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The Golden City cover
BGG · needs curation

The Golden City

Editrice Giochi · 2009

BGG #4009
3–460 min6.6
From far away, the adventurers have come to the island with the golden city in its center. Just arrived, they open up the first shop directly at the coast. Already it is possible to open up other ones in the villages along the street connections. That's worth it because through that you'll get goods, keys, money, and concessions that you need for getting ahead. And finally the first is able to establish himself in the golden City and thus get the most precious trading contracts. The Gold Trilogy Part one of "The Gold Trilogy" (besides Valdora and Felinia) Recommendations: Best Family Game 2009, Świat Gier Planszowych Der Portner 2009, 5th place Pfefferkuchel 2009, 5th place Family Strategy Game, Honorable Mention, GAMES Magazine, 2011 Game by Game 2010, Recommendation Expanded by: Two player variant "the big drought" Additional variant for "the big drought"
Fountains cover
BGG · needs curation

Fountains

The Op Games · 2025

BGG #4019
1–530–45 min7.4
Welcome to the elegant city of Florimelle, where a grand beautification effort has begun. In Fountains, you’ll become a master Fountaineer tasked with transforming Florimelle’s gardens and plazas by creating the most magnificent Fountain the world has ever seen! Fountains is a take-and-make game in which each player starts with a round fountain that features a spout and room for four features. On a turn, move one of the tokens 1-3 spaces clockwise around the central board, skipping occupied spaces, to land on an empty space. You then take the top tile next to this token and add it to your board. You can expand out or up or both, but you want to ensure that you have a spout at your highest level and water flowing through all of your lower levels or else you'll have dead zones that won't score. If you stop next to the tiny oval features instead of a tile stack, choose one of these features and add it to an empty space in your fountain. When someone lands on the green, blue, or white space with the matching colored token, everyone scores for the linked item: lilypads, separate pools linked by constant water flow, and fish. (Fish come in three types, and the player who scores fish chooses which color scores.) For each item, you score 1, 2, 3, etc. points if the item is on the first, second, third, etc. level. When a player hits a point threshold, players then score for all three colors once again, as well as endgame bonuses such as 2 points per coin icon and 4 points for a set of fish in the three colors.
Time's Up! Academy cover
BGG · needs curation

Time's Up! Academy

asmodee · 2009

BGG #4030
4–1230 min7.4
Time's Up! Academy is a charades-based party game for teams of two or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring old TV series, music and movies and chooses some of them. Each player's cards and shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many names and titles as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card he likes, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as he likes; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up!