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Purrrlock Holmes: Furriarty's Trail cover
BGG · needs curation

Purrrlock Holmes: Furriarty's Trail

asmodee · 2017

BGG #6695
2–520–30 min6.5
Furriarty is terrorizing London, and it's up to Purrrlock Holmes to stop him before he completes his plans and escapes! However, Purrrlock cannot do it alone and you, as a newly inducted Inspector at Scotland Pound, must help bust members of Furriarty's gang in order to help Purrrlock get closer to the bewhiskered baddie that's been bullying all of Baker Street. In more detail, each player in Purrrlock Holmes: Furriarty's Trail draws a hidden suspect card. Players take turns making guesses using a "clock" mechanism about their unknown suspect’s identity. The other players (who can see every suspect but their own) will tell you whether you've got a lead on your suspect; if not, it's a dead-end. Figure out enough leads to deduce the suspect's identity, and you get to snag a clue that leads to Furriarty. Each clue is labeled with a variable number of victory points. Every round, Furriarty pads his way closer to escape, putting tension on the players to guess — quickly! — to solve the case. If you can deduce enough suspects and collect enough paw print tokens, you may be able to overtake Furriarty before he scrams. Get ready, Inspector, as the game is officially afoot — or a-paw, if you will... Components: 60 Clue cards 5 Player boards 5 Card stands 18 Paw Print tokens 2 Furriarty/Award tokens 1 Rulebook
Microbrew cover
BGG · needs curation

Microbrew

One Free Elephant · 2017

BGG #6699
245–60 min6.6
Microbrew is a medium-weight worker placement / puzzle game hybrid for two players: The Tiny Tin Brewery have challenged YOU - leaders of their two most skilled brewing teams to a brew off! Who will create the tastiest beers and win the most loyal customers? Only one way to find out - Ready! Set! Brew! In Microbrew, players take turns sending brewers to work stations to mash, brew, bottle and serve their own beer recipes to a stream of thirsty customers. Work stations aren't locked out like most other worker placement games - if you really want to push someone out - you can, but their worker goes back to be reused this turn! This means rounds are very dynamic and require careful thought to not just optimize your little team but also to predict where your opponent wants to be so you can ride their wave! Brewing isn't just worker placement though - each player has their own "Copper" brewing kettle where their brewer's actions can let them play a simple but fiendish puzzle game to reorganize their kettle and complete a perfect recipe. Or not! Will you try to make each customer's perfect beer and win their loyalty, or will you flood the market with average brews and let the marketing money do its thing? Microbrew was the winner of the 2017 Mint Tin Design Contest. Best Overall Design Most Innovative Mechanic
Chancellorsville 1863 cover
BGG · needs curation

Chancellorsville 1863

Old School Wargames · 2020

BGG #6707
1–245–90 min7.8
Chancellorsville 1863 is a card-driven game on the American Civil War Battle of Chancellorsville. Playable by 1 to 2 players in 1 hour, the game comes with a card-driven solitaire engine. Designed by Maurice Suckling (designer of Freeman's Farm 1777), the game uses many of the concepts from that game. However, added hidden movement, much more maneuver, and other design tweaks make this a truly unique game. Each turn players will play 1 of their 3 in-hand formation cards to maneuver or attack enemy forces, gaining momentum cubes based on the formation activated. Each formation is a Confederate division or Union corps. Each formation card will allow a major and possibly an additional minor activation, major allowing two moves for a formation while the minor allows one move. After each formation moves combat can occur if a move ends in a location with an enemy formation. Tactic cards may be played during the formation's activation giving it movement or combat bonuses. At the end of the formation card activation players may spend their momentum cubes to buy tactics cards which may give them benefits in combat or movement in future turns. Players then draw a new formation card refilling their hands to 3. Hooker, Lee, and Jackson have bonuses that can be played once a game, adding to movement and combat. Victory is determined by destroying enemy formations through morale/strength loss, or the Union occupying the three victory locations which represent cutting off the Confederate army from Richmond. Additional rules allow for fixed defensive positions, Jackson's Flank March -- and even his death. —description from the publisher
Deadzone cover
BGG · needs curation

Deadzone

Mantic Games · 2013

BGG #6710
2–460 min7.3
Deadzone is a dynamic tabletop miniatures skirmish game set in the distant sci-fi universe of Warpath in which two players take command of a crack team of upgradable elite troopers from one of four factions including powerful heroes, troopers, heavy weapons and specialists. You can even upgrade your troopers by collecting equipment and new weapons from the Battlefield, such as Machineguns, medipacks, grenades and more. But beware – you could be triggering a booby trap! Deadzone marries the frantic action and fun of a tabletop game with the simplicity and elegance of a board game to create a truly innovative experience. With the Deadzone box, players take control of either the stalwart Enforcers or the horrific Plague, battling it out over scarce resources by combining deadly actions and an innovate Battle Card deck to lethal effect. Shoot to kill or claw your way through flesh as it doesn't matter how many should die in this urban landscape so long as players achieve their objectives. All of this is set against a sci-fi backdrop brought to life using a grid-based gaming mat depicting the urban warzone that can be built up using Barricades and Buildings from the new modular Mantic Scenery Range, adding a vertical dimension to your games. No two games need ever be the same!
Sherman Leader cover
BGG · needs curation

Sherman Leader

Dan Verssen Games (DVG) · 2017

BGG #6713
145–60 min7.5
Description from the publisher: In Sherman Leader, you command an American group of tanks, armored cars, trucks, half tracks, and infantry squads. You get to choose your campaign. Anything from 1942 North Africa to 1945 Berlin, and everything in between. Sherman Leader is a great game for both experienced strategy gamers and well as new players. Each campaign takes only 30 minutes to set-up, and each battle can be resolved in 15 to 30 minutes. Being a solitaire game, you can play whenever you have time, at your pace. This is very important. Sherman Leader is not a multiplayer game that has solo play rules tacked on. It was designed from the ground up to be a 1 player game. Sherman Leader is the latest game in our "Leader" series. Previous games: Hornet Leader, Phantom Leader, Thunderbolt-Apache Leader, and U-Boat Leader. As a side note, you can divide up your forces and play co-op with a friend.
Dungeon Time cover
BGG · needs curation

Dungeon Time

Ares Games · 2017

BGG #6717
1–510–60 min6.5
Are you brave enough to accept the dungeon challenge? In Dungeon Time, a real-time cooperative card game, you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment, get the mission — while frantically trying to beat the clock and avoid being over-burdened by your equipment – and level up to higher challenges if you do! In more detail, players play and draw cards, with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack, then you can play your mission on the stack and it will be fulfilled... Easy, isn't it? Except you have only five minutes to go through the whole deck, and each item played at the wrong time will burden your backpack, and risk bringing you one step closer to failure...