each other while still performing their regular job duties. Soldiers are tasked with capturing enemies with the knowledge of providing blueprints for the construction of the colony ship modules. Once the leaders obtain the blueprints and construct their colony ship, they must launch it before the impending destruction of their homeworld. The immense energy exerted from a single colony ship launch will likely doom the rest. Which faction will gain the resources necessary to escape first? If this new world war doesn’t destroy this utopia, the planet surely would." GAMEPLAY SUMMARY: Gameplay consists of managing your empire until you can safely evacuate your people offworld. Players must recruit units, explore their surroundings, wage war against enemies, manage their economy, and obtain the resources necessary to construct their Colony Ship. The game is played in rounds made up of 5 turns per round. Each turn, players play one Unit card or Tactic card and then perform a bonus action. Each round ends when all players complete 5 turns. The next round starts with whomever currently holds the first player token. OBJECTIVE FOR WINNING THE GAME: Be the first player to build their colony ship and launch off the planet. Be careful evacuating your units before launching or else your conscience may not allow you to leave.
Hoppladi Hopplada! cover
BGG · needs curation

Hoppladi Hopplada!

999 Games · 2008

BGG #6523
2–720 min6.4
Released at Essen 2008. Players roll 7 custom dice which show rabbits (points), sheds (multipliers) and carrots. They may keep dice for scoring and continue rolling the rest until they decide to stop and take the points or roll no rabbits and bust out. If a player can use all 7 dice for scoring he may keep re-rolling the rabbits for even more points. The next player, instead of starting over with all 7 dice, can decide to continue where the last player left off, with a higher risk of busting out but also a higher possible reward. The game ends when a player reaches the point limit.
Krosmaster: Quest cover
BGG · needs curation

Krosmaster: Quest

Ankama · 2015

BGG #6524
2–6120–180 min6.7
Unlike the head-to-head battles of Krosmaster: Arena, Krosmaster: Quest can be played "cooperatively" (with one player as the "demon" and the rest of the players working together), or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive), more than 600 pieces, 16 terrain parts (which can be used in Arena), more than 40 settings, and 6 special dice.
The Walled City: Londonderry & Borderlands cover
BGG · needs curation

The Walled City: Londonderry & Borderlands

Mercury Games · 2014

BGG #6526
2–460 min6.7
From empty crossroads to the first signs of a settlement, The Walled City is coming to life! Your job is to expand this new city, settling citizens loyal to you alone, as both you and your worthy opponents vie to be declared the first mayor. Learning to play The Walled City: Londonderry & Borderlands is easy, but the strategies are endless! In the first round, you will play cards to build roads that divide the city into neighborhoods, then populate them with loyal peasants and nobles who share your view of this new city. In the second round, you will build the walls themselves and choose which nobles will move into the towers to stand guard over the city as Watchmen. Beware, unfinished roads will combine neighborhoods, and gaps in the walls will cause Nobles to flee the city. Scoring is based on area majority: more neighborhoods loyal to you means more votes towards securing your seat on the city council. If you become Mayor, what will your walled city look like? There's more to The Walled City than you might have noticed! Inside this box, you'll find two complete games, each with its own flavor. Londonderry introduces players to the famous original Guilds of London, each with its own unique power. Just turn the game board over and you'll visit the Borderlands, a completely new map featuring new game mechanics and an extended selection of Guilds. You can even mix Guild cards between maps! This unique quality leads to uncountable combinations to play with, making The Walled City a place you'll want to visit game after game.