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Infinite City cover
BGG · needs curation

Infinite City

Alderac Entertainment Group · 2009

BGG #5216
2–645 min6.2
A rich new world has opened up. Resources are plentiful, the economy is booming, and the capital city of this new world is expanding like never before! Even though many corporations scramble to stake a claim in the exploding prosperity, only one can claim ownership! Who will take over the Infinite City? Will you place the capital next to the port, claiming both as your own? Will you use the transit station to move another player’s military base out of the way, or place your embassy to steal his temple? Will you try for a greater area under your control, or move to capture key buildings? Infinite City is a standalone tile game in which players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings. Infinite City uses tiles to represent buildings, and colored pegs to represent control by players. The tiles are mixed, five tiles are dealt to each player, and five tiles are placed face down in the shape of a cross at the center of the play area. On their turns, players play a tile face up adjacent to one of the five starting tiles or a previously played tile, play one of their colored pegs on the tile, and follow the instructions on the tile. These instructions may lead to playing additional tiles, drawing tiles, moving tiles previously played, turning face down tiles face up, taking tiles from opponents, preventing actions or even exchanging hands of tiles with other players. When players finish their turns, if they have less than five tiles in their hands, they draw additional tiles so that they end their turn with at least five tiles. The game ends when one player places the last of his colored pegs, or the fifth Power Station tile is played. Each player is awarded points for contiguous groups of at least three tiles controlled by him at a rate of one point per tile. Some tiles have a point value number in the corner; players receive the number of points indicated for such tiles that they control. Also, some tiles have silver rings; the player controlling the most of these receives one point per such tile. The player with the most points wins.
Space Race: The Card Game cover
BGG · needs curation

Space Race: The Card Game

(Web published) · 2017

BGG #5220
1–430–60 min6.8
The world struggles in the Cold War, and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement? Space Race takes place during the first seven decades of the space conquest, and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game, players will develop their Space Agencies by acquiring various cards (engineers, technologies, space programs) from a shared pool of cards called Universe. Space Race is a card game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries. The game is played in seven rounds. In every round, players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this, players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency, builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race. Space Race uses a simultaneous action selection mechanism at the beginning of every round, when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once, players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.
Article 27: The UN Security Council Game cover
BGG · needs curation

Article 27: The UN Security Council Game

Stronghold Games · 2012

BGG #5221
3–630 min6.4
Article 27: The United Nations Security Council Game gets its title from – yes, you guessed it – Article 27 of the United Nations Charter, which includes these two provisions: 1. Each member of the Security Council shall have one vote. 2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members. In this negotiation game, each player represents one member of the UN Security Council and will both present and be presented with different proposals. In each round, one player acts as the UN Secretary General, presents a proposal to the Council and presides over a negotiation period that lasts no more than five minutes. The proposal will affect five issues – military, currency, etc. – in various ways, and each player has a secret document for the round that tells him how a change in each issue will affect him. All players openly negotiate on what they need in terms of points and bribes in order to vote for that proposal. After at most five minutes, the Secretary General closes negotiations by banging his wooden gavel, then players vote yes or no on the proposal. Any "no" vote kills the proposal, as in the United Nation's actual Security Council – but vetoing a proposal costs a player points, so he might prefer to look for deals that will enable him to say "yes". The Secretary General scores a bonus when his proposal succeeds, so he and others who will benefit might be willing to negotiate to make the proposal sweet for all. After each player has served as Secretary General once (twice in a three-player game), each player scores based on bribe money on hand, points scored from proposal cards, and how well the player fulfilled the secret agenda card he received at the start of the game.