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Electropolis cover
BGG · needs curation

Electropolis

Homosapiens Lab · 2019

BGG #3552
2–450–70 min7.3
Electropolis is a strategic city-building boardgame. As the mayor of the ever-growing city, you must plan out the best energy solution to meet the skyrocketing demand of electricity. The pros and cons of coal-fired plants, green energy, and nuclear power challenge you with tough decisions throughout the game. The dynamic turn order selection mechanic ignites an intense player interaction in pursuit of construction permits for specific zones and crucial tiles to be claimed. Should you act early to grab the stronger tiles, or wait to be able to construct more buildings and expand your city? Outwit your fellow mayors and build the most magnificent city to win the game! —description from the publisher
Top Race cover
BGG · needs curation

Top Race

Alga · 1996

BGG #3569
2–645 min6.7
Re-issue of Kramer's Niki Lauda's Formel 1 with tweaks. Make as much money as possible, by becoming one of first at the finish line! If you place advanced RACE, you can also make money by betting! This game is based on running and betting; Each player gets 200.000 credits and the deck of "Speed cards" is shuffled and divided among the players, who now sort out the cards in the order they want. Now the "Contestants cards" are stacked face down. Each card matches the colours of the player pawns (Red, Yellow, Blue, Green, Purple and White). Now there will be an auction of the cards, where you figure our what to buy by the help of your "Speed cards". Each bidding starts with 10.000 credits and is raised by 10.000 credits. All players have to have at least one (1) "Contestant card". The last player to buy a card starts, and plays a "Speed card" to move all the pawns as the card shows; a pawn can only be moved ahead; either straight or diagonally; never backwards or sideways. Only one pawn is allowed on a spot, and it is NOT allowed to jump over another pawn. An example of a Speed card could be: Blue: 6 spaces White 4 - Black (means joker/free choice that is not on the card): 2 - Yellow: 1 - The speed cards also include "Sprints" and "Injury" The player who's colour is first over the finish line gets 200.000 in price money. Second place pays out 150.000, 3rd 100.000 and so on. Even if your colour have finished the race you continue playing your remaining speed cards. The race ends when the fifth player have crossed the Finish line or when all "Speed cards" have been played. The card dealing of both SC and CC plus the auction is now restarted and the next race goes on untill the agreed amount of races. The winner is the one with the most money. Other games in Wolfgang Kramer's racing series include Detroit-Cleveland Grand Prix and Daytona 500.
Saloon Tycoon cover
BGG · needs curation

Saloon Tycoon

Van Ryder Games · 2016

BGG #3570
2–430–60 min7.1
Players are Saloon owners in an old west gold rush town. They've purchased lots on the four corners of the main crossroads and need to expand their small establishments into thriving businesses. Their goal is to create massive centers for commerce and entertainment in the wilds of the West. To boost their success, they’ll need to attract the wealthy and famous citizens of the town while keeping away the less savory characters. This is a building and tile placement game where the purpose of the game is to build the best saloon. The game is played by each player taking a board and then taking turns going clockwise from the first player earning gold, taking an action, building and collecting bonuses. The player with the most reputation points at the end of the game wins!