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Vs System 2PCG: The Marvel Battles cover
BGG · needs curation

Vs System 2PCG: The Marvel Battles

Upper Deck Entertainment · 2015

BGG #5263
230 min7.0
In Vs. System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player's main character in a game of superhero battle. The first set — Vs System 2PCG: The Marvel Battles — contains characters only from the Marvel Universe, but future sets may add other IPs. Vs System 2PCG: The Marvel Battles is superficially similar to the original Vs. System collectible card game, but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined, the turn structure is different, the resource system has been revamped, and the game is no longer collectible, with cards instead being released in a non-random format. A single box contains a full play-set of all cards.
Tyros cover
BGG · needs curation

Tyros

999 Games · 2002

BGG #5264
3–490 min6.4
The board shows the ancient Mediterranean area from Lebanon to the straits of Gibraltar. Each player receives a number of ships and cities. The map is divided into rectangles. Four starting rectangles are chosen by drawing location tiles. These areas are allocated one of the four differently colored types of empire counters. Each turn, players can play tiles corresponding to locations on the map. It's mandatory that these are next to tiles that already have an empire counter on them. The new location receives an empire counter depending on already present adjacent ones. Thus the four empires expand during play, as more and more tiles receive their empire counter. The size of the empires will vary from game to game. Players also need to build galleys to control tiles or travel to locations and found a city there. Building and traveling must be paid for with appropriate cards. These are dealt each round, some may be kept and traded. Spend them to your best advantage. At the end of the game players score points for controlling tiles. The amount of points depends on whether a city or galley controls the rectangle and how big the empire is to which the area belongs.
Alchemist cover
BGG · needs curation

Alchemist

AMIGO · 2007

BGG #5265
2–550 min6.2
It's a contest of cubes and numbers! Define a recipe of 1-5 cubes and you're awarded 2 cubes (according to the square where you define it) and you're awarded 1-10 VP (according to your choice of the numbers 1-10 that remain). Henceforth anyone who duplicates that recipe gets the same 2 cubes and the same VP while paying you 1 cube from your recipe -- but you can never duplicate your own recipe. Except for the 1 cube paid to the originator of the recipe, cubes used making recipes are out of the game, and the game ends when there are only two colors left in the general supply. That's the basic scramble for points, plus an end-game bonus for the player who had the most success getting his secret cube color out of the game. Online Play Yucata (turn-based)
Shinjuku cover
BGG · needs curation

Shinjuku

リゴレ (rigoler) · 2024

BGG #5268
2–460 min7.3
In Shinjuku, a strategic network-building and pick-up-and-deliver board game, you build stores in Tokyo and the rail lines to connect them so that you can build the most successful shopping/rail conglomerate. Every turn, new customers arrive on the map looking to purchase one of four goods. On your turn, you choose two different actions from: (a) build a store, (b) expand your rail, (c) upgrade to a department store, (d) draw cards as income, or (e) move customers along the rail to stores. You start with a hand of four location cards and draw a new card each turn. The build, upgrade, and move actions require that you play a matching location card from your hand. Cards in your hand that match locations where you have previously built a store are wild and can be used to match any location. The game ends one round after the last customer has been placed, and victory goes to the player who acquires the most sets of customers. —description from the publisher