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Escape Room in a Box: The Werewolf Experiment cover
BGG · needs curation

Escape Room in a Box: The Werewolf Experiment

Mattel, Inc. · 2016

BGG #4415
2–830–90 min7.0
Based on the wildly popular new form of live action gaming in which a group of people gets locked in a room and has to solve puzzles in order to escape, Escape Room In A Box: The Werewolf Experiment has all the excitement of the “room” crammed into a box so players can have the same immersive and challenging experience in a one time play table top game in the comfort of their own home (and for a lot less money!). In Escape Room In a Box: The Werewolf Experiment a group of two to six people has only one hour to work together in order to find clues, solve puzzles, and crack the codes that will unlock the antidote and keep them from turning into werewolves!
Pixel Tactics 3 cover
BGG · needs curation

Pixel Tactics 3

Delight · 2014

BGG #4424
230 min7.0
Pixel Tactics 3 can be played as a standalone game or used to expand previous Pixel Tactics games. It also comes with new play modes such as Epic Constructed (60-card decks), Cube Draft, and more that you can access by combining all three Pixel Tactics games (plus any mini-expansions)! Pixel Tactics 3 contains 25 new heroes including: Gerard Matranga / Mercenary – Ignore wave restrictions on attacking! Alice Zero / Failsafe – Who allows you to switch leaders mid-game! Arret Draamivaar / Dispatcher – Recruit up to 14 heroes at once! Cherri Seneca / Dreamseer – Drawing cards is a free action for you! Udstad / Golem – Forces your opponents to flee in terror! Pixel Tactics 3 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways. In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle. Play continues until either player's leader is defeated. A typical game is best of three or five rounds.
Neuroshima: Convoy cover
BGG · needs curation

Neuroshima: Convoy

IELLO · 2012

BGG #4438
230–40 min6.6
Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York. Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to... Neuroshima: Convoy, first published as The Convoy, is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon, Clown, or Juggernaut), modules to attach to the robots (Network module, Kasparov module), and special cards (such as Push back, or Move). He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle. The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG), buildings (such as Bunker or EMP Cannon), and many special cards (Move, Retreat, Medic). The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.