179,663 games available

Choose your next story.

Explore the catalog. Curated games have tailored logs, verified achievements, and campaigns.

Die Säulen von Venedig cover
BGG · needs curation

Die Säulen von Venedig

Goldsieber Spiele · 2006

BGG #5909
2–645–60 min6.6
GOLDSIEBER's big-box-game 'Die Säulen von Venedig' (The Columns of Venice) by Christian Fiore and Knut Happel gives 2 to 6 players of 10 years and older the chance to relive the emergence and development of Venice to the famous city on columns in about 45 to 60 minutes. The players place wooden columns on the initially empty gameboard depicting the lagoon of venice and mark their columns with tokens of their colour. Buildings and squares -the districts - are placed on the districts to garner victory points. Anyone building on other players' columns will provide them with victory points. The coveted place on the big wooden gondola will earn victory points anytime a district is build alongside the Canale Grande. By using action cards the players embody one of 11 venetian characters. Columns are built with pitch-dippers (Pechtunker), councilmen provide adequate supply of districts, which are build with master builders, spies deliver insight into other players' action cards, saboteurs remove districts, merchants and speculators benefit from other players' actions ...... Each player has a supply of 5 action cards and chooses one each round without showing it to the other players. Clockwise the cards are played and passed down to the next player. Once all 60 columns are placed on the gameboard, the player with the most victory points wins. 'Die Säulen von Venedig' (The Columns of Venice) contains a gameboard, action cards, lots of cardboard pieces and over 100 wooden game pieces.
Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons cover
BGG · needs curation

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

Alderac Entertainment Group · 2015

BGG #5914
2–610 min6.9
In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game! Lost Legacy: Third Chronicle contains two sets of game cards: Sacred Grail and Staff of Dragons. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play, Lost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses. By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time.
Tumult Royale cover
BGG · needs curation

Tumult Royale

Dino Toys s. r. o. · 2015

BGG #5918
2–440 min6.5
Description from the publisher: Tensions are high all across the lands. The royals erect statue after statue while their loyal subjects starve. But this time, the peasants have had enough. There are whispers of a revolution. Calls for an uprising ring out and the kingdom is thrown into a tumult. Down with the king! Take that, you greedy blue bloods! In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of yourself across the country, thereby securing your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: the greedy shall rule, but the greediest is a fool!
Koi-Koi cover
BGG · needs curation

Koi-Koi

(Public Domain) · 1800

BGG #5922
2–415–30 min6.6
A traditional two-player Japanese card game played with the beautiful Hanafuda (literally 'Flower card') deck. Setup: the cards are all shuffled, and one card is randomly revealed: the player whom the birthday month is closer to the revealed card month is the first player and thus the dealer. The cards are shuffled again and handed out, two by two, to both players, as for the face-up talon in the middle of the table. Turn: Then each player proceeds as so: firstly, he discards a card face up on the table from his hand. If that card matches another card on the table (matching months), the player then wins both cards which he puts in his face-up collection, in front of him. The collection is always displayed in 4 columns, as so: Flowers, Ribbons, Animals and Specials. If it doesn't match anything, the discarded card stays on the table. Secondly, whether it matched or not, the player then draws the first card from the face down deck, and proceeds the same way: if it doesn't match any card, the drawn card stays on the table, but if it does match a card, the player wins both cards which he adds to his collection. Then the other player takes his turn. Turn's End: At the end of a player's turn, if he has any Yaku, he can stop the current month (inning) by stating his Yakus, then the points are scored and the next month begins. However, if he wishes to continue in order to increase his score for this month, he says "Koi-Koi" and the other player takes his turn. If later on during the game, the player who said Koi-Koi wins another Yaku OR increases his previous Yakus, he can then again stop the game or say Koi-Koi, as many times as he wants. But if a player gets a Yaku in a game where his opponent already said Koi-Koi, then he gets the right either to say Koi-Koi too, or to stop the game and receive his points, thus leading his opponent to get no points at all this month. End: Since each player has 8 cards in his hand, a month (inning) can at worse last 16 turns. In case of a game where one (or both) player(s) said Koi-Koi and no more Yakus have been added or increased before the month ends, then only the last player who said Koi-Koi scores his points as usual. The winner of a month becomes the dealer for the next month, or stays the same if there was not any winner. Each Yaku can add itself to the others. Here are the Yakus: Basic Yakus 10 Flowers / Kasu : 1 point (Each additional Flower adds 1 point) 5 Ribbons / Tanzaku : 1 point (Each additional Ribbon adds 1 point) 3 Purple Ribbons (blue) / Aotan : 5 points 3 Ribbons with Poems (red) / Akatan : 5 points 5 Animals / Tane : 1 Point (Each additional Animal adds 1 point) Doe + Boar + Butterflies / Ino Shika Chô : 5 Points 3 Specials without the Rain Man / Sankô : 5 Points 4 Specials with the Rain Man / Ameshikô : 6 points 4 Special without the Rain Man / Shikô : 8 Points 5 Specials : Gokô : 10 points Special Yakus The Moon + The Sake Cup / Tsukizake : 5 points (Bonus Yaku, only in addition to at least another normal Yaku) The Cherry Curtain + The Sake Cup / Hanamizake : 5 points (Bonus Yaku, only in addition to at least another normal Yaku) The Iris Flower is a "Joker" card: it can either be counted as an Animal, or as Flower to form a Kasu (but not both). The 4 Cards of the current Month / TsukiFuda : 5 points No Yakus / OyaKen : 1 point The game ends when one player reaches 50 points. In some variants, at the end of a month, the points scored by a player are subtracted from his opponent's score. In some variants, the player with the most points at the end of the year (December) wins the game.
Perplexus cover
BGG · needs curation

Perplexus

(Unknown) · 2001

BGG #5923
130 min6.9
Perplexus is a 3-D maze game where players must maneuver a small marble around challenging barriers inside a transparent sphere. Unlike traditional flat-surface mazes that are composed of one path, Perplexus houses various exhilarating tracks with 100 barriers and provides a three dimensional experience. Players select which track they would like to attempt, and then must work with gravity and carefully shift, flip, and twist the sphere to guide the marble.
Wings of Glory: WW1 Duel Pack cover
BGG · needs curation

Wings of Glory: WW1 Duel Pack

Ares Games · 2013

BGG #5925
230 min8.0
A pack for beginners with two miniatures and all the rules needed to start and to go deeper into the system: both Basic and Standard rules are included, plus several scenarios and special rules to go with them (both for trench cards and for AA machineguns). Two version are available: - one with Richthofen's Fokker Dr.I and Brown's Sopwith Camel; - one with Paul Bäumer's D.Va and Frank Luke's SPAD XIII. Wings of Glory WWI planes are 100% compatible with Wings of War, using the same scale, base-fittings and pegs.