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Battleship Galaxies cover
BGG · needs curation

Battleship Galaxies

Hasbro · 2011

BGG #4367
2–470 min6.5
Battleship Galaxies is a space combat miniatures game that is a distant cousin to the original Battleship game. The two opposing forces represented in the game, the human Intergalactic Space Navy and the alien Wretcheridians, are represented by 20 starship miniatures. There are figures for several different ship types and each has an individual reference card that defines the characteristics (e.g., weapons, movement, shields) of that ship. The game is scenario driven and each scenario defines the goal of the game as well as the initial setup of the starfield hex board. Each turn, players have a certain number of energy points that can be spent to perform actions such as movement or firing. Combat is resolved by rolling special dice: a 10-sided die with letters and an eight-sided die with numbers. The resulting letter-number combination is compared to the target ship’s reference card to determine the result. Hits on a ship are indicated by placing colored pegs in the figure’s base.
12 Rivers cover
BGG · needs curation

12 Rivers

Good Games Publishing · 2025

BGG #4371
2–445–75 min7.1
You are the leader of a tribe whose people explore the fabled twelve rivers flowing from a mystical lake high in the mountains. Your goal? To find the magical coloured pearls that roll down the rivers in the current. Perhaps a helpful fairy may help you on your quest! Where the rivers converge there is a village where many people and animals live in harmony. There you can make life-long friends and deliver the pearls you have collected, to be used to heal, grow, and ensure another prosperous year for all. In each of 5 rounds of play, take turns paying camp cards (resources) to place your 3 tribe tokens into various slots along the rivers, to get the magic pearls you need. Pay more camp card resources to place higher up the rivers to pick pearls earlier. However, with clever placement and use of camp card powers, you can still get valuable pearls efficiently downstream. Use your Tribe tokens to block then collect magic pearls that flow down the 12 rivers. Collect pearls needed by villagers to ensure prosperity for the village at the bottom of the 12 Rivers. Once all tribe tokens are placed, release the magic pearls to roll down the rivers. Then collect a pearl at each tribe token you placed, and store it on your Alpaca for now. Remaining pearls roll downstream to be blocked and picked at other tribe tokens, or end in the lake. Along the way you will pick up helpful fairy tokens, and try to match Alpaca goals that reward you with points for collecting sets of particular pearl colours first. To score the pearls you collect, transfer them to villagers you recruit from the village, and strive to score their bonus goals too. After 5 rounds the player with the most points wins. —description from the publisher
Sausage Sizzle! cover
BGG · needs curation

Sausage Sizzle!

25th Century Games · 2012

BGG #4379
2–415 min6.5
What's that delicious smell?!?! The humans are having a Sausage Sizzle and it’s drawing a crowd of hungry Aussie critters! One by one, a Quokka, Crocodile, Platypus, Echidna, Snake, and Kangaroo will try to sneak food away from the barbie. Making off with any food is good, but those sausages sure look the tastiest! The game is played over six rounds, with players taking turns in clockwise order. On your turn, your goal is to roll and re-roll dice to get many of the same Critter together with high values on the Food dice. You can choose any Critter you wish for scoring but beware! You can only score one Critter each round, and each Critter can only be scored ONCE during the entire game. But what about the Sausages?!? Normally a Sausage on the Food dice counts as a 1, but if you manage to lock in all four of your Food dice showing Sausages, the value of a Sausage jumps up to 7 that round! What is a Sausage Sizzle? A traditional Aussie Sausage Sizzle consists of a beef sausage (a “snag”), in a slice of white bread, with grilled onions and sauce, usually tomato or BBQ. It has become an icon of Aussie outdoor living and a mainstay at community events. —description from the publisher
Solarius Mission cover
BGG · needs curation

Solarius Mission

Spielworxx · 2016

BGG #4382
2–460–150 min7.2
In the distant future, the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice. Under the name of Solarius Mission they begin a project to explore other planets, build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission? With their space ship, the players explore far away planets, develop new technologies with their tech dice, and send settlers into space. They try to prevent space contamination. Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent, who will win in the end? Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting, with a dice-draft, dice manipulation, and resource-management mechanism. It can best be described as a mid-weight euro-style game.
Mystery Rummy: Al Capone and the Chicago Underworld cover
BGG · needs curation

Mystery Rummy: Al Capone and the Chicago Underworld

Eagle-Gryphon Games · 2003

BGG #4384
2–420–40 min6.8
Mystery Rummy: Al Capone and the Chicago Underworld, the fourth title in the Mystery Rummy series, introduces some elements of Canasta with players scoring bonuses for collecting complete sets. Sets have varying numbers of cards in them, from Mike Heitler with four cards up to Al Capone with eight. The four types of gavel card make cards accessible everywhere: "Agent Meeting" searches other players' hands, "Eliot Ness" searches the deck, "Search Warrant" looks in the discard pile, and "Raid" allows you to take an opponent's already melded cards, provided you have at least three melded. All these mechanisms help make completing entire sets for their bonuses something you can reasonably strive for – while also putting you on guard against your opponent doing the same.
PAX cover
BGG · needs curation

PAX

Irongames · 2011

BGG #4386
1–430–45 min6.7
Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore "pax", or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side? The players play the part of the escaped slaves who try to increase their sphere of influence and undermine the Roman establishment. Using their cards, they expand their power in seven different categories. At the end of the game, each player tries to be stronger than Rome - and, of course, stronger than any opponent. Through intrigue, however, a player can join forces with Rome and thus contribute to its victory over the slave revolt. PAX is a multi-faceted game of card management and influence in which each card requires a tricky tactical decision. With two copies of the game, up to eight players can compete for a foothold in the Roman Empire.
War of 1812 cover
BGG · needs curation

War of 1812

Columbia Games · 1973

BGG #4390
290 min7.0
(from Columbia Games website:) War of 1812 is an elegant strategy wargame depicting the Anglo-American struggle to control the Great Lakes and Canada. War of 1812 sets up in five minutes and plays in 1-2 hours. This classic game has been enjoyed by thousands of gamers for over 30 years. Unit types in this edition include artillery, cavalry, infantry, and navies. The map board is unchanged from previous editions. (see War of 1812 webpage for full history of this war)