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The Towers of Arkhanos cover
BGG · needs curation

The Towers of Arkhanos

Creative Games Studio LLC · 2019

BGG #5338
2–420–30 min6.7
The Towers of Arkhanos is a dice drafting, tower building game for 2 to 4 players. Fast and fun family game that plays in about 20 to 30 minutes. GAME OBJECTIVES In The Towers of Arkhanos, players must jointly build arcane towers to channel the power of past civilizations. For this, your master and apprentices must use magic stones (dice) and apply abilities written in the book of magic, acquiring prestige and becoming the magician with incredible reputation in the kingdom. The player will control one of the magic schools(different colors) from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm. END GAME: The match ends at the end of the 8th round (2-4 players) or the 9th round (3players). At that point, incomplete towers will also earn points. Thus, players who have meeples allocated on any of the towers (regardless of whether they are external or central) receive the following score: 1st place in arcane influence: 3 points of prestige; 2nd place in arcane influence: 2 points of prestige; Draw in arcane influence: 1 point of prestige. In addition, each meeple in the players magic book will also yield 1 prestige point. Add up the prestige points of each player and the one with the most prestige points is declared the winner. Will you take the wizard's robe and accept the challenge or be forgotten by the magic high council of the realm? —description from the publisher
UGO! cover
BGG · needs curation

UGO!

IELLO · 2013

BGG #5340
2–440 min6.5
In UGO!, players try to found a mighty kingdom. Eagerly they expand their empire with more and more countries – but only the areas that are well maintained by farmers shall ensure that a truly flourishing kingdom will be founded. UGO! is a trick-taking game. The starting player plays a card from hand, then in clockwise order the other players play a card of the same color, if possible, while playing a different color otherwise. The one who plays the highest card takes all the others. In a tie, the player who follows suit wins. If none of the players followed suit, then the first one wins. The winner places the cards on his kingdom cards, starting from left to right and sorted by color. If you have nothing on your kingdom cards yet, you can sort the cards from left to right in any order. However, if you do have cards already on your kingdom, you must place them on top of the other matching colors (countries). As soon as you have placed the cards and started a new game round, you may not change them anymore. The winner of the game round is also the starting player of the next one.