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Dark Pact cover
BGG · needs curation

Dark Pact

Trick or Treat Studios · 2026

BGG #5978
1–450 min7.1
To win the deck-building game Dark Pact, you need to complete one of the game's thirteen Dark Pacts, each of which has a unique winning condition. To set up, each player has a deck of ten cards, with cards being either actions, treasures, or multipliers. Players take turns clockwise until someone achieves a Dark Pact: "Keeper" Dark Pacts can stay in play, and if you ever meet their condition based on the cards you have in play, you win; "Instant" Dark Pacts are played as an action, and if you meet their condition based on the cards you have in hand, you win. (Alternatively, if the deck runs out, the player with the highest sum of Insight minus Curses wins.) On a turn, you play one action from your hand, and an action might let you play additional actions; draw cards; gain cards from the supply; exile cards; and so on. Some cards attack opponents, and they can reveal a react card in response. Played cards stay in your play area. Next, you can buy cards, first playing treasures from your hand to gain coins. (Action cards played earlier might also have coins on them.) You can purchase cards from the ten-card supply, as well as one card from your grimoire, which starts with three specific cards and to which you can add other cards during play. You can modify an action or a treasure by playing x2 and x3 multipliers at the same time. Multipliers affect all numerals on the action or treasure, whether for coins, curses, draws, actions, etc. To end your turn, clean up, first carrying out "clean up" effects on played cards, then discarding all played cards (except those that can remain in play, such as some Dark Pacts) and cards from your hand that you don't want. If necessary, draw to fill your hand to five cards. Dark Pact includes solitaire rules in which you compete against a bot that tries to win in one of three ways.
Under the Shadow of the Dragon cover
BGG · needs curation

Under the Shadow of the Dragon

Pegasus Spiele · 2004

BGG #5979
290 min6.5
This game reuses the theme & mechanics of Return of the Heroes, and can be played either as a standalone 2-player game or combined with the original set for a 5-6 player game. This time, the heroes must find one of three magic weapons that will allow them to defeat an evil dragon. If combined with the base game, a hero can win by defeating either the dragon or the Nameless. Other games in the series: Return of the Heroes Helden in der Unterwelt
Tax the Rich cover
BGG · needs curation

Tax the Rich

Alion – by Dr Ø · 2025

BGG #5982
3–620–30 min6.7
Climb the social ladder — or kick it over. The trick-taking game Tax the Rich features a deck depicting characters of various social ranks from the Poor to the President. Each round begins with a simple bidding phase to determine both the trump color and the number of tricks required to score bonus points. The winner of the bid must then acquire the required number of tricks, together with their ally. The game is played as a trick-taking game in which the highest social ranks are the strongest cards. However, if at any time all remaining cards in your hand have a flag symbol, you may trigger a "revolution" by revealing your cards. This flips the social hierarchy upside down so that the lowest-ranked cards become the most powerful. Having called for a revolution, you stand publicly exposed, playing the rest of this round with your cards face up. The game includes thirteen rule cards that add variety by giving certain character cards special abilities related to their profession: Workers "unionize", the Billionaires "power grab", the Police "stop and frisk", Scientists "debunk" etc. You can play with random rule cards or use one of the scenarios suggested in the rules. With an optional variant, players can also collect cards with a feminist icon to trigger a feminist revolution, boosting the value of all female characters. —description from the designer
Saints in Armor cover
BGG · needs curation

Saints in Armor

GMT Games · 2012

BGG #5993
2300 min7.9
The Bohemian Revolt of 1618 triggered the Thirty Years War and in the early period of the war the Catholic/Imperial cause enjoyed an almost unbroken string of victories. This game, part of the Musket and Pike Battle Series, simulates six battles of the early Thirty Years War. In the period covered, the armies deployed in more compact formations so each battle fits on half of a standard map. The battles covered in this game are: White Mountain November, 1620 The combined army of the Holy Roman Empire and the Catholic League under Johann Tserclaes, the Count of Tilly, strike a blow directly at the Bohemian capital of Prague. The Bohemians make a stand on the slopes of White Mountain outside the town. Their Transylvanian allies desert them at the most critical point of the battle, causing the total collapse of the Bohemian army and its cause. This is a short scenario where the qualitatively superior Catholic forces must crush the strongly positioned Bohemians who are bolstered by a large Transylvanian contingent of questionable reliability. Wimpfen May, 1622 Tilly joins forces with the Spanish under Cordoba. Together they pursue the smaller army of the Markgraf of Baden-Durlach. They catch his army near the town of Wimpfen, where it is drawn up in a defensive position in a river bend. The Badian camp is fortified in a special traditional way with Spießwagen ("pikewagons"), mobile barricades equipped with sharp poles and small mortars. Only when a powder wagon detonates in the midst of the Protestant position, scattering the defenders, the Catholics are able to storm the wagonburg and heavy fighting breaks out. A balanced pitched battle. A larger Catholic army tries to defeat a Protestant army that is not only protected by a wagonburg but also possesses a strong cavalry force for counterattacks. Höchst June, 1622 The Bavarians under Tilly catch the forces of the zealous Protestant Duke Christian as they try to cross the river Main. To protect the crossing, Christian makes a stand at a stream. At first Tilly hesitates, but eventually the Bavarians attack and the Protestant army dissolves in a chaotic retreat. A rearguard situation, where the Protestants must delay the Catholics while simultaneously trying to retreat the majority of their army to safety. Fleurus August, 1622 Defeated and demoralized, the combined forces of the condottiere Mansfeld and Duke Christian try to escape the German theater and enter the service of the United Provinces instead. Cordoba's Spanish army blocks them at Fleurus in what is today Belgium. The unpaid and mutinous Protestants attack at dawn in an attempt to break through. In a vicious five-hour fight, the Spanish hold, but enough Protestants break through to force the Spanish to lift an important siege in the Netherlands. This is a smaller pitched battle where a large but very unreliable Protestant army attempts to overwhelm the smaller but more experienced Spanish army. This battle is suitable as an introduction to the game system. Stadtlohn August, 1623 Following the battle of Fleurus, Duke Christian again rebuilds an army with raw recruits to join with Mansfeld in the Netherlands and renew the fight for the Protestant cause. However, he soon finds himself outlawed by the Imperor, unsupported and forced to retreat when Tilly's veteran army bears down on him. The Protestan army, slowed by a massive baggage train attempts a last stand and finds itself caught by Tilly's vanguard when within sight of the Dutch border. True to form, Christian decides to risk his army to save his baggage train, but ends up losing both. A race-against-the-clock rearguard situation where the focus is on the fate of the Protestant baggage train that is slowly moving towards the map edge. Lutter am Barenberge August, 1626 The Danish King Christian IV intervenes in the Thirty Years War and pushes Tilly back during the early summer. However, he finds himself outnumbered and on the defensive when Tilly is reinforced by Imperial troops. Christian decides to turn on his pursuers and gives battle in a strong defensive position at Lutter am Barenberge. The initial Catholic attacks are repulsed, but the subsequent uncontrolled Danish counterattack results in the eventual collapse of the Danish army. This is also a rearguard battle, but with more evenly matched armies, though the Danes are severely hampered by an unusual command situation. In addition to scenario specific special rules that highlight the unique events of each battle, the battles in the game all share a simple set of special rules. These rules show the peculiarities of the early years of the Thirty Years War, such as Croat/Transylvanian style light cavalry. Even though not all of the battles included were equal contests in military terms, the player victory conditions are balanced. Along with the special rules, that means the battles are interesting for both sides.