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Mégawatts cover
BGG · needs curation

Mégawatts

Filosofia Éditions · 2008

BGG #4128
2–6120 min7.8
This is the new entry for the Filosofia printing of Power Grid. As the new game changes the map of the original, the two games should be regarded as separate entities. Mégawatts is the French release of the Friedemann Friese game Power Grid. The French edition is produced by Filosofia. As with Power Grid, the object of Mégawatts is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer more efficient plants become available, so by merely purchasing you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. It differs from Power Grid by the maps included. Where Power Grid has the USA/Germany maps, the French version by Filosofia has the Québec/France maps. The Québec map uses minor rules change that makes a bigger use of the renewable power plants to represent the regional reality of hydro-electricity. The ruleset includes the basic game, as in Power Grid plus the minor rule changes for the two maps included. Re-Implements: Power Grid Funkenschlag Expanded by: Power Grid: France/Italy Power Grid: Benelux/Central Europe Atolla Modulis (fan expansion for Funkenschlag) Power Grid: The New Power Plants – Set 1 Power Grid: China/Korea Power Grid: Flux Generator The expansions Power Grid: France/Italy, Power Grid: Benelux/Central Europe and Power Grid: China/Korea include new double-sided game boards. These change the game by not only changing the characteristics of the geography, but also by changing the rules for power plant availability, resource availability, tying plant ownership and/or resource availability and/or price to geographic regions on the map, etc. Incorporated into: Power Grid: Québec/Baden-Württemberg (the Quebec map)
Battle Masters cover
BGG · needs curation

Battle Masters

MB Giochi · 1992

BGG #4142
260 min6.4
Battle Masters is a fantasy miniatures battle game by Milton Bradley, presumably licensed from Games Workshop. The sizeable game box comes stuffed with tons of plastic miniatures, a deck of combat cards and some dice. Players move and fight their armies based upon what card is turned over from the deck. Combat is held on a large vinyl mat 4.5 ft square (Actual Measurements: 55 inches by 57 inches). From the back of the box: Welcome to the world of Battle Masters - the epic game where you command mighty armies locked in a legendary conflict of good versus evil! The noble Imperial Army is ready to meet the Forces of Chaos. You and your opponent must strategically guide 25 army units, featuring over 100 finely-detailed figures, across the gigantic 4 1/2' X 5' Battle Mat. Beware! Ditches, marshes, river fords and the great Border Tower lie before you. The battle unfolds as each turn of a Battle card tells which army units can move and which can attack. Will your army be victorious, or will your opponent destroy you? Who will survive the battle and win the game? The fate of the Empire is decided by you, the Battle Masters! Card Deck: 3 Goblins and Orcs 1 Goblins, Beastmen and Wolf Riders 2 Goblins and Wolf Riders 5 Champions of Chaos and Wolf Riders 2 Champions of Chaos Charge 1 Chaos Archers and Champions of Chaos 2 Beastmen, Orcs and Goblins 1 Goblins, Champions of Chaos and Beastmen 4 Choaos Warriors, Champions of Chaos and Chaos Archers 1 Choaos Warriors, Beastmen, Orcs, Chaos Archers and Goblins 5 Wolf Riders Double Move 1 Whole army move (Chaos) 5 The Ogre Champion 4 Imperial Knights 2 Lord Knights 2 Imperial Archers 6 Imperial Knights and Lord Knights 1 Men-at-Arms and Imperial Archers 4 Men-at-Arms, Crossbowmen and Imperial Archers 4 The Mighty Cannon 1 Whole Army Move (Imperial) 1 Lord Knights and Imperial Knights Charge 1 Lord Knights Charge Ogre Champion cards: 3 Ogre Moves 3 Ogre Attacks Mighty Cannon Tiles: 1 target tile 4 flying cannon ball 3 bouncing cannon ball 2 explosion Note! The following cataloged from an open game. They should be considered minimums! Four Terrain Tiles, Large Hex 1 Ford/Lake 1 Two Sided Wall/Spoiled Lake 1 Ford/Three sided Wall 1 Cannon in Muck/Four Sided Wall Six Red Combat Dice with Skulls and Shields Large plastic battle mat Bits of Cardboard 50 Skulls tokens on black background, square 22 Axe on yellow background, rectangular (could be more) 15 Coats of arms on grey background, rectangular (could be more) 11 Coats of arms on red background, rectangular (could be more) 3 Rubble tokens, irregular shape Imperial Army - 11 bases 9 Imperial Knights consisting of 9 horses (3 each of Blue, Red and Yellow) and 9 riders (gray) 3 Lord Knights consisting of 3 horses (gray) and 3 riders (gray) 1 Cannon and 2 crew - red 10 Imperial Archers (red) 5 Crossbowmen (red) 15 Men-at-Arms (gray) Chaos Army - 14 bases 1 Ogre Champion in black with large mace (in two pieces that snap together) 3 Champions of Chaos consisting of 3 horses and 3 riders 10 Chaos Warriors (dark gray, with halberds) 10 Chaos Archers (dark gray) 10 Orcs (green) 10 Goblins (green) 6 Wolf Riders consisting of 6 wolves (dark gray) and 6 goblin riders (green) 10 Beastmen (black) Other Plastic Bits 4 Hedges, green 25 Banner poles 5 Grey tower pieces 11 Beige bases and red labels (could be more) 15 Brown bases and black labels (could be more) 11" x 17" single sheet assembly instructions (C) 1992
Colonia cover
BGG · needs curation

Colonia

Queen Games · 2009

BGG #4143
3–6120 min6.6
Colonia in the Middle Ages. The largest city of the Holy Roman Empire is renowned for its famous cathedrals and versatile trade. Reputable patrician families hold influential positions in the City Council and are in control of the city’s fortune. They are always striving to increase their riches and to consolidate their power. Each family wants to be the most influential - but only one may achieve this goal! The players take on the role of influential patrician families in Medieval Colonia. They strive to lead their family to the most powerful position by acquiring precious relics. In order to achieve this, players must buy commodities and produce and sell goods. Only families selling their goods for a high price can afford expensive relics. The player owning the most valuable collection of relics at the end of the game will be the winner.
Telestrations: 6 Player Party Pack cover
BGG · needs curation

Telestrations: 6 Player Party Pack

Goliath Games · 2014

BGG #4145
4–615–20 min7.3
This is the family sized (4-6) player version of Telestrations. Gameplay alternates between drawing an image based on your given word, or guessing a word based on the image you've been given. The humor starts to come out when people misinterpret what they had, and the results become more and more outrageous. Its like the old game of telephone with illustrations, hence the name. From the publisher: "The Telestrations Family Pack is perfect for families or small groups of friends. Make hilarious memories with the ones you love or start all new friendships with the perfect ice-breaker game." "Includes: 6 Erasable Color Coiled Sketch Books, 6 Dry Erase Markers, Over 800 total words & phrases to sketch & guess, 3 Clean up cloths, 1 Die"