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Genesis: Empires and Kingdoms of the Ancient Middle East cover
BGG · needs curation

Genesis: Empires and Kingdoms of the Ancient Middle East

GMT Games · 2015

BGG #6631
1–5450–600 min7.1
Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers. Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa). Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry. (from Game Rules introduction)
Dungeon of Mandom VIII cover
BGG · needs curation

Dungeon of Mandom VIII

Oink Games · 2017

BGG #6634
2–430 min6.9
Dungeon of Mandom VIII is a press-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning two rounds or get eliminated from the game by losing two rounds. The game is played in rounds. Each round, the player sets up the base character — one of eight heroes in the box — and all the equipment this character has. This one character represents every player being a fully-equipped dungeon delver. The start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw, they can do one of two things: (1) keep it and remove a piece of equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment currently on the character. The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allows you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round; if not, they lose. The players then reshuffle all the cards to make a new monster deck and use the same or a different hero to start the boasting once again. The game ends when someone has won twice or one player is the last person standing. Dungeon of Mandom VIII includes the material in the original Dungeon of Mandom as well as seven new heroes, seven new monsters, and forty new pieces of equipment, with those items having previously appeared in Welcome to the Dungeon and Welcome Back to the Dungeon.
Say Bye to the Villains cover
BGG · needs curation

Say Bye to the Villains

Alderac Entertainment Group · 2012

BGG #6636
3–845 min6.3
Say Bye to the Villains – a.k.a., 成敗 ("Punishment") in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has harmed people in some manner. Players can discard certain cards to learn hidden information about the villain, go through special training to increase their attack abilities, and take special actions from other cards in the game.
Quicksand cover
BGG · needs curation

Quicksand

Esdevium · 2003

BGG #6638
2–510–20 min6.1
In Quicksand, you and your opponents each secretly control one of six jungle explorers racing to discover (i.e., land on) the temple location. There are Explorer cards, Quicksand cards, and Wild cards. Your hand size is always six cards. By playing cards strategically, you and your opponents, move the six explorers towards the temple. Since no one knows which explorer each player is playing, you will also be advancing other Explorer markers on the path towards the Temple. This is not only to keep the other players in the dark about your identity, but also because you need to play those cards in order to draw more cards from the deck. You want to have the most favourable cards for your own Explorer in your hand as you approach the finish line (the Temple location). One of the ways to slow down your opponents is to "put them in quicksand". You do this by playing the Quicksand card. Then they must play a card just to "get them out" before they can play cards to advance them further along the path. In addition to hand management, there is also blocking and movement strategies to best position your Explorer's piece, while encumbering the opponent.
Pixel Tactics 5 cover
BGG · needs curation

Pixel Tactics 5

Delight · 2015

BGG #6640
245 min7.1
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways. In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle. Play continues until either player's leader is defeated. A typical game is best of three or five rounds. Pixel Tactics 5 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines, but its gameplay is entirely unrelated. This iteration of Pixel Tactics was originally planned to be released as the following Pixel Tactics Deluxe kickstarter promos: Pixel Tactics Black Ops Minipak Pixel Tactics: Sealed Secrets Minipak Pixel Tactics: The Final Frontier Minipak For ease of distribution these were combined to make Pixel Tactics 5.