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Federation Commander: Klingon Border cover
BGG · needs curation

Federation Commander: Klingon Border

Amarillo Design Bureau, Inc. · 2005

BGG #4392
2–860 min7.5
From the designer of Star Fleet Battles, Federation Commander is the fast moving game of starship combat in the Star Fleet Universe. Mounted game boards, laminated full color ship control cards and gorgeous full color counters highlight this re-imagining of the Star Fleet Universe with 21st century production values. This was the initial product for Federation Commander, and was the original base set. There are other base sets and expansions for the Federation Commander Series. Much effort has gone into streamlining the game - there are 8 impulses rather than 32. One die roll allocates up to 10 points of damage, rather than 2 dice per damage point that strikes the ship. Color coded charts and ship cards reduce the mental overhead of remembering what goes where. Gone is the tax form of energy allocation, replaced by a free flowing dynamic "on the fly" power allocation system. Maneuver has had countless special cases removed and streamlined. This is not an introduction to Star Fleet Battles, but a re-imagining of starship combat in the Star Fleet Universe, redesigned from the ground up to appeal to a wider audience and reduce rules lawyer-ism. Included in the rules are the 'free form" (hexless) movement rules that have been in use for years; the hex map is scaled for miniatures bases, and the game is designed to be easy to port over to miniatures adaptations.
Onward cover
BGG · needs curation

Onward

Skytear Games · 2025

BGG #4398
2–445–90 min8.5
Onward is the spiritual successor to Skytear, the competitive card-driven game inspired by MOBA video games such as League of Legends or DOTA2. Players split into two teams, with each player controlling two or more champions. The goal of the game is to destroy the enemy nexus that is a portal in the enemy base. The game takes 45 to 90 minutes depending on the map that can have two or three lanes. Lanes are corridors connecting the two nexuses and are populated with towers and minions from both teams. Towers are defense structures preventing enemy champions and minions from rushing into the nexus. Minions are weak units that grow in strength as they increase in number. They always try to advance toward the enemy nexus and attack any enemy in their way. Jungles are dangerous areas between lanes where champions can venture to defeat monsters to gain gold and buy powerful items. The river is a central area where your champions can go fight the colossal outsider... or die trying! —description from the publisher
Catan Histories: Struggle for Rome cover
BGG · needs curation

Catan Histories: Struggle for Rome

999 Games · 2006

BGG #4404
3–4120 min6.4
Catan Histories: Struggle for Rome is a new Settlers of Catan game. The game can be compared with the Settlers historical scenarios. On the board you have a fixed map that represents southern Europe. The players represent Germanic tribes that are marching on Rome. Each player has two armies that start in the northeastern corner of the board. These armies will move across the board, pillaging cities for resources. From the Box: The Romans rule over an enormous empire. It stretches from Great Britain to North Africa, from Spain across the Black Sea. But now, Rome holds its imperial breath. The empire is weak, and wild barbarian hordes from the vast eastern steppes surge across the frontier. You are the ruler of one of those barbarian hordes, pouring into the rich and decadent West. Fast horsemen and dangerous warriors - lured by the rich Roman cities ready for plunder - follow your every command. Your noble tribe is strong, but rival princes stand in your way! Are you wily enough to outmaneuver them? Can you find a swifter way to your rich goals? Can you concentrate your savage forces at the crucial moment? Can you outpace the other princes as you pillage city after city? But before your warriors grow weary of wandering, will you have enough wealth from plundering to found your own kingdom? Your fate is in your hands: civilization is ripe for conquest! Will you forge a mighty new kingdom? Or disappear into the vortex of history? Will you be the one to inherit the storied glory of Rome? Contents: 1 game board, 40 plunder counters, 90 cards, 40 gold coins, 4 turn overview cards, 2 dice, 1 legionnaire, rulebook, over 100 miniature plastic figures.
Dschunke cover
BGG · needs curation

Dschunke

Queen Games · 2002

BGG #4406
3–445–60 min6.6
Asia's floating markets are pulsating with life. Junks are packed tightly together, bursting with loads of exotic goods from every part of the world. Merchants and their trainees move from boat to boat across narrow wooden foot-bridges, buying for the big markets in the city. In order to make the best deals is it important to be at right Junk at the right time. Skillful coordination of your actions is vital, if you want to become one of Asia's most respected Trade dealers.
Star Fleet Battles: Captain's Edition Basic Set cover
BGG · needs curation

Star Fleet Battles: Captain's Edition Basic Set

Amarillo Design Bureau, Inc. · 1990

BGG #4408
1–6180 min7.6
The lead product of Star Fleet Battles Captain's Edition. This is the fourth edition in the Star Fleet Battles series, and it is the current edition. There have been two major reprintings of the rules, each of which incorporates some errata and cleanup in the rules in 1999 and 2005. These can be identified by a year printed on the lower part of the front cover (of the books, not the front cover of the box). Re-implements: Star Fleet Battles Star Fleet Battles Designer's Edition Star Fleet Battles Commander's Edition