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Harry Potter Trading Card Game cover
BGG · needs curation

Harry Potter Trading Card Game

AMIGO · 2001

BGG #6720
220 min6.2
Collectible card game based on the Harry Potter novels written by J.K. Rowling. Each player's 60-card deck is fronted with a wizard or witch "character" card, and contains spells, creatures, items, and the "lesson" cards needed to put them into play. Damage to the character is tracked by simply discarding off the draw deck, and first person to run out of cards loses. Damage is dealt with spells or creatures, and can be targeted to other creatures, or directly to the opposing character. In addition to the Base Set, there were 4 other expansions for the Harry Potter TCG: Quidditch Cup Diagon Alley Adventures at Hogwarts Chamber of Secrets As of 2002, this game has been discontinued.
Kraków 1325 AD cover
BGG · needs curation

Kraków 1325 AD

Geode Games · 2008

BGG #6727
445–120 min6.5
Krakow 1325 AD is a 4-player card game full of trickery, which interacts with a map board. The game was first presented to the boardgaming world at Spiel 08 in Essen (October 2008) in two versions - English and Dutch. The setting is Krakow, capital of Medieval Poland. The players form into two teams of ruthless crooks, which compete for influence and riches through a card game using a deck of 56 special "Intrigue Cards". But below the surface, things get uglier: every player has a hidden Identity and secretly competes against all others, including his own teammate. And there can be only one winner at game end... The game comprises a mapboard, a card set of 56 Intrigue and 8 Special Cards, 4 Treasury boxes, 110 wooden Influence Tokens and 10 Victory Point/Turn markers. Krakow 1325 AD is a game of strategy and trickery, overloaded with original artwork and a warped sense of humour. In October 2009, a 3-player expansion to Krakow 1325 AD was published (English/Dutch and German versions). The game can be ordered directly from the designer/publisher by sending a private mail through Boardgamegeek.
Dark Darker Darkest cover
BGG · needs curation

Dark Darker Darkest

Queen Games · 2013

BGG #6730
2–5120 min6.3
Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer, which holds the antidote to a virus turning the world into an army of undead. Players must gather the optimal tools to open doors, control destructive fires that slowly destroy the locations of the game, and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group, while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house. The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system), exploration, stealth, and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular, creating a unique narrative experience for each session. Can you fight the darkness? NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now, boxed copies only have the older ruleset. DARK DARKER DARKEST Un jeu coopératif de survie et d'horreur. "Une équipe de 2 à 5 survivants doit explorer la demeure étroitement gardée du docteur Mortimer afin de découvrir son laboratoire, de le déverrouiller et de mettre la main sur l'antidote. C'est la seule façon de mettre un terme à cette apocalyptique invasion de zombies. Pour déjouer le système de sécurité, l'équipe doit dénicher de l'équipement dans la maison afin de déverrouiller les portes. Les codes des portes permettront finalement aux joueurs d'ouvrir le labo... où ils découvriront qu'aux hordes de zombies, aux créatures enragées et aux incendies qu'ils ont dû affronter jusqu'ici s'ajoute une créature abominable, la Némésis, dont ils devront venir à bout au cours d'un final spectaculaire." Les joueurs coopèrent et luttent ensemble contre le système de jeu a fin de déjouer les pièges du laboratoire ! • Un jeu de zombies coopératif. • Une grande re-jouabilité. • Une mise en place modulable
Muse: Awakenings cover
BGG · needs curation

Muse: Awakenings

Quick Simple Fun Games · 2018

BGG #6732
2–1230 min6.8
Muse: Awakenings is a standalone game that can be played as its own complete experience, or as an expansion to elevate the Muse base set to new heights! Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up. The first team to collaboratively complete twelve points worth of Masterpieces wins! Challenge your creativity and inspiration, listen closely to the fire burning deep within, and let your Muse guide you to your Masterpiece! -description from publisher
Circus Train (Second Edition) cover
BGG · needs curation

Circus Train (Second Edition)

Victory Point Games · 2013

BGG #6734
1–590 min7.1
Circus Train Second Edition, by designer Tom Decker, is a 1-5 player game in which you are the owner and operator of a small circus train in prohibition-era America. In this game, you and your opponents are vying to employ the best talent while putting on the most magnificent show each month. While touring the country by train, you will have the opportunity to perform while adding talent to your show through hiring the performers stranded in cities by defunct circuses. Just remember to keep an eye on your wages, because your talent definitely will. Through clever card hand management, you control the movement of your train around the American northeast, making strategic business decisions about talent, performances and payroll in this fast-paced strategy game. Each turn represents one week of real time, and after six months, the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth. Inspired by Sara Gruen’s novel, Water for Elephants, Circus Train Second Edition includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally, in Canada), the high costs of supplying big cats and elephants, and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics, keeping it all simple while adding layers of depth and strategy. What's New in 2nd Edition: This new edition combines the first edition with its first expansion. Along with a graphic face-lift, it adds more players (3 more), thereby changing the experience for a gamer and how they play Circus Train 2nd Edition. It also adds new, never-before-seen Event cards into the mix.