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Wise and Otherwise cover
BGG · needs curation

Wise and Otherwise

wiseandotherwise.com, Inc. · 1997

BGG #4515
2–645 min6.6
Aptly described as Confucius plays Balderdash. One player is designated as the Reader each round. That player reads the first part of an old saying or proverb to the group, and states the country of origin for that proverb. The remaining players must secretly write an ending for the proverb and pass it to the Reader, who collects all possible endings. The Reader shuffles the submissions, and then reads each ending aloud for the group. Players must then vote for the ending they think is authentic. A player gets 2 points for each vote that their submission receives, and an additional 2 points if they vote for the correct ending. If no player votes for the real ending then the Reader is awarded 3 points. Once a player has earned 20 points, the game is over. If there is no winner at the end of a round, then the next player becomes the Reader and this process repeats. "All the Wit of the World... is Not in One Head" With 2500 sayings from across the world, creative wordplay and careful use of dialect are just as important in this game as the metaphors that you create. "The Beginning is... Half the Whole" Below are a few sample proverbs from one of the cards in the game. There's an old Tibetan saying: "It is no use trying to tug a..." There's an old Zambian saying: "A small thing is not noticed..." There's an old Dutch saying: "For the sake of the grease the cat licks..." There's an old English saying: "Cheese and money should always..." There's an old Croatian saying: "Those who eat porridge..." Only the first half of the proverb is shown here - if you want to find out how the proverb ends, you'll have to play the game!
Moytura cover
BGG · needs curation

Moytura

Bitewing Games · 2026

BGG #4527
1–245 min8.1
The battle of Moytura has begun. As a leader of the Tuatha Dé Danann, spread your influence across the land to succeed in your quest to become High Ruler of Ireland, invoking the powerful deities of the Tuatha Dé Danann to aid you in your cause with their command of water, travel, war, and creation — but the road will not be easy for in your path to legend stand the sinister Fomorians and other mythical beings hungry for battle, not to mention a rival clan with ambitions of their own. Steel yourself and prepare for a legendary struggle. Rewrite the myths of Ireland, chieftain, and take your place as the true High King! In Moytura, you and your opponent command competing factions of the Tuatha Dé Danann, but you are not the only ones struggling for control of ancient Ireland. Three enemy clans act together as a third opponent faction that competes with the players and scores points. Points are gained by having the most influence across Ancient Ireland at the end of each era. Within each of the eleven regions, the faction with the most or second most units across all the spaces of a region will score the indicated points. After two eras, the faction with the most points wins. Each round, the two players and the enemy faction each take a turn. On their turn, a player selects a deity tile (possibly spending worship tokens to reach it), then performs that deity's actions. When used, a deity tile resets to the most expensive position in the track. Deity tiles let players expand their influence and battle enemies according to the deity's unique abilities On the enemy faction's turn, an activation card is revealed from the deck that expands one of the three clans. Some activation cards are stronger than others, and players must carefully track which clans are most likely to attack and where. Only the player who cleverly outmaneuvers their opponent while carefully keeping the enemy faction in check will be able to secure the victory. Moytura features seven map set-ups for any combination of clans. The game also includes three special enemy clans that replace 1-3 of the standard Fomorian clans. These special clans introduce more challenging foes with asymmetric abilities: the Ellén Trechends (three-headed beasts) expand in all directions, the Oilliphéist (sea serpents) expand rapidly along the coast, and the Banshees invade targeted regions instead of spreading out from their largest group. You can also enjoy a solo / cooperative variant if you prefer playing that way! Thanks to the intuitive enemy faction system built into the main game, Moytura lends itself easily to these optional variants. —description from the publisher
Formidable Farm cover
BGG · needs curation

Formidable Farm

2F-Spiele · 2025

BGG #4528
1–430–45 min7.0
In Formidable Farm, you tirelessly try to fulfill the wishes of the village population for field crops. At the start of the market day, you set the number of trades you need to fulfill until the evening. Initially, you do not know the details of the village population's wishes, and you can only work through the trades one after the other. The village population follows simple rules for all their wishes: If you supply the needed field crops, you will get a reward. If a customer wants tomatoes, they give you two bags of wheat. If you organize a hoped-for sheep, the customer trades your surplus cucumbers for pigs. For two cucumbers and a bag of wheat, you immediately get details for another three wishes. If you have delivery problems, you can make additional trades at the market to get needed rewards. You also can use each of your fulfilled trade cards to pay for advantages. If you are the first to fulfill the wishes of the village population, you win Formidable Farm and enjoy an early end of the work day.