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Goldland cover
BGG · needs curation

Goldland

Goldsieber Spiele · 2002

BGG #3965
2–560 min6.6
Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster. In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses. About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple. Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.
Mutabo cover
BGG · needs curation

Mutabo

ABACUSSPIELE · 2017

BGG #3968
3–625–45 min7.4
Mutabo resembles the creative activity that became known on BGG as Eat Poop You Cat : One player writes a sentence, then passes the paper to the left, where the next player will draw what they read, then hide the original sentence and pass the paper to the left, where another player will write what they see, etc. The main difference is that in Mutabo, there are cards with which players create the first situation that shall be drawn. One set of cards contains the beginnings of sentences, the second one the end of sentences. Each player uses two of these cards to create a first sentence to start the game. A game round ends when the papers are full. Scoring is of lesser importance, but can be done by voting for the funniest images/sentences that appear. There is a standalone expansion : Mini-Mutabo A similiar game is Telestrations .
Die Legenden von Andor: Chada & Thorn cover
BGG · needs curation

Die Legenden von Andor: Chada & Thorn

KOSMOS · 2015

BGG #3969
245 min6.6
Description from the publisher: To Andor! Chada the archeress and Thorn the fighter travel from the northern end of Silberland to the southern coast of the island. The dwarfs there will help them cross back to Andor. On their voyage, thrilling adventures and new challenges await them. They will reach safe harbor only if they stick together, yet a sinister enemy follows their steps. Die Legenden von Andor: Chada & Thorn, a two-player cooperative card game set in the world of Andor, tells the story of two heroes returning from the north (the setting for Die Legenden von Andor: Die Reise in den Norden). The players may choose one of four ready-to-play adventures, and the placement of the tiles allows them to experience new routes and different challenges.
Orapa Space cover
BGG · needs curation

Orapa Space

Playte · 2025

BGG #3970
2–520–25 min7.9
A Brilliant Laser-Based Deduction Challenge! The Aerospace Department has sent us a mission: use laser beams to uncover the hidden positions, directions, and colors of mysterious planet-shaped pieces. By carefully analyzing the laser signals that bounce back, players must deduce the exact setup of the planets. But beware—lasers don't always behave predictably! With just a few components—2 Space Boards, 2 Planet Sets, and a Solution Sheet—this game delivers a clever, quick-playing deduction puzzle for 2 to 5 players in around 20 minutes. Recommended for ages 8 and up. Discover the position and ‘color’ of the planets using only reflected laser signals. A step up from Orapa Mine, this game offers a deeper level of logical challenge. —description from the publisher
Sen cover
BGG · needs curation

Sen

Nasza Księgarnia · 2017

BGG #3977
2–430–60 min6.9
In Sen (English: "Dream"), the goal is to minimize the total value of your cards; however, you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own or opponent's cards, or swap cards with your opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call end the round. If your value is not the lowest you receive a penalty. Rounds repeat until someone has scored 100 points, at which point the player with the fewest points wins. A game in the Golf family, it combines elements from Rat-a-Tat Cat and Cabo.
Die Siedler von Nürnberg cover
BGG · needs curation

Die Siedler von Nürnberg

KOSMOS · 1999

BGG #3978
3–490 min6.9
Based on the well-known Settlers of Catan, this stand-alone game published in commemoration of the anniversary of the founding of the city of Nürnberg gives players some new twists to the familiar experience. Unlike standard Settlers, the game layout is not modular. Instead the board features a split map, half of which has the goods-producing hexes of a conventional Settlers game where settlements will be built and the other half showing a closeup of Nürnberg where "workshops" will be built (in lieu of promoting settlements to cities as in the original Settlers). The players also get currency for manufactured goods which in turn they spend on walls and towers to surround the city, which earn prestige points which ultimately count toward victory points. Probably the most interesting other detail is that instead of rolling dice, a special deck of cards is used to reveal the production number -- and possibly an event -- at the beginning of each player's turn. Belongs to the Catan Series.