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Rock the Beat cover
BGG · needs curation

Rock the Beat

asmodee · 2008

BGG #5184
4–1230 min6.3
Players in Rock the Beat do just that, creating a steady beat by slapping their thighs and clapping their hands to the rhythm of the Queen song "We Will Rock You". At the start of the game, each player receives a card showing a symbol that the player can create with her hands: deer antlers, thumb's up, thumbing your nose, etc. Once the beat is established, the start player replaces the clap with her own symbol, then the symbol of another player, e.g., slap, slap, <<thumb's up>>, slap, slap, <<antlers>>. The player who holds the antlers card must repeat his own symbol on the next clap, then "throw" someone else's signal. When a player messes up the rhythm or fails to respond to his signal, he receives a new symbol card, while his old one goes to the player who threw him the symbol. This latter player now has two symbols in front of him, making gameplay trickier for him. Who will keep rocking the beat and collecting cards?
Call of Cthulhu: Collectible Card Game cover
BGG · needs curation

Call of Cthulhu: Collectible Card Game

Edge Entertainment · 2004

BGG #5189
230 min6.9
From FFG's Chris: The Cthulhu genre is among the most recognized and well-regarded in the gaming hobby, and we hope to provide a fast, clever, and horrific collectible card game in this juicy setting, complete with 1920&rsquo;s paranormal investigations, jaded detectives, mad cultists, and horrors from beyond the stars. From the press release: The CALL OF CTHULHU CCG will have no relation or compatibility to the Mythos Collectible Card Game published by Chaosium, Inc in the late 1990&rsquo;s. Fantasy Flight&rsquo;s CALL OF CTHULHU CCG will present new and innovative game play which will be simply, fast, and yet provide a deep and dynamic experience for players. The CALL OF CTHULHU CCG will seek to inspire the wonderful flavor of the Cthulhu genre, such as the flavorful "pulp" 1930&rsquo;s environment, arcane tomes and secrets, paranormal investigations, the elder gods and their terrible servants, dark sinister plots, inhuman conspiracies, and dangers from beyond the stars. Reimplemented by: Call of Cthulhu: The Card Game Online Play OCTGN
Ristorante Italia cover
BGG · needs curation

Ristorante Italia

ElfinWerks · 2011

BGG #5198
2–590 min6.8
In Ristorante Italia, each player owns an Italian restaurant, a restaurant that he wants to make better than everyone else's in order to have the most points at the end of the game. To do this, a player must set up the menu, draw recipe cards, go to the town markets to collect needed ingredients, improve and enlarge the restaurant, improve the staff's cooking skills (as indicated by the cook-o-meter), and otherwise do whatever is necessary to have the most exemplary restaurant in the city. Ristorante Italia lasts four phases, with each phase being comprised of three rounds. In each round, players can perform two actions from this list: draw recipe/wine cards, buy ingredients, buy rooms, take a "personal touch" cube, buy a bonus card, or buy a cooking training course. Special events during the game include VIP visits, culinary reviewer visits and the final National Cooking Contest, in which players will compete with their best recipes. To achieve victory, players can follow an economic strategy &ndash; focusing on a menu which provides a strong revenue &ndash; or a quality strategy, in which the restaurant features special recipes matched to unique wines. Both strategies can lead to victory, and a balanced strategy can also be a good idea. Ristorante Italia, scheduled for release in October 2011, can be played in two versions: Recipes for Novice Cooks (lighter version) and Recipes for Great Chefs (complete version).
Warmaster cover
BGG · needs curation

Warmaster

Games Workshop Ltd. · 2000

BGG #5202
2–99120 min7.2
Warmaster is a set of fantasy miniatures wargame rules developed by the same company as produced Warhammer, Warhammer 40,000 and Lord of the Rings miniatures rules. This is not a complete game; players are required to independantly purchase miniatures and construct a playing surface (wargames terrain). The game is scaled for 10mm miniatures (1:144, N Scale), and is designed to represent combat at the regiment and brigade level set in a fantasy/renaissance techology world. In Warmaster, combat and casualty calculations occur at the stand level. That is, for every stand in a unit, a number of dice are rolled in combat. As whole stands are removed by sustaining casualties, the number of dice similalry decreases. The command mechanism in Warmaster is simple but evocative. Each leader model has a Command factor. To issue a command, such as 'move forward' to a unit, two dice must be rolled against that target command factor. For every subsequent order attempted the target number becomes more difficult to achieve. As a consequence, despite being on the surface a move-counter move system, the turns are variable length and each player may not have the full opportunity to achieve everything they may want to. This simple mechanism introduces enjoyable tension into what is otherwise a largely conventional set of wargame rules. Expanded by: Warmaster Annual 2002 Warmaster Annual 2003 Warmaster Armies Re-implemented by: Warmaster Ancients The Battle of Five Armies Supported by the Warmaster magazine.
Okko: Era of the Asagiri cover
BGG · needs curation

Okko: Era of the Asagiri

Hazgaard Editions · 2008

BGG #5205
240 min6.7
Okko is a miniature game that is played on a board with squares. It simulates skirmishes between Samurai and other typical Japanese-inspired characters (Ninjas, Geishas !!!) in the empire of Pajan. Each player controls from 4 to 6 characters Okko is released as basis boxes containing the rules, adventure book, 6 double sided modular game boards, 10 special dice and 20 cardboard miniatures. There are pewter miniatures (unpainted) to replace the cardboard minis included in this game. Okko is inspired from a comic published by "Les Editions Delcourt" (French), "Archaia Studios Press" (English) and "Silvester Strips" (Dutch), "Carlsen Comics" (German)
Airship City cover
BGG · needs curation

Airship City

analog lunchbox (アナログランチボックス) · 2018

BGG #5206
3–475–120 min6.9
airship city (飛行船都市) is a heavier game from Japanese doujin publisher analog lunchbox. Electing to make a new home among the clouds, humankind has assembled a variety of airships to provide utilities, thereby creating "airship city". As airship engineers, you gather materials and work hard to build airships to further the development of airship city. In order to build airships efficiently, you need to donate airships to cultivate a positive relationship with the city, renovate your workshop, hire workers, and occasionally piggyback off other engineers to acquire resources. You can contribute to the city's development not only by donating airships, but also by building public facilities and participating in trade. Will your contributions to the development of airship city earn you fame as an airship engineer? &bull;&bull;&bull; 新たな居住地として「空」を選んだ人類は、都市に必要な施設を備えた様々な飛行船を集めて「飛行船都市」を完成させました。 そこで、飛行船技師のあなたは飛行船都市の発展のために、各所で資材を集めて飛行船造りに励みます。 効率的に飛行船を造るためには、飛行船の寄贈を通して都市と良好な関係を築きながら、工房を改築したり、人材を雇用したり、時には同業者に便乗して資材を獲得することも重要です。 また、飛行船の寄贈だけでなく、公共施設の建造に携わったり、交易を行うことでも都市の発展に貢献することができます。 あなたは飛行船技師として、都市の発展に貢献し大きな名誉を得ることができるでしょうか。