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Shadowfist cover
BGG · needs curation

Shadowfist

Daedalus · 1995

BGG #5929
2–760 min7.0
A collectible cardgame based on Kung Fu, sci fi and action movies that pits players against each other in a secret war to control the world's feng shui sites across time. Based on yet another world created by the venerable Robin D. Laws (Doomtown, On the Edge, etc.), the game stands on the shoulders of Magic: The Gathering and On the Edge, focusing on multi-player rather than two-player games. With the "Combat in Kowloon" expansion, this game no longer uses randomized booster packs, instead using a distribution method similar to a Fantasy Flight LCG (called "Dynamic Card Game").
Western Town cover
BGG · needs curation

Western Town

Whyme · 2005

BGG #5930
2–445–90 min7.0
In Western Town, each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit. The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game! Each player has his own board on which he will be building his town. Every building gives him different, and increasing, rights and abilities, and therefore power. The bigger your town gets, the better – but managing too much growth is challenging, so you'll need to make difficult choices at the beginning of each round as to which buildings you'll bring into play. This "building-adding" mechanism helps players stay in the game and not get lost in the overwhelming number of choices available. Of 22 different buildings, six of them are identified every round as "bonus" buildings, and players are forced to adapt varying strategies and test new combinations of these buildings for their town as the game progresses. In addition to logic and strategy, Marshals will need to bluff and occasionally resort to questionably bending the law a bit, to succeed in building their Western Town. And as if that weren't enough, there are even occasional Indian attacks to deal with as well!
Saint Seiya: Deckbuilding cover
BGG · needs curation

Saint Seiya: Deckbuilding

3 Emme Games · 2018

BGG #5942
2–540–60 min7.2
Athena is threatened by the great Pope, and the Knights subjected to his power are ready to fight! 5 Bronze Knights: Seiya, Shiryū, Hyōga, Shun, and Ikki must end this threat before the extinction of the last flame of the Clock. During the game, players each play one of the five available Heroes. They will have to face the other Knights they will face or rally to their cause. Play as one of the bronze knights and build your deck as you fight or rally other knights to your cause. Use the various effects of the cards to possess the most powerful knights and have the best team at the end of the game, when the 12 flames of the clock will be extinguished. The player with the most victory point when all the flammes are switched off is the winner.
Dwar7s Fall cover
BGG · needs curation

Dwar7s Fall

MAGE Company · 2016

BGG #5943
2–420–60 min6.4
To survive the long and terrible winter approaching, the dwarves need to prepare. It’s time to collect gems, build castles and stock up enough food. The fire dragons are sleeping. The giants of winter, lurking. The fall is precious and is vital to plan your actions wisely. Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions. Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile). Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots, but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool. When a player completes three goals (both open and secret goals are taken into account), the endgame begins. Players who had not played this round make their last turn and, then, the game ends. The points are calculated and wins the match who has more points.
The Cards of Cthulhu cover
BGG · needs curation

The Cards of Cthulhu

Dan Verssen Games (DVG) · 2014

BGG #5948
1–430–90 min6.8
Based on H.P. Lovecraft's Cthulhu mythos, in this Kickstarter card game you select an Investigator, and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you. This card/dice game involves combating various monsters from the Cthulhu universe separated into Minor, Major and Unspeakable Horror cards across 4 different Cult boards. Along the way, your character can bring followers with special abilities into play that may or or may not have a cost. Additionally, you can buy special items that help you defeat the monsters. Certain cards have special abilities such as The Gate Card that makes you draw an additional cult card or The Cursed Scroll which forces you to pay XP or draw three more cult cards. To win: If there are more than 5 Minions on any Cult Board at the end of any turn, that Cult summons their Elder God. You lose. No mortal can hope to face these beings and, the world is lost. If, however, you are able to empty the Cult Deck without the world ending, you have foiled the arrival of the Elder Gods, and you win the game.
Wings of War: WW2 Deluxe set cover
BGG · needs curation

Wings of War: WW2 Deluxe set

Edge Entertainment · 2009

BGG #5949
2–445 min7.3
Introductory set for Wings of War - WW2 Miniatures. The Deluxe Set contains the basic rules, altitude rules, additional scenario rules, several extra scenarios, A B C & D damage tokens, a full set of player aids (4 game boards, many counters and 2 rulers) and the following 4 planes (including card, maneuver deck, and stand for each). Plane Pilot Country Supermarine Spitfire Mk.I Pilot Officer Alan Wright Royal Air Force - UK Grumman FM-1 Wildcat Lieutenant (junior grade) Earl H. Steiger United States Marine Corps - USA Messerschmitt Bf 109 E-3 Feldwebel Erhardt Pankratz Luftwaffe - Germany Mitsubishi A6M2 Reisen Kokutaicho Iyozo Fujita Dai-Nippon Teikoku Kaigun Koku Hombu - Japan Part of the Wings of War series Re-Implements: Wings of War - The Dawn of World War II Re-Implemented by: Wings of Glory: WW2 Starter Set See also: Wings of War - WW2 Miniatures