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Nicht die Bohne! cover
BGG · needs curation

Nicht die Bohne!

AMIGO · 1999

BGG #5279
3–645 min6.3
This warped but fun card game is more intense than it first appears to be. Players try to collect points in four different suits, but along the way points can be made negative instead of positive or even canceled entirely by taking one of the 'Nicht die Bohne' cards. With its interesting trading mechanism, this game can be a little hard to grasp at first, but it's worth the effort. A note to the wise: although this game shares a common theme of beans (Bohnen) with Bohnanza, that's about the only similarity.
Mahé cover
BGG · needs curation

Mahé

Egmont Polska · 1974

BGG #5283
2–620 min6.4
In Die Heisse Schlacht am Kalten Buffet, alternatively released as Kangaroo and Generalowsky, players try to win prize cards from the limited number available to them — but to win they must lap a circular track that (typically) consists of 21 spaces, and not only must they circle the track, but they have to do so while being top dog, so to speak. On a turn, a player rolls 1-3 six-sided dice to determine whether she moves and if so how far she moves. She rolls the dice one by one, stopping when she wishes, and the sum of the dice rolled can't exceed 7. If she rolls only one die, she moves forward by the number rolled; if she rolled two dice, she moves twice the sum of her dice (if the sum ≤ 7); and if she rolled three dice, she moves three times the sum (again, if the sum ≤ 7). If her sum exceeds 7, she removes her piece from the board and starts the lap from the beginning next turn. If one piece lands on another, the bottom piece must carry the top one when it next moves; what's more, the owner of the piece on top dictates how many dice the bottom player must roll — and if those dice sum to more than seven, then both pieces are removed from the track. Stacks can have any number of pieces, and whoever is on top dictates to the active player how many dice she must roll. When a piece in the middle of a stack moves, it leaves all pieces below it in place. When a piece or a stack lands on or passes the final space in the lap, the owner of the topmost piece takes one of the prize cards; each prize has a value on it, and once all the prizes have been claimed, whoever has the highest sum of prize cards wins. The 2014 edition of the game, Mahé, allows for play with up to seven player turtles, who are circling the island while trying to lay their eggs on the beach and receive points for doing a good job. The 2024 Korean edition of the game, 공룡 대작전, allows for play with up to seven player adventurers, who are circling the island while taking back stolen eggs on the T-Rex nest and receive points for taking a lot of eggs.
Fort Sumter: The Secession Crisis, 1860-61 cover
BGG · needs curation

Fort Sumter: The Secession Crisis, 1860-61

GMT Games · 2018

BGG #5293
220–40 min6.4
Description from the publisher: Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner. The heart of the Fort Sumter design is Mark's CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison, Sam Houston, Jefferson Davis, and Harriet Beecher Stowe walk on stage, while the Southern states dissolve the Union. The twelve map spaces are grouped into the four dimensions of the crisis. You gain a victory point each round that you control a dimension’s three spaces. For example, the Armaments dimension is characterized by Federal Arsenals, Fort Pickens, and of course, Fort Sumter. In addition, each round you score a victory point for controlling your secret objective space. But beware; either player can score active objective spaces. At the end of the dual Presidential inaugurations (round three) a new Final Crisis mechanic drives the game to its hotly contested conclusion. Utilizing a new Final Crisis Series mechanic, you may accelerate the crisis by breaching zones (escalation, tension, final crisis) that yield bonus political capital. However, beware, as the first person to breach the final crisis zone gains political advantage, yet loses victory point ground. Each game ends with a Final Crisis, where cards set-aside during the three rounds complete your final political maneuvers that determine the winner.
Carthago: Merchants & Guilds cover
BGG · needs curation

Carthago: Merchants & Guilds

Game's Up · 2017

BGG #5301
2–460–90 min6.7
Carthage - about 800 years B.C. Founded as a humble trading post by the Phoenicians, the city quickly grew into an important trade hub where precious goods from around the ancient world were traded. In Carthago, players represent merchants who attempt to increase their wealth and influence while improving their status within the Merchant's Guild. Become the greatest merchant in Carthage by loading valuable wares, financing expeditions, and exerting influence in clever ways. An extraordinary card-driven game of tactics that demands making the right decisions at the right time! Discover and trade valuable goods to acquire special abilities. Gain influence by trading goods. Use your influence to battle enemies, secure more seats in the Merchant’s Guild, or unlock special achievements. Multi-use cards provide players various ways to improve their status within the Merchant’s Guild. The game’s components are language-independent.