179,663 games available

Choose your next story.

Explore the catalog. Curated games have tailored logs, verified achievements, and campaigns.

Longhorn cover
BGG · needs curation

Longhorn

Blue Orange (EU) · 2013

BGG #3528
215 min6.5
1870 – Somewhere deep in Texas, the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers, while at the same time attracting cattle thieves of all kinds. In Longhorn, the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets, if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff! The game is set up by shuffling the 9 locations and setting them up in a 3x3 grid, selecting 9 tokens randomly and assigning one to each location (if the sheriff token is in play, it must be placed on Nugget Hill), and finally randomly distributing the coloured longhorn cattle meeples to each location, with the number required being shown on each location. The start player then chooses a location with 4 cattle and places the player piece in it. The game ends in one of three ways: - If a player takes the sheriff token, they lose immediately - If a player takes all 9 cattle of any one colour, they win immediately (if they did both in the same turn, they lose) - If no legal move can be made, the players score; gold nugget tokens are worth their face value and each colour of longhorn is worth $100 for each cow of the same colour still on the board. For example, if the Perkins player has 4 black cattle and 5 are left on the board, each of his 4 black longhorns are worth $500. If there are no black cattle (because the Byrd player has them, or through drought) then they are worth nothing. The player with the highet total wins. On a players turn, they choose a colour of longhorn present in their location and steal all of that colour. For each longhorn stolen, the player moves the player piece that many spaces and then flips it, to signify that it is now the other player's turn. If a location is cleared of longhorn cattle, the player who took the last longhorn must take the token present and activate it. Some are positive and some are negative. Once a space is cleared, it can not be moved to in a future turn, though it can be moved through.
Kick-Ass: The Board Game cover
BGG · needs curation

Kick-Ass: The Board Game

CMON Global Limited · 2018

BGG #3542
1–460–90 min7.3
New York City is being overrun with criminals. The Police Department either can't handle this new wave of crime, or has been corrupted from the inside and refuses to help. In these troubled times, certain individuals have stepped up to keep the streets safe...while making sure they aren't late to work, or they don't miss another dinner date. Saving the day isn't easy when you've got an active social life to maintain. In Kick-Ass: The Board Game, players take on the role of one of seven masked vigilantes trying to keep New York City safe. Working together, they must keep the Evil Boss' plan from coming to fruition. Each round, they travel to the various districts on the game board, beating up minions, doing good deeds for the citizens, and trying to keep their personal life from falling apart. It's a difficult task, but luckily, they've got their friends to help them out. The game includes five different bosses, and all of the different heroes, bosses, mini-bosses, and minions are represented by miniatures. Each of the seven heroes has unique gear and activation cards that they can use. —description from the publisher
Wings of War: The Dawn of World War II cover
BGG · needs curation

Wings of War: The Dawn of World War II

Edge Entertainment · 2007

BGG #3550
2–645 min6.9
1939. The German war machine starts steamrolling over Europe. Earth and sky are aflame with battles. It’s the dawn of the largest war fought by mankind, and supremacy in the air can mean victory or defeat. The WW2 series of Wings of War is an easy, fun to play, fast and furious system which previous fans of the game will be able to start playing minutes after opening the box! New game mechanics support a simulation which must encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple as it is in the WW1 series. The innovations to maneuver cards and to the fire deck system provide all the needed historical accuracy with no headaches to the players! “Dawn of War” is the first set in the new series of Wings of War games, which will allow you to re-create dogfights, bombing missions, escorts, and endless other aerial combat situations set in World War Two. Including fighter planes from the first years (1939-1941) of the war, but also used later in the conflict, “Dawn of War” provides the foundation for a new, exciting evolution of the Wings of War system. Pilot a Spitfire, a Messerschmitt, a Hurricane, a Wildcat, a Zero... Up to 6 planes can fly with the contents of this set, for scenarios with 2 to 6 players. Part of the Wings of War series Re-Implemented by: Wings of War: WW2 Deluxe set Wings of War: WW2 Airplane Packs Wings of Glory: WW2 Starter Set