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Jäger und Späher cover
BGG · needs curation

Jäger und Späher

KOSMOS · 2014

BGG #5427
260 min6.8
In Jäger und Späher, each player leads a tribe in Stone Age times. Each turn, he decides which character card to play or whether to recall all of his traveling tribe members to the village. For his tribe to grow larger, not to mention survive, hunters must be sent out to collect meat and skins, and scouts must collect raw materials in order to produce valuable goods. The varied characters ensure an exciting and variable game.
World at War: Blood and Bridges cover
BGG · needs curation

World at War: Blood and Bridges

Lock 'n Load Publishing, LLC. · 2008

BGG #5432
290 min7.6
Blood and Bridges is a complete stand-alone World at War module that depicts the struggle for control of the bridges in the Rhine River Valley. Fresh Guards units are spearheading the assault into Western Europe, bending defending NATO forces to their breaking point. It is up to forces of the British Army of the Rhine (BAOR), to stop the Soviet advance which, if successful could ultimately threaten Britain itself. This stand-alone expansion to the Award Winning World at War: Eisenbach Gap System, contains everything you need to play right out of the box. A new, fully updated and expanded rulebook covers the entire original World at War rules and adds new rules to expand the on-map action. Included are regulations for bridging units like Soviet MTU-55, improved positions and air power, which was a special scenario rule in Death of the First Panzer (An earlier add-on covering West German forces with an 11x17 map, 40 new scuff-resistant counters, and 6 new scenarios). Now the NATO forces will have improved positions to help them cope with the Soviet onslaught. Air power becomes an official game element, with rules and counters representing American A-10's, Soviet SU-25's, and British Tornado's. Birds that can deal out a massive amount of destruction on the battlefield, and look sexy doing it. At least as sexy as a cardboard chit can look. Also, expanded artillery rules, introduce Multiple Launch Rocket Systems (MLRS), and electronic warfare. In addition a new table brings battlefield chaos effects to the game. War never goes as planned and great leaders must deal with adversity when it happens. So we thought, 'Let's shake things up a bit". In games with this option, if you draw the "battlefield chaos" counter, a roll is made to see what the gods of war have hefted upon you, your enemy, or both of you. Anything from bad weather, extra support missions, shell-shocked troops, or skillful battle plans, can come your way. The war is raging on and now it is up to the British and their formidable array of weapons systems to blunt the Soviet spearhead. Chieftain and Challenger tanks, Striker ATGM vehicles, FV-432 APCs, Lynx attack helicopters, Tornado fighter-bombers and others clash headlong with top-of-the-line Soviet Guards units outfitted with T-80 and T-64 tanks, BMP-2 APCs, MTU-55 Bridge layers, SA-13s, Hind E attack helicopters, Su-25 ground attack aircraft and many more. There is only one mission here. Hold the bridges or see Soviet armor on Channel coast. Are you up to the task? World at War: Blood and Bridges is the latest complete game in the World at War series. It features 352 counters (we just added an extra half sheet of admin counter goodness), a mounted 22” x 34” map, 12 scenarios, two player-aid cards, dice, and a complete rules set.
Province cover
BGG · needs curation

Province

Laboratory Games · 2014

BGG #5434
225 min6.2
Two families vie for power as you settle a new provincial town. Build camps and banks, smithies and harbors and control growth as your town develops! Province is a two-player game in which you must strategically manage your resources and workers to build, complete goals, and score the most victory points to win! The game features a communal worker pool representing the available workers in your town. Players move their workers to generate resources (Labor and Coin) that are used to build the various Structures, which in turn affect resource generation — but your opponent can also move the workers, leaving you without the resources you need!
Sherlock: Death on the 4th of July cover
BGG · needs curation

Sherlock: Death on the 4th of July

GDM Games · 2018

BGG #5436
1–840–60 min6.4
In each Q case you try to solve a mystery case with 32 clues. Play in turns, one player at a time, until all cards have been revealed or discarded. During your turn, each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table, so all players can read or see the entire information. We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case, you’ll lose points at the end of the game, but be careful! Some clues are vital to resolve the case. You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image: At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened,working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points. In Q: Death on 4th of July, a mysterious death happens in Rockvalley's mansion: "EMERGENCY 911, Emergency, how may I help you? GARDENER Yes, hello. We’ve found a body in the Rockvalley’s property. EMERGENCY May I have the address, please? GARDENER It’s here, in Rockvalley’s estate. EMERGENCY Rockvalley’s Manor? GARDENER Yes, yes. I found it hidden in the bushes, in the middle of the grove. EMERGENCY Have you checked for vital signs? GARDENER I can assure you it’s not necessary, this guy is as dead as he can be. EMERGENCY Do you know the victim? GARDENER I don’t know, it’s a white male. He isn’t anyone from the family though. Mr and Mrs Rockvalley are safe as well as the children. EMERGENCY Whom am I speaking with? GARDENER I’m William Greggs, gardener and keeper of the estate grounds. EMERGENCY Very well. There’s a police car already on your way. GARDENER Thank you." —description from the publisher
Tahuantinsuyu cover
BGG · needs curation

Tahuantinsuyu

Hangman Games · 2004

BGG #5440
3–4180 min7.2
From Hangman Games' web site: Tahuantinsuyu is the Quechua or Inca word for "Land of the Four Regions". It is what the Inca called their own empire. The empire was organized as a pyramid-shaped hierarchy with the Sapa Inca as the supreme ruler, followed by the four Apus, who were followed by the Hahua Incas, etc. To play, you assume the role of one of the Apus (a leader of one of the four regions or "Suyus"). Your job is to increase your status in the eyes of the Sapa Inca by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their quadrant of the original empire. You build roads and conquer neighboring regions, thereby increasing the manpower and available resources. Apus are rewarded for each new region added to the empire, for improvements such as terraces, garrisons, cities, and temples, and for connecting road systems to all of the improvements throughout the empire. Reimplemented by: Inca Empire
Sentinel Tactics: The Flame of Freedom cover
BGG · needs curation

Sentinel Tactics: The Flame of Freedom

Greater Than Games, LLC · 2014

BGG #5441
2–830–60 min6.6
Sentinel Tactics: The Flame of Freedom is a tactical combat game that uses a hex grid map to represent terrain. Each player controls one or more heroes or villains, each of which has unique powers. Combat is based on the rolling of six-sided dice. Whereas Sentinels of the Multiverse is a fully cooperative game, Sentinel Tactics is a team-based game. Groups of players will cooperate against either a villain player or against another team of players, so while the game is competitive, cooperation and teamwork are still vital to the gameplay.