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Unlock!: Escape Adventures – The Elite cover
BGG · needs curation

Unlock!: Escape Adventures – The Elite

asmodee · 2017

BGG #3922
2–660 min6.9
The Elite is a twenty-card mini adventure for Unlock!, the card-driven escape room game from Space Cowboys! At the beginning of the adventure, you and your friends find yourself locked in a hotel room with a mystery. You’ll need all of your wits and your logic if you’re going to escape before time runs out. The Elite can either be accessed via print and play files on the Unlock! website (you can link to this page in the weblinks section), or via a produced version. It also requires a free companion app to play. The link to this app can also be found in the weblinks section. Link to the print-and-play files: https://print-and-play.asmodee.fun/unlock/
Space Hulk (Second Edition) cover
BGG · needs curation

Space Hulk (Second Edition)

Games Workshop Ltd. · 1996

BGG #3926
290 min7.5
Space Hulk is a game of tactical combat between Imperial Space Marines and alien creatures known as Genestealers. The combat takes place on derelict, alien infested space vessels know as space hulks. Combat is action point driven and resolved through the use of dice. The marines have a finite number of figures to use in combat against endless hoards of Genestealers. The object is to accomplish given missions within their parameters or die trying. There were significant differences between the 1st edition and this one. The first being that this version or revision was by Dean Bass and Chris Colston and based on the original game by Richard Halliwell and Paul Murphy. The most significant difference in this version was the removal of the sand timer and thus the requirement for the marines to accomplish their turn in a limited real-time period. Also the rules of the 2nd edition did not allow the player of the Space Marines to perform actions by using command points in the turn of the Genestealer player. Another change was the addition of combat specific dice to resolve weapons fire and a special die to resolve gun jams. A few other minor changes were made to the rules and board graphics as well. This version contains the initial six missions found in the first edition and adds an additional 12 missions which were different than those in the 1st edition of the Deathwing and Genestealer expansions. Digitally redeveloped into Alien Assault
Archon: Glory & Machination cover
BGG · needs curation

Archon: Glory & Machination

Artipia Games · 2013

BGG #3929
2–490–120 min6.9
The land of Cardis has been ruled for many years by King Rhodrig. Cardis is a rich and powerful kingdom controlling all neighboring provinces, which provide valuable resources. All this wealth attracts warlords and raiding parties who more than often launch attacks against the kingdom. So far Cardis has stood against such attacks but with heavy casualties. Thanks to the support of wealthy Archons, the kingdom gets rebuilt so that Science and Arts can flourish once again. At the same time new soldiers are recruited and the army prepares for the inevitable moment when the kingdom will need to be defended once again. In Archon: Glory & Machination, players are powerful Archons who support Cardis in order to win King's favor. Players use their influence on their Courtiers and on various figures of authority (Magisters). Each game consists of three Seasons. For each of these Seasons, the King issues different demands that players must fulfill in order to score Victory Points. Each season consists of 3 rounds during which players use a card-driven worker placement mechanism to perform various actions that will allow them to gather resources and income, recruit soldiers and, rebuild the city, and acquire scoring cards (Science & Arts). They will also have the chance to train Elite Warriors to assist in the city's defense. After nine rounds, the game ends and the player with the most Victory Points wins.
7 Wonders Dice cover
BGG · needs curation

7 Wonders Dice

Repos Production · 2025

BGG #3934
2–725–30 min6.4
Guide one of the seven largest cities of antiquity to prosperity in 7 Wonders Dice. During the game, you will construct a wonder that defies time, make scientific advances, develop commerce, manage your resources, and handle your gold reserve prudently — all while keeping an eye on neighboring cities since ignoring them has a heavy price! A game plays over a series of turns during which you will use dice to construct your city. At the end of the game, count up all of your points to see who has the highest score.