179,663 games available

Choose your next story.

Explore the catalog. Curated games have tailored logs, verified achievements, and campaigns.

Dust cover
BGG · needs curation

Dust

Dust Games · 2007

BGG #4493
2–660–180 min6.4
Dust is a strategy board game of conquest and control. Seize power sources and capitals, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination. Players will probably recognize the map as that of Earth, but what they will not see are any borders or nations. In the world of Dust, the unending war and the new technologies have altered the political face of Earth beyond all recognition. At the beginning of each turn, players select a card from their hand. This card represents their strategy for the coming turn and to a large extent dictates the actions a player can take. During their production phase, players spend production points to buy additional factories and units. Each individual unit type has its own unique statistics and effects, so players have to carefully consider the composition of their armies. In combat, players alternate rolling dice and destroying units until one side has been eliminated (either due to casualties or retreats) or a cease-fire is declared. At the end of each game round, players score victory points for power sources, capitals, and majorities they control. The player who controls the most land areas earns bonus victory points, as does the player who controls the most sea areas and the player who controls the most production centers. The first player to amass a set number of victory points while also controlling a capital is the winner. Only once a player has amassed at least half the victory points required to win can he or she attack an enemy capital. Once the war has been so escalated, however, then all players are free to attack capitals. Dust English Rules Premium Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Prem_Eng.pdf Dust English Rules Epic Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Epic_Enig.pdf Backstage http://www.kaleidosgames.com
Merchants cover
BGG · needs curation

Merchants

Pegasus Spiele · 2007

BGG #4507
2–430 min6.6
Your goal in Merchants is to make as much money as possible, ideally by having the right goods at the right time to earn more at the peak of sales. To start, lay out six goods cards face up in a demand row. Goods cards come in six colors, and the more cards of a color on display, the more in demand that good is. Each player gets a hand of three goods cards and (on the table) two ship cards; in turn, each player places a goods cube of their choice on a ship, then they place a goods cube on their other ship. On a turn, you take two actions. The first action is one of these choices: Exchange a goods cube on one of your ships with a cube of a different color, if available. (Each good has only five cubes.) Buy a special card, which are explained below. Pass. The second action is one of these choices: Play goods cards of one color onto cards in the demand row, placing each card played onto a different spot in the demand row, covering the card already present; after you do this, each player with cubes of the color played receives 1 coin for each visible card of this color per cube on their ships. (For example, if red was played and you have two red cubes and three red cards show in the demand row, you gain 6 coins.) Draw two goods cards from the deck. The special cards you can buy aren't worth money on their own, but they can help you earn more coins: Ship (costs 10 coins): After buying the ship, place a goods cube from the reserve on it. Office (8 coins): After your second action, draw a goods card from the deck; if you have three offices, draw three cards. Docker (12 coins): If you exchange goods for your first action, you can exchange one extra goods cube per docker you have. Trade agreement (11 coins): If you earn coins in any player's second action, gain 2 extra coins per trade agreement you have. When the goods deck runs out, the game ends immediately. Whoever has the most coins wins.