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Gingham cover
BGG · needs curation

Gingham

Bitewing Games · 2025

BGG #6840
2–420–40 min7.2
The race is on! Ants have found an abandoned picnic blanket ripe with sweets, but there aren't enough for every colony... Gingham is a tricky game of confection connection. In this game, players position their queens around the gingham picnic blanket and deploy their ants to connect sweets and claim the stockpiles they create. The lead player determines which edge of the playing area all players must play on each round. Everyone then places their queen next to a row on this edge, then deploys an ant into the row where they place their queen. The catch is that you cannot deploy your ant beyond the stitch in the blanket, and the rows closer to the star at the end of the row offer fewer options. That said, whoever places their queen closest to the star becomes the leader of the next round and places their queen next to a row on any other edge of the playing area; players take turns in order of the queens in the previous row. Do you opt for a better turn order position for next round or more flexibility for ant placement this round? By connecting matching sweet tokens with a line of your ants and by surrounding and claiming stockpiles, players score points. Sweet tokens are stacked atop one another after connecting, with sugar cubes being left behind; place next to a sugar cube to claim it as they can be spent on powerful abilities. Stretch your ants across the blanket, and grab the biggest piles of sweets to prove your pint-sized royalty! Gingham is the second title in Bitewing Games' Travel Line. This line of games is focused on being supremely easy to play with anyone, anywhere. —description from the publisher
Wiraqocha cover
BGG · needs curation

Wiraqocha

Arclight Games · 2011

BGG #6841
2–460 min6.5
We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an orange luminescent crystal showing amazing properties. It can be used as fuel, affects matter and even time. Immediately, this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet, full of scientists, adventurers and looters, clouded the Atlantic sky. Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo (pairs or straights). In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan, a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.
Felinia cover
BGG · needs curation

Felinia

Matagot · 2010

BGG #6844
2–460 min6.4
Felinia is the third game in the Gold Trilogy, after Valdora and The Golden City. In the first two games, a city and a valley are explored; this time it is a whole country. Felinia is a trading, collecting, and exploring board game that is modular and includes both a beginner and an advanced game. From the back of the box: Gold! Spices! Felinia is a mysterious continent, full of exotic riches! It‘s up to you to establish profitable trading posts, but beware: the competition is stiff. Alone or with a partner, hire a ship, fill its hulls full of refined merchandise, and set off to make yourself a fortune. Felinia is extremely interactive. It mixes an original bidding system with clever movement rules. Felinia is fascinating and addictive, for players new to games as well as confirmed masters. From the rule booklet: In the City of Katzburg, merchants are all discussing the big news. The mayor, Henry-Cat, has signed a trade agreement with the newly-discovered continent of Felinia. In exchange for precious goods (rare books, fine wines, precision watches, luxury clothing, and refined glassware), the Kingdoms of Felinia have agreed to let them install trading posts. Space is limited: You will have to act very quickly! Four ships have been chartered by the City to visit the five countries on Felinia. To board them, you must have a specific combination of merchandise provided by the markets of the City and requested by the leaders of Felinia. This also means you will have to earn money to be able to afford those purchases. The prices of the various merchandises are set by supply and demand, and can sometimes go very high! But it is the price you must pay to be on board one of the ships with hopes to establish a trading post on Felinia. Maybe you can collect gold and spices in the process! Each player represents a Family of Merchants whose goal is to have the highest prosperity at the time the last ship leaves Katzburg. Felinia is part three of "The Gold Trilogy" (besides The Golden City and Valdora)
Schoko & Co. cover
BGG · needs curation

Schoko & Co.

Schmidt Spiele · 1987

BGG #6861
2–4180 min6.6
Schoko & Co is all about producing chocolate in order to make money. Players are chocolate barons who have to contend with every element of the business from production to sales. Buy cocoa, convert it into chocolate and then sell it at sales meetings to big distributors, all along financing the staff and labor to pull it all off. Whoever is the most efficient gets the most money and the win. Ambition is the title of the French language edition by the same publisher. A winner of the 1986 Concours International de Créateurs de Jeux de Société.