179,663 games available

Choose your next story.

Explore the catalog. Curated games have tailored logs, verified achievements, and campaigns.

Papyria cover
BGG · needs curation

Papyria

Irongames · 2025

BGG #5452
1–490–120 min7.7
Mesopotamia, around 1500 BC: The Mesopotamian region on the Euphrates and Tigris is home to a melting pot of different cultures. Achievements such as writing and the wheel lead to the construction of the first large cities and lively trade. In the mountains, the coveted lapis lazuli is mined, and papyrus is made from reed grass. In Papyria, you explore the region to create an extensive network of canals; discover inventions; develop mines; and build temples, sanctuaries and cities. During your turn, you move your wanderer or ship. On the target space, you choose two of the three possible actions, which can mean taking a new tile for your display or a multiplier for later scoring; building a city, a temple, or a mine; or producing lapis or papyrus, which you need for building, special actions, or special scorings. The game ends as soon as the last good has been taken from several spaces and a certain number of "end-of-game" tiles have been revealed and fulfilled. After several final scorings, whoever has the most points wins. —description from the designer
Uruk: Wiege der Zivilisation cover
BGG · needs curation

Uruk: Wiege der Zivilisation

DDD Verlag GmbH · 2008

BGG #5454
2–460 min6.7
In 3000 BC, Uruk was the largest walled city in the world. In Uruk: Cradle of Civilization, each player builds up a civilization on the Euphrates, consisting of settlements built around various inventions. Starting with something as simple as a "mud hut", by the end each civilization will have several inventions, such as the mighty "aqueduct". Along the way, each civilization tries to avoid disasters and receive blessings from Sumerian gods. There is no military component in this game, and players cannot directly attack each other. Inventions are represented by cards, while resources are wooden cubes. Each player starts with a simple level 1 invention, and as the game progresses, more advanced inventions become available, up to level 4. Inventions in a tableau can generate resources, which can be used to build settlements, and each invention score points depending on what size settlement has been built on them. With three actions per turn, players must manage cards in their hand and in their tableau, as well as their resources. When a god or disaster appears, players bid to see who gets the reward, or avoids the loss. At the end of the fourth era, the player with the most points wins.
Cosmic Run cover
BGG · needs curation

Cosmic Run

Dr. Finn's Games · 2015

BGG #5458
1–430 min7.1
The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other, but meteors are striking planets and threatening these new worlds as well. Will your team be able to reach a planet in time to use its resources and protect it from future meteor strikes? Cosmic Run is a quick, push-your-luck, space race for 1-4 players. On a turn, a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice, with the most valuable tracks costing many identical dice. However, once a player commits a die, it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks). Players may opt to use their dice to befriend aliens, rather than explore, because the aliens provide special powers that can eventually help them move along their exploration tracks even faster. The game may be played competitively or cooperatively.
Enigma cover
BGG · needs curation

Enigma

Albi · 2012

BGG #5464
2–445 min6.4
In Enigma, players are exploring an ancient temple, solving different problems to make their way from room to room. Problem solving is done simultaneously in four different categories — tangrams, block-stacking, canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved, thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile, a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is, when the chain has no "loose ends" that can be expanded upon — any archeologists in that chain's room return to their players, and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.
Pili Pili cover
BGG · needs curation

Pili Pili

ATM Gaming · 2025

BGG #5468
2–820–30 min6.7
Pili Pili is a trick-taking card game with variable missions. At the beginning of each round, players bet on how many tricks they expect to win. Special mission cards alter the rules from round to round, forcing players to adjust their strategy. Players score if they meet their bet, but mistakes give them “pili” penalty tokens. Too many pilis, and the game is lost. The mix of betting, variable rules, and trick-taking creates a light and dynamic game suitable for families and larger groups.