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Ars Alchimia cover
BGG · needs curation

Ars Alchimia

O Capturador · 2014

BGG #6815
2–4100 min6.7
Alchimia — a land where the works of a single grand alchemist has caused alchemy to develop more quickly than other technology. The everyday lives of the people rely on the alchemy factories that this first pioneer built. In Ars Alchimia, you work at one of these factories. As an overseer belonging to the Academy, you take orders from the people, gather resources, and transmute them — but you need to be more efficient than your competition. The game lasts four rounds, with each round representing a year. Each round, players take turns placing one or more of their workers on one action they want to do: gather resources, take up an order, employ an assistant, or transmute at the alchemy forges. The trick is that the more workers on one spot, the less effective an action becomes; if you want to place workers on a spot where there are already some, you'll have to exceed the number of workers already there.
Sergeants Miniatures Game: Day of Days cover
BGG · needs curation

Sergeants Miniatures Game: Day of Days

Lost Battalion Games · 2011

BGG #6818
2–660–180 min7.6
This game combines elements of boardgames and miniatures, in a system that is card-driven. Cards drive the impulses that take place during each turn, and each player has a deck of cards, made up from the troops under his or her command. Each soldier's "deck" of cards reflects abilities and traits-- perhaps about how well they shoot or how slowly they move or how attracted they are to things like fresh milk, hot food, or loot. There are some Soldiers (called "Characters") included in the base game (Day of Days) which are common, but the others in DoD and all that are purchased separately have unique characteristics (which all balance out to be "equal" according to a complex math formula which is seamless to the players). So players can only get the best out of their forces after they have learned each soldier's strengths and weaknesses. "Day of Days" includes moveable mapboard tiles, hand-painted 20mm miniatures (by FAA), scenarios, cards (several decks!) and everything needed to play. Additional Soldiers give more choices and more fun.
DAK: The Campaign in North Africa, 1940-1942 cover
BGG · needs curation

DAK: The Campaign in North Africa, 1940-1942

The Gamers · 1997

BGG #6821
2360 min8.1
The 5th entry in The Gamer's popular Operational Combat System, and the grandest in scope, DAK covers the entire North African campaign at the regimental level, from Compass to El Alemain and beyond. This is the most specialized of the OCS titles, with rules for the Commonwealth brigades & unusual organizations, minefields, the Greek campaign, and a variety of others (including the humorous poke at Richard H. Berg with the Italian Pasta rule: there is no rule for the Italians' preference for pasta).
Ladybohn: Manche mögen's heiss! cover
BGG · needs curation

Ladybohn: Manche mögen's heiss!

AMIGO · 2007

BGG #6823
3–560 min7.0
The standalone game Ladybohn: Manche mögen's heiss! ("Some like it hot!") is a marriage of the Bohnanza base game and the Ladybohn expansion that first appeared in 2002 — but now with babies added to the mix! This game features 110 cards, with a reworked distribution of the basic beans from Bohnanza. For example, Ladybohn: Manche mögen's heiss! still has six "Gartenbohnen", but now four of the cards are male, one is female, and one is a baby; there are 21 "Blauen Bohnen", 11 of which are male, with five females and five babies. As with the original Ladybohn expansion, the female beans have better beanometers than the male beans, so if you harvest a field with a lady on top, you'll likely receive more coins. The new babies have no beanometer, so harvesting a field topped by a baby is worthless; when a baby is planted in a field, however, a female bean in the field can move two cards toward the top of the stack, which means the babies can bring the superior females where they are needed most. In English, Ladybohn: Manche mögen's heiss! is included in the standalone expansion Bohnanza: Ladies & Gangsters.
Sky Tango cover
BGG · needs curation

Sky Tango

Drei Hasen in der Abendsonne · 2012

BGG #6824
2–420 min6.3
In Sky Tango, you trace the cycles of the moon and the sun by creating series of cards that illustrate the passing of time. Eclipses can appear and ruin your paths, but don't let them discourage you for the sun and moon will always reappear. Will your solar and lunar cycles lead you to victory? In game terms, the deck of cards consists of numbered sun and moon cards (some of which feature animals) as well as eclipse cards. Players place the cards in stacks in ascending order, either in front of themselves or in front of others. When a stack is five cards high, it can be removed and scored for points. Stacks can be interrupted by eclipse cards, which in turn can be covered by the appropriate sun or moon cards. Playing a card with an animal allows a player to play again, which is sometimes advantageous, but sometimes not. The player who removes the most cards from play wins!
RRR cover
BGG · needs curation

RRR

Igiari · 2010

BGG #6825
215 min6.7
RRR (Regality vs. Religion: Revolution) is an advanced version of the basic game RR designed by Seiji Kanai RR is a two-player full-information abstract game. Both players have the same set of pawns. The players take turns placing pawns on a 3x3 square playing field. Each pawn placed will either turn or destroy one or more of the pawns surrounding it. A game is finished when all nine squares are filled with pawns. At that time, the winner is the holder of most pawns which are facing in one's own direction. RRR introduces new pawns to the game. At the start of the game, five neutral pawns are randomly selected from a stack of 11, which are available to both players, adding variation to each game. Reimplements: RR
Under Our Sun cover
BGG · needs curation

Under Our Sun

tabletopper games · 2024

BGG #6828
1–660–180 min7.8
Under Our Sun is a cooperative or semi-cooperative exploration board game set in a post-apocalyptic world where life is at the mercy of the sun. When a giant asteroid hits the sun, life on earth is suddenly at its mercy. Modern technology is no longer available, and the entirety of the northern hemisphere becomes a desolate hellscape as a result of the ensuing solar storms. Society’s rules and regulations are replaced by anarchy, and every day becomes a struggle for survival. Players embark on an adventure, assume the role of survivor, and join forces to reach a common goal. Players beware... everyone might not have the same goal in mind. As gameplay commences, you will become an integral member of one of the few remaining honorable and socially-minded communities. Players will choose between four unique characters (six with expansions), each with their own strengths and weaknesses, and will head into the wastelands to ensure the survival of the group and fulfill crucial tasks. The game can be played with a fully-cooperative approach, or to make things extra interesting, there could also be a traitor within the group. Choose one of the missions included in the core box, which are varied according to difficulty, play-time, and strategic approach. Under our Sun has a turn-based gameplay where each round represents a single day divided into different phases (morning, noon, evening, and night). Explore the area, tile by tile, to trigger events scattered throughout the map. Find precious loot and scavenge for resources to craft unique items in an effort to upgrade both your character and shelter. Engage in life or death fights against humans, animals, or something completely unknown. Adapt to ever changing weather conditions where even the most elementary of tasks results in a fight for survival. To succeed in this harsh land, players must manage resources, maintain their health, and ensure adequate water supply. Only through collaboration and the use of individual skills, will players be able to achieve survival and reach their ultimate goal (whatever that may be). —description from the designer
Las Vegas cover
BGG · needs curation

Las Vegas

Ravensburger AG · 2026

BGG #6838
2–640 min7.4
Try your luck in the colorful glittering world of Las Vegas. Visit 6 different casinos and try to rake in as much money as possible. Roll all your available dice. Then choose exactly one of the numbers you rolled. Place all of the dice showing this number on the corresponding casino. Then the next player will roll. Continue until you've all placed all your dice. At the end of each round players will assess each casino in turn. Ties cancel out, and the players remaining with the first and second most dice will claim their rewards. The key is figuring out where to place your dice to win the most cash or snatch a tidy sum from someone else-- with a little bit of luck. This is a refresh of the classic version which streamlines play with fewer rounds, powerful Big Dice, and larger casino rewards. Includes a sixth player and a One-Armed Bandit variant. —description from the publisher