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Spellcaster cover
BGG · needs curation

Spellcaster

R&R Games · 2014

BGG #6647
2–420–30 min6.5
Legend speaks of the enchanted Sapphire Island. Shrouded in mist and magic, the island summons mages to battle in the ultimate test of magical combat — but only those who survive the supernatural duels are granted great prestige and riches. Spellcaster is a card game pitting two to four mages in a duel of supremacy. You win by exhausting your opponent's energies or by collecting enough sorcery sapphires to overpower them. Sixty different spells are included from four fields of study: Combat, Conjuring, Healing and Sorcery. Cast one or more spells each turn to overcome your opponent and become the Grand Master Mage!
The Liberation of Rietburg cover
BGG · needs curation

The Liberation of Rietburg

KOSMOS · 2019

BGG #6654
2–440 min6.7
Gors, Skral, and other creatures have invaded and now occupy King Brandur's fortress, known as Rietburg. Only by working together can the heroes of Andor complete four of six tasks to free the Rietburg. What tasks await the players will be revealed only during the course of the game... The Liberation of Rietburg is a standalone game set in the world of Legends of Andor. During their efforts to complete quests, players will each control a hero with special abilities and will find helpful items and meet new friends who support them. By using cards, heroes move from place to place and fight creatures, but while fulfilling their duties, the players must not lose any time, or else they will lose together.
The Royal Game of Ur cover
BGG · needs curation

The Royal Game of Ur

(Public Domain)

BGG #6670
230 min6.3
The game has been published under different names but it is a simple race game very much like Backgammon. This edition has a board that is a reproduction of the original found in the Mesopotamian city of Ur. Each player brings their 7 pieces in to play and takes them off of their outer track. Opposing pieces come into conflict on the inner track that they must travel on to the exit. If you land on a space occupied by a single opponent's piece you send it back to the start. If you land on a space occupied by 2 or more opponent's pieces then your piece goes back to the start. The four dice give a marked or blank result. They are tetrahedral (four-sided) dice. Each die gives a "1" or a "0". You can roll 0,1,2,3, or 4. Statistically, 2 is most common- a good thing to bear in mind. The rosette in the central track is a "safe" place from which you cannot be bumped, but you can be bumped on others. Landing on any rosette allows you to roll again, but you don't need to move that same piece. All moves must be made by one piece only. First to bear off all 7 of his pieces wins. Note - Rules update in line with guidance from Irving Finkel from British Museum. The game may be a relative of Senet and Aseb.