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Celebrities cover
BGG · needs curation

Celebrities

(Public Domain)

BGG #5955
4–3090 min7.3
Celebrities is a public domain game in which each player writes the names of celebrities (about 8) on pieces of paper or cards, one per piece of paper or card. The names are placed in a container, and players are assigned partners randomly (there must be an even number of players). The first player pulls names out of the container one at a time and tries to get their partner to say the name on the paper by giving whatever clues they like, without saying the actual name on the paper. If their partner get a name right, they keep the paper; everything else goes back in the container. Each player has only 30 seconds. The names are passed to the next person, who repeats the process, and so on, with the names going around the table, and everyone getting chances to give clues and to guess, until all of the names are guessed. Teams score one point for each name guessed. All of the names are put back in the container, and a second round begins. In the second round, the clue giver can give only one word clues for each name (with whatever other sounds or charades they like), and the guesser can guess only once. The round is played similar to the first round in everything else, and the names go back to the container at the end again, for a third round. In the third round, no words at all are allowed for the clue giver; only charades and sounds (humming tunes) is allowed. The team with the highest total score from the three rounds is the winner. The game was packaged commercially as Celebrity and Time's Up! in 1999, and Monikers in 2015. Also known non-commercially as Salad Bowl or Fish Bowl.
Space Marine cover
BGG · needs curation

Space Marine

Games Workshop Ltd. · 1989

BGG #5958
2–3120 min6.8
Space Marine is a miniatures wargame set in the Warhammer 40,000 universe. This game, in both its first and second editions, was the flagship of Games Workshop Ltd.'s 'Epic' range of miniatures games, with a nominal scale of 6 mm. These editions were replaced by Warhammer Epic 40,000, which used the same scale but had all-new mechanics. Both of these editions were sold as boxed sets which contained rules, scenery and enough miniatures for two armies. First edition subtitled Epic Battles in the Age of Heresy was set in a much earlier time period than Warhammer 40,000. It featured Space Marines versus Space Marines in a civil war. The game could be combined with the previous published Adeptus Titanicus which featured Titans, giant mecha, in the same 6 mm scale. Ork and Eldar models were also released, with rules for them in the Codex Titanicus expansion. Second edition was subtitled Epic Conflict in the War Torn Universe of the 41st Millennium and brought the setting into the standard era of Warhammer 40,000. It was radically revised but still fundamentally the same system, unlike later editions. This edition included Orks, Eldar and Titans in the base rules. Supplements greatly expanded these factions, along with some new ones. First Edition expansions and compatible games: Adeptus Titanicus (1988) - also a stand alone game. Codex Titanicus Second Edition expansions and compatible games: Armies of the Imperium: Space Marines and Imperial Guard (1991) Renegades: Eldar and Chaos Armies for Space Marine (1992) Ork and Squat Warlords (1992) Space Marine Battles (1993) Titan Legions (1994) - also a standalone game. Hive War:Tyranids (1995) Later Editions of the Epic system: Warhammer Epic 40,000 - 3rd Edition (1998) Epic Armageddon - 4th Edition (2004) NetEpic - unofficial continuation of 2nd Edition (1997) Heresy - unofficial rules in same scale and setting, designed to be a grittier wargame. (Other fan-made variants of the various editions also exist, but not all have their own entry in BoardGameGeek.)
VOLT: Robot Battle Arena cover
BGG · needs curation

VOLT: Robot Battle Arena

Nazca Games · 2014

BGG #5972
2–430 min6.9
In 1994, the first national robot competition took place in San Francisco. Competitors from across the country brought their radio-controlled creations made out of spare parts. Several years later, the first televised robot combat competition was aired, which introduced the general public to the budding sport of robotic combat. Decades have passed since those early competitions. The robots have become more technologically advanced. The base of spectators and fans grew at an unprecedented rate. Large technology firms took notice and injected significant sponsorship capital into the sport. Prize pools for robot battles grew to dwarf those of other televised competitions. Professional robot operators gained celebrity status as their matches became the most watched sporting events in the world. The stakes are higher than ever. Do you have what it takes to step into the robot battle arena? VOLT: Robot Battle Arena is a tactical game of robotic combat. Be the first player to score five victory points. Players earn victory points by having their robot on the active control point at the end of the round or by destroying opposing robots. You must use your wits to out-think and out-maneuver your opponents to win! —description from box cover and rulebook