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Russian Front cover
BGG · needs curation

Russian Front

The Avalon Hill Game Co · 1985

BGG #4155
21200 min7.3
A Game of the War in the East: 1941-44. Russian Front is a wargame that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II. The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, YOU are in command. Alternate scenarios: Games can be played that start in May or June of 1941, in 1942, or in 1943. Unique Combat system: Combat occurs within a hex, units take incremental losses, and battles can require more than one round of resolution. Land, Air, and sea: Units are included for and battles occur in all combat environments. Blitz Attacks: Armor units may breakthrough fronts to drive deep into enemy territory. Variable Endings: End any game at the conclusion of a six month period or continue on to the end of the campaign. The Basic rules allow players to quickly start playing the game and mastering the system. The Advanced and Optional rules allow players to choose the levels of complexity and detail that they enjoy. TIME SCALE: One month per turn. MAP SCALE: Twenty-five miles per hex. UNIT SCALE: Corps, armies, fleets, and flotillas. PLAYERS: Two. PLAYING TIME: From two to eighteen hours, depending on the scenario and rules used. —description from the back of the box ScenariosIncluded in the game are three scenarios: 1941, 1942, and 1943. The Barbarossa scenario also has an early start option with some historically plausible options for allowing this. The '42 scenario, while historical, is quite imbalanced in favor of the Axis player. Is a great way to practice the Summer '42 turns though so it is certainly recommended. Finally is the '43 scenario. This is imbalanced in favor of the Soviet player and is essentially Barbarossa in reverse. It is very, very important that players practice this one. It is the best way to learn the strengths of the Soviet side. Consolidated RulebookThe Avalon Hill Game Company (TAHGC) quickly released a few important errata for the printed game. This was released in GENERAL 22-4. Then, two years later, extensive errata was released in GENERAL 24-1. Both of these are available for download in the 'files' section below. However, a new digital rulebook is available for download with all errata already incorporated. This is also available in the 'files' section. The Wargame Academy Tournament RulesVarious rules are subject to interpretation. The stated goal of the Wargame Academy is to provide a tournament rulebook where interpretive rules are explicitly stated with only one ruling. This will enable tournament play. Visit www.wargameacademy.org for more information and for a copy of the book. Map ExtensionsSome players through the years desired a bit more space on the map. To that end custom map extensions have been designed by more than one player. The VASSAL module now has map extensions available as an option for play. West to Berlin, Northeast to Archangel, and Southeast to Baku are all included. Later these extensions will be available for download in a printable file. (additional information by user JokerRulez)
Baltimore & Ohio cover
BGG · needs curation

Baltimore & Ohio

Eagle-Gryphon Games · 2009

BGG #4156
3–6120 min7.1
With a bright Peep from the whistle, a full Chuff from the pistons and a powerful Clank from the drivers, America's first steam locomotive moves down the steel rails of the Baltimore & Ohio Railroad in Baltimore in 1830. This strategic railroad game extends from the first of America's railroads through the golden age of steam, where pioneering rail barons knit together the fledgling United States with iron roads, realizing the full power of the nation's mighty heartland. Each player takes the roles of railroad presidents and their wealthy investors, betting that their capital gambles will pay off handsomely. Baltimore and Ohio is not a game of luck or chance, but a competitive struggle of wits, savvy and guile. With the resources at hand, should you focus on further expansion, technological breakthroughs or emerging markets? This modern classic has all the challenges faced by the empire building capitalists that created a superpower. Eddie Robbins' Baltimore & Ohio is a no luck, no auctions, 3+ hour, grand strategic economic slugfest of a train game, for 3-6 players. It was part of the Winsome Games' 2009 Essen Set, has been licensed to Eagle Games and will be released by Eagle in 2010. The railroads in the game are: Baltimore & Ohio Boston & Maine Chesapeake & Ohio Erie Illinois Central New York Central New York, Chicago & Saint Louis (aka Nickel Plate) New York, New Haven & Hartford Pennsylvania Wabash
Timeline: Americana cover
BGG · needs curation

Timeline: Americana

asmodee · 2014

BGG #4164
2–815 min6.7
From the first Stetson hat to the unveiling of the first iPad, America's history and its popular culture have gone hand in hand. See if you can remember when the Red Sox traded Babe Ruth, or when Lindbergh crossed the Atlantic. American popular history was never this much fun! Timeline: Americana takes the players through a historical tour of the popular history of the country. Each player has a hand of cards, and they take turns trying to place those cards correctly into the growing timeline. Guess correctly to get rid of all your cards and win! Themes included are: Sports, Events, Music, Inventions, and Cinema
Aquaria cover
BGG · needs curation

Aquaria

Delicious Games · 2025

BGG #4168
1–445–120 min7.2
In Aquaria, you and your friends compete to have the most expertise in maintaining a thriving aquarium. Build your aquarium from scratch to see who can maintain the best aquascape and fauna. One to four aquarists will see who can best accomplish their marine goals. Throughout the game, players will buy new fish, feed them, and keep their aquarium in tip-top condition. Players will also show how they have progressed in their aquarist studies by how far they have moved on the encyclopedia tracks. Whoever has the most points at game's end wins. With an approximate playtime of 45-minutes per player, this game from award-winning best-selling designer Tomáš Holek is crafted to delight even the most seasoned gamers. Featuring breathtaking artwork throughout, it immerses players in a captivating experience - where you can build the perfect aquarium, no water changes or live fish required!
Sherlock: The Tomb of the Archaeologist cover
BGG · needs curation

Sherlock: The Tomb of the Archaeologist

GDM Games · 2018

BGG #4173
1–840–60 min6.6
In each Q case, you try to solve a mystery case with 32 clues. In Q: Tomb of the Archaeologist, you must answer some questions about Edward Carter's murder. «we start this news broadcast on 25th of August of 1923 with a sad new: the passing of famous archaeologist and explorer Edward Carter. According to sources close to the family, the renowned professor was found by his wife inside his study, with a letter opener stabbed on his back. Because the violent nature of the happening, Scotland Yard has begun a formal investigation and is interrogating his closest friends and colleagues. This afternoon all university classes at Oxford will be stopped for some minutes to pay homage to one of the finest members of its community.